Ive seen people mention it but ive not seen anybody do it yet ima complete the game via filling in every single square. Been busy recently so haven't been able to finish just yet but ive done some math and its very possible. I'm using the design recommended by ^densch in the comments because it seems to be the best from my testing(also i like the way it looks). Currently I have made a 13x13 incomplete design(haven't finished the edges), 13 being the amount of auto rollers counted diagonally at the edge(think of it as a rotated square ). It doesn't all fit on screen and its' a bit laggy(don't even wna talk abt what it sounds like lmao). Anyways that's all and ill update once it gets a bit bigger, cya :) TL;DR - Dice go brrr, I will try to roll all dice that I can, will keep updated
Say what you want but this is a good formation in my opinion. it's based on the assumption that roughly speaking only 4,5 and 6 appear. and then we make sure that for each auto-rolling dice, it is surrounded by 3 static dice with the numbers 4,5 and 6. so the pattern is found esily with that. and you can totally expand this pattern further and further.
only big question is: what is better or more efficient: having each rolling dice be surrounded by 3 dices with 6? or 3 dices with the numbers 4,5,6?
latter option kind of guarantees a multiplier with each throw, 6 is less likely but gives more money? (honestly didnt read the 2 same dice rule too closely)
I tested this a little. There doesn't appear to be any extra bonus for bordering more than one of a matched number. Matching just one of the the 3 surrounding dice gives the same multiplier as matching all three.
So the points you get for rolling the dice in either setup are:
Setup 4 + 5 + 6
Setup 6 + 6 + 6
1 = 4
1 = 4
2 = 5
2 = 5
3 = 6
3 = 6
4 = 14
4 = 7
5 = 16
5 = 8
6 = 18
6 = 18
This makes your setup where each rolled die is surrounded by 4, 5, and 6 much better than all 6s.
basically this has a different combination of "corner" dice for each bucket, and then dice on four sides for rolling. bucket 1 has 4, 1, 2 ,3. bucket 2 has 1, 4, 3, 6. bucket 3 has 2, 3, 5, 4. bucket 4 has 3, 6, 4, 1. the only corner dice used by all buckets is the middle one with 3. if your wondering why the corner dice are important, thats because i enabled two of a kind
Tbh this isn't the most optimal since fives in the middle have to be number 4 for example right now is 5, 5, 5, but it has to be 5, 4, 5 since that will give numbers automatically rolling more points
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Ive seen people mention it but ive not seen anybody do it yet ima complete the game via filling in every single square. Been busy recently so haven't been able to finish just yet but ive done some math and its very possible. I'm using the design recommended by ^densch in the comments because it seems to be the best from my testing(also i like the way it looks). Currently I have made a 13x13 incomplete design(haven't finished the edges), 13 being the amount of auto rollers counted diagonally at the edge(think of it as a rotated square ). It doesn't all fit on screen and its' a bit laggy(don't even wna talk abt what it sounds like lmao). Anyways that's all and ill update once it gets a bit bigger, cya :) TL;DR - Dice go brrr, I will try to roll all dice that I can, will keep updated
i love the idea
If you want the most optimal setup just lookup optimal sugar cane farms in minecraft because it's the same concept
Edit: so that you don't have to just do this.
Say what you want but this is a good formation in my opinion. it's based on the assumption that roughly speaking only 4,5 and 6 appear.
and then we make sure that for each auto-rolling dice, it is surrounded by 3 static dice with the numbers 4,5 and 6. so the pattern is found esily with that.
and you can totally expand this pattern further and further.
only big question is:
what is better or more efficient:
having each rolling dice be surrounded by 3 dices with 6?
or 3 dices with the numbers 4,5,6?
latter option kind of guarantees a multiplier with each throw, 6 is less likely but gives more money?
(honestly didnt read the 2 same dice rule too closely)
I tested this a little. There doesn't appear to be any extra bonus for bordering more than one of a matched number. Matching just one of the the 3 surrounding dice gives the same multiplier as matching all three.
So the points you get for rolling the dice in either setup are:
This makes your setup where each rolled die is surrounded by 4, 5, and 6 much better than all 6s.
Followed your setup :) 3x3 (~19.5K/min) 4x4(~34.5K/min) 5x5(~54K/min)
i found a nice layout
basically this has a different combination of "corner" dice for each bucket, and then dice on four sides for rolling. bucket 1 has 4, 1, 2 ,3. bucket 2 has 1, 4, 3, 6. bucket 3 has 2, 3, 5, 4. bucket 4 has 3, 6, 4, 1. the only corner dice used by all buckets is the middle one with 3. if your wondering why the corner dice are important, thats because i enabled two of a kind
yeah but you waste some auto rolling slot by using 2 rollers to roll 1 dice in between them
so you should space it out so each roller gets 4 at once
space the rollers out to maximize effieciency
i think i made the best setup and then you can also add on to it. It doubles 5 and 6 with the maximum amount of surrounding dice.
Tbh this isn't the most optimal since fives in the middle have to be number 4 for example right now is 5, 5, 5, but it has to be 5, 4, 5 since that will give numbers automatically rolling more points
yeah, for each rolling dice, it should be surrounded by 3 static dice with 4,5 and 6.
should be the optimal thing
i improved ur designed so that every dice get a 4,5 and 6 next to them
what does the bucket do?
automatically rolls all adjacent dice
oh o
Pls make it more mobile
FULLHOUSE!
the idea is puttting the auto rolling think with knight's move distance (from chess), when you get it, its easy