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(+7)(-1)

Seems the game is dead, dev said they'd be working on it "soon" back in mid 2022. Hasn't been an update since 2020.

(+1)

oh hey, this looks cool! i love lewd metroidvania platformers

(+3)

On another note: If you skip the H-scene with the wolf, he doesn’t give you the green access card, then acts as if he did.

(1 edit) (+5)

Getting a fair share of frustration from the controls and combat:

  • During a jump, you can change direction mid-air by pressing the opposite drection key, but you cannot stop mid-air by releasing the controls; the character just keeps her momentum. This is pretty counter-intuitive, and makes jumping onto small plateforms (e.g: stairs) harder than it should be.
  • The invulberability frames after getting hit is too short; it ends as soon as you’re given back controls. As soon as too enemies get close together, I end up in this situation where one will knock me back into the other, dealing more damage, sometimes knocking me back into the first one, etc…
  • Dashing is pretty useless when it comes to dodgin attack. If you try dodge a projectile, you’re likely to land onto the enemy who shot it. If there are multiple enemies close together you’re even more likely to land onto one. This could be fixed by providing a way to interrupt/shorten a dash, making the invulnerility last a bit longer than the dash, or just making it so these enemies don’t deal damages on mere contact.

Otherwise the game looks pretty neat, so I’m looking forward to more polished controls.

(2 edits) (+3)

Three things. First, I'm getting almost no sound for anything in the game. Just dialogue scrolling and advancement, but not attacking, dashing, jumping, getting hit, saving, getting boned, any of that. Is that expected? It seems strange that these wouldn't even have placeholder sounds.

Second, I'm getting crashes after leaving room #3, the one with a lot of guards, if all the guards are defeated. What, was I not supposed to do that?

Thirdly, for the enemies to not only hurt you when you touch them but throw you way back at the same time, when you have to get close to attack, is incredibly frustrating. You're going to get hit just by trying to run close enough to hit them or dash around to avoid their attacks. Throw in having only 3 hp and it makes me want to just not bother and go play something else. It's not the fun kind of challenge.

I would HIGHLY recommend replacing the death-touch with an actual melee attack of some kind. A shove, a punch, a timed/telegraphed proximity-based energy blast, something other than "get thrown across the room the instant one pixel touches the enemy".

Until such a change is made, I feel like I have to cheese many of the combat encounters (such as by attacking through the floor) if I want to see the story without pulling my hair out, and that isn't as fun as it could be.

Aside from the salt, I do agree with you here. However, since the game isn't done yet, and is planed as a metroidvania type, we can expect some kind of upgrade that would allow the player to attack from afar or a gadget of some sort to widen the player's moveset.

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