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I really enjoyed this, the best thing is really the music in this case, which was a lot of in depth tunes that truly scared me deeply. The graphics, and the monochrome art really fit this, and I liked how its themes fit, and how much the husband wasn't all that different from his own shadow because he was already his true self to her, and that's why she had such difficulty in figuring out who she is. And how she can barely recognize her own shadow too. This is a much deeper story than I anticipated at least. And the shadow too, and the concept, and how there was a mob, and how she was perceived, in comparison to her mental state was starkly contrasted. 

I really enjoyed this story a lot. I had also done a playthrough for it: 

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Now that's a scary story. And not because of the spiders...

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A banger of a presentation, with art and design referencing German Expressionist films, but it doesn't stop with the visuals.  Beautiful, engaging music and knockout sound design (which I think is often an afterthought).  I played with a set of stereo headphones on and I heard the wind in the trees, every approaching footstep, and every shuddering creak of an opening door. 

The theme of the story, too is like many Expressionist works--explores sanity and insanity, the subjective perception of reality, and human nature at odds with itself.  Deeper still, we find a character struggling to come to terms with a relationship that has ended, and the exploration here is nuanced, thoughtful, and relatable.

Beautiful game!

Having players notice the German Expressionism inspirations always brings a smile to my face! Thank you so much for your comment, we're all very happy our work resonates in such a way >v<

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