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I can't decide which is the more impressive feat: Generating 36 different unique hooks for 6 different locations (that's 216 different ideas! unless my math is off...) or turning C.A.R.T.O.G.R.A.P.H. into an acronym. 

Even if you don't use this supplement to create a complete map, this is still a stellar tool for generating points of interest at different locations. And, importantly, it can be deployed on the fly if you need something in a pinch.

Just be prepared for questions from your players based on the enticing story hooks you present. If there's a "downside" here that's probably it. Each location's hook could easily spur a separate adventure all its own, e.g., stopping or harnessing the Church organ that summons otherworldly entities or delving into the top secret documents found in the Museum's gift shop.

Players who want to chase down every avenue or expect everything in game to have meaning are probably going to ask exactly how many ancient artifacts are being used as paperweights on the desk. And what do they look like? And what happens if they take them? Although, honestly, there are worse problems to have than your players excited to explore the world you've created. And working with your players to decide the answer to these questions is half the fun.

Although written for use with the FIST RPG, this could slot into a number of other systems or genres (e.g., urban fantasy or horror, noir, steampunk), which is another definite plus.

CARTOGRAPH kicks ass! This module creates a super fast way to make building layouts and even fill them with loot!

It's clean and easy to read and run and the amount of options for each of the 6 locations is immense. I would have liked to see some examples but otherwise I have no complaints.

A very useful addition to FIST!
Today I was a bit stuck while preparing for a game, because I'm bad at coming up with building layouts, but this helped me create the prison complex that I needed!

A few extra types of buildings would be great though!