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I really like the art work and the light as this works to build the envirment. I found the game fun and interesting.

i like that you start using npc text to build the a sort of crenature the feeling of tense as you start to thing of how the crime scene and how you are going to solve it

i like the way you have created the puzzle on different object i really like the puzzle as it as this build on the detective side as you having to use clues to solve the pixel.

a improvement would be space some of the text out on some of npc as there bit were it can be ovelap0oing and also make it bit more bigger so can be easier to read.

other than that i rely enjoyed the game:)

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I really like this concept version of the game compaired to its original build.

This is a cool and interesting game with very nice looking visuals. I like that the neon light effect that is prominent throughout, I like the way we are able to have a conversation with the other character as it helps to understand the situation and our character better. Something that is a major improvemnt is the moment when inside the hotel, now we are able to walking in the same direction as we are looking which make alot of a difference when comparing the previous build.

I personally like the fact there there is more to explore once we get into the room as this wasnt possible before as it also gives more to the story that we are following and how it ends on a somewhat cliffhanger with a choice being the last thing we do.

Overall i really like the concept of this game and how minor improvments seems to make a big difference. 

(+1)

Really amazing work overall, the music at the start matches the tone of the game nicely, and the how to play section was a helpful addition. The environment and lighting was brilliant, I especially liked the blinking lights on the street lamps and the addition of the rain noises did help improve the atmosphere. The plot was interesting and I enjoyed going through the dialogue sections and finding the clues inside, and found the particle systems helpful. I did have two notable bugs come up in the apartment, the first being that the walking animation can be triggered by any key but WASD still triggers the actual movement, and the other was that the computer screen actually popped up for me when I went into the bottom corner of the bedroom instead of just the locked room, which then left me stuck on that scene and I could only get out by leaving the game. The overall atmosphere and story is really captivating and I enjoyed playing.