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i found that if u wall jump a corner you can do it infinitely and reach the roof lmao

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Actually, it works on regular walls too.

oh pog

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Yep, it's super broken

i found a glitch where i punched the 4 legs turret robot and it sent me under the ground 

same

in slow motion

You can infinitely slide on a wall if you walk into the wall and no-jump rocket boost.

thats the funne tho

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is this game still in develpment? i like what i am playing.

also is there a way to change the color scheme i can see a purple on but there is no option for it.

3.0 is purple, 3.0.1 is the experimental white

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can you bunny hop in this game because I speedrun portal and other games and b hopping is the most fun part of any run. it is skill based and if this is going to b singleplayer then having the option of learning or not is fun. ps. the parkour is the most fun part...

I've noticed that sometimes when you punch a crab buddy in a time stop, you get shot into the air

I can't open it all it saids "The application “demo v0.3.1 mac” can’t be opened." and I Dowland it using safari and it saids  "Safari can’t open the file “demo v0.3.1 mac” because no available application can open it." help

idk if it's just my computer but it says "[the game] is damaged and can not be opened we recommend you move it to trash" when I try to play it

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Great game so far! You can climb up walls by walking into them and spamming space, and the game is generally very generous in when you can run on walls, meaning that you can run along one wall for ever (i think).

You can clip through the floor if you punch lower legs, but awesome game otherwise!

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Dude this game is EPIC like you :3 PD: Please dont add Portal Gun

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Might not be seen but i have a few minor nitpicks- 1. A cylinder spinning sound when the player reloads the revolver and actually spins the cylinder would be nice. 2. A reverse y-axis look setting? 3. i think ambient weapon interaction animations could looks pretty cool. Other than that, i absolutely love this game!

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*PLS ADD A PORTAL GUN PLSSSSSSSSS* 

 I really like the game and i'm excited for your next dev note but could you make the enemies projectiles more dodgeable and then make it so that people can die.

i cant wait for it to download

there should be enemies which are extremely slow and strong, but when you freeze time, they become fast but are still really strong.

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can u make a deb linux file too.... thats what linux im on... also great game

You should make a setting that lets you change in-between the black and purple or the white and yellowish gold.

cant wait for the patch with knifes

:)

Me to

yes

Dude, this game is absolutely amazing. I played one of the older betas a long time ago for about 2 hours straight with "The only thing they fear is you" Playing in the background and didnt get bored. love your work man, keep it up!

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This may have been fixed, but I'm sharing it anyway. If you hold forward  or backward on a wall you go higher.

i found it out too by my self i used it ._. shame on me i used it to go on the pillers and hide from enemy

if you want to go on the pillars you can just spam jump on their walls

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possibly the greatest concept of an fps game. the power and satisfaction of fast paced power is what encourages people to love the game, and ways to incorporate skill to complete hard obstacles is a next step, since the enemy projectiles are pin point on the player and small, meaning you would HAVE to take cover in a game that encourages you to dive in on your enemies. the wall climbing is a great implication to a game, easy to avoid enemies and gets you high ground fair and square and can even boost you higher for platforms. but that's the problem, the boost isn't limited, and you can infinitely do in, making it so you never have to come down at all. another thing which is a bug i guess is the enemy collision. not with bullets on enemies, no, the titans as i like to call them are made of certain shapes to represent an in development hitbox, but the way that their made, if they hit another titan they can collide and get their body pieces stuck inside eachother, forcing them to be stuck to eachother and their ai trying to walk at you only just stumbles on eachothers feet. but the way you have the pieces fall off are genius and innovative to allowing devs to have a way to easily make a dev model interaction simulating body parts falling off on the model: like doom eternal where parts fall off on shots. its great fun, neat to play around with, and a wonderful vision. but like youve probably heard more times than you need to,

content pls.

take it as a compliment. we crave more because we like it .

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VEIW SHOULDN'T BOB WHEN NOT MOVING


I love your game but make an option to change the light and texture  

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make a option to turn back to old texture

i watht steven video yesterday

cool

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So the bomb dude should give you finger mortar ammo (it should have gravity so not a rocket launcher instead a mortar because the player is already to OP) and the reg enemies give both rifle and revolver ammo because they are about the same minus damage and have a humanoid shotgunner (maybe not humanoid just a multi plasma thread shooting thing) for shotgun ammo

there should be a more distinct enemy pallet or don't make the maps black and purple because they blend in the background a bit (the red on purple also looks a bit harsh so maybe change the purple) new weapon idea: fork = melee and wet sock a throw able weapon that makes the floor lose traction for you and enemies (also I recommend redesigning the weapons to be unnecessary but cool looking like quake 3 and unreal tournament good example is unreal tournament's rocket launcher look at that for reference for how I think the guns should look and animate unnecessary

also baby chad log fist punching dude would be cool

this is still a demo btw

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yeah I know that I want to say some things the game needs that's why it's a demo

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Suggestions 

these are just ideas you don't have to use them these are not demands just some things I think that would make the game better. I'm no programmer so if they are kind of stupid don't use them.


1) make scroll wheel scroll though weapons 

2) make the rocket hand thing on a cooldown like the sprint or the time freeze 

3) crouching please

4) make weapons even more accurate while moving  It would be cool or something

5) allow punching while reloading 

6) make bomb enemies lunge at you 

7 at a weak points exactly like doom eternal where if you shot like a gun or something there ai will have to change how they think and attack 

8) make enemies that die to the rocket hand thing have more funnier ragdolls or something cool

This game has so much potential! Looks a lot like Karlson and Doom in one! The art style is amazing and would be a really fun round-based game!

round based would be cool 3 times to beat the level then next one but in increasing difficulty

Suggestions:

when you are reloading you can punch

I think that will be cool

That will looks:

you stop reloading

in one hand you have gun and second one is punching

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Honestly this has a lot of potential. I absolutely love how even this early on in development, the game has its own personality, what with the finger guns and dopey moving enemies. I also really liked seeing how the crabs and tall boys reacted when I shot off their hands or legs. More enemies is a no brainer to include and good arena/level design in the final game is a must have, though for a quick demo the parkour was pretty fun.

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This is super cool! One bug I came across is sometimes when I try to melee the small two legged enemies I clip through the ground and off the map. I've been trying to reproduce this by trying it a bunch of times but it hasn't happened a second time, so I'm not really sure what's happening. One other thing, I don't know if you're doing this intentionally but sometimes the bomb dudes don't explode when I kill them, so yeah. Final thought, maybe add some flying enemies, because once you get to certain platforms you're untouchable. The flying enemy idea kinda depends on the map though, if it's an arena like this, it should have flying stuff to cover the high areas. But if it's a more linear map you might not really need flying enemies. Overall I really think this has great potential, and also ZA WARUDO.

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Suggestions:

Add some indicator of low health like the generic red on the screen edges, health is way too easy to ignore 

Add first shot accuracy and bloom, the crosshair just exploding for no reason just looks weird

Give the shooting enemies spread because they fucking laser anything that moves

Edit: regen would be nice too

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I think the blue energy strips on the character should change color, that wasn't my idea, but its cool so I putting it out there.

no bloom

it doesnt have to be large or significant it just should exist

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o man you game is amazing!!! :D

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The game looks great :D

The shotgun needs to be nerf somewhat in my opinion, or maybe make some enemies immune to certain weapons?

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Nah, it sucked in the last one, and in my opinion, shotguns should be op at close range.

Yeah. In the last demo the shotgun did nothing.

Exactlly

it doesn't work on mac computers. (plz fix)

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Yeah it does, are you using the mac version of the game?

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Ok so the game is great, but here is some things you could add to the game that would be cool:

Limit the number of double jumps you have on each surface you touch, beacause right now you can just climb walls spamming the space bar

Add some flying or rocket shooting enemy, so when you stop time you could shoot the rocket and make it explode

Make the bomb enemy explode when shot, so you could lure him into a group of enemies and shoot him, adding a bit of strategy to the game

*********When it's done*********

mod support

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