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(+2)

Hi I love your text input! Your A button bug can be fixed by using Top Down 2D mode instead of Point and Click. You can then alter the sprite a little to adjust to the change in movement, but otherwise it fixes the bug :)

(+1)

this works so well thank you! i got it working in my project :) did anyone manage to figure out the bug fix for the first character not registering when pressing A

How can you include it into another project? I mean, copy the scene, scripts etc.? How to manage that?

That’s what I have done, just copy everything into another project. Takes a few minutes.

That’s exactly what I did, took much more time to copy the scripts and it didn’t work. Well, it mostly worked but didn’t display the input on the input scene.

Did you paste it into an empty new project or an existing one? What do you mean by “everything”?

Thanks in advance.

Make sure you take the sprites of the letters in the sprites folder are copied into your projects sprite folder. I made this before finding out about tile swapping so I used sprites.

Yes, I did. Scripts, files, everything.

Did you paste it into an empty project or one that was advanced already?

It was already in the game I was using it for. I just duplicated the game and deleted everything else from the project to upload it.

(+1)

Very cool! Nice work!
I'm guessing it works good on 3.1 too?

(+2)

It sure does!

Hello, I'm using this for my game and it works great aside from some problems. The first is that I can't get the text of the selected letters to display on the naming menu after each letter. I looked through everything but I couldn't find which part is displaying the letters for that. I attached an image so you can see what I mean. Could you tell me where to look to fix this problem?

The other problem I have might just be bcs of GBS's limitations. When I try to use the name in dialogues, it cuts off the rest of the dialogue. For example, if a dialogue is "Hey NAME, where are you going?", the comma as well as "where are you going?" all disappear in-game. I noticed your demo has the same problem and was wondering if you figured out a solution.

Did you ever figure this out? I'm having the same issue

The issue of dialogue cutting off that is

(+3)

Very useful, thank you.  Took me a while to realise the controls are backwards compared to a real Game Boy :) (Should be Z = B and X = A to match)