It is very fun game but there is a bug in where when you run out of ammo in the AK all the other guns will loose the ammo to and can reload even when if it has ammo. But over all it is a very fun game !!!
its fun, but the shotgun is weak af and outrunning the enemies is easy. But the enemies are smarter than COD ones so yea. Wallrunning is great, very fun, but im sad you can't jump off a wall and then re-jump back onto it. Would make the game more fast. Either way, great game, 10/10.
I kind of don't like how there is no sound and the shotgun could get a damage buff... but other than that i love this game, can't wait until the third demo comes out!
The game is fun but the Rifle could use a buff and less bullet spread, and the Shotgun could have a damage range buff. But other than that I absolutely love it. One thing I would like to see would be Aim down sights or different player/weapon customization.
When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
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i am trying to take the time down to a 13.99 or 13.97.
i requested this game to speedrun.com, cause people are starting to speedrun it.
it didnt get accepted.
14.62 with skips
Tried including live split but my recording software wouldn't let me.
Took me an embarrasing amount of 42 tries but here it is.
nice, you beat my record.
A very cool idea! I played too much :)
kind alooks like karlson gonna download it
speedrun but no skips
speedrunn!!!
It is very awesome and swag I am not kidding at all
bro this is amazing
I speedran your game lol:
I know a faster way-go on top of the box thing and jump off for more sped
15 seconds, you've got to get creative.
its great!! keepit up
Yo, check out this very rough sub-MG design
I was thinking it could have accelerating fire rate, the longer you shoot, the faster it gets. Just a thought.
hey ain't this a minigun? coocl concept tho
No, it's a sub-machine gun. The second thing is a top view. Its roughly based off of a PPSh-41.
Very fun but you can't switch weapons while reloading, which is kind of the point of a sidearm.
It is very fun game but there is a bug in where when you run out of ammo in the AK all the other guns will loose the ammo to and can reload even when if it has ammo. But over all it is a very fun game !!!
If u are in a corner au can jump from wall to wall until u reach the ceiling
Does anyone know what is happening here?
Suggestion: When you are in mid air and you fire the shotgun down it makes you go up.
thats an intentional mechanic, as shown in various other FPS games.
cough heavy recoil cough
its fun, but the shotgun is weak af and outrunning the enemies is easy. But the enemies are smarter than COD ones so yea. Wallrunning is great, very fun, but im sad you can't jump off a wall and then re-jump back onto it. Would make the game more fast. Either way, great game, 10/10.
Yeah the shot gun is worse than the revolver.
good game! hope it gets updated soon!
pls add soun
I found a bug if you shoot the portal to the battle arena you will be teleported in to the battle arena
barrrrrrppp
BARP!!! Barp!!! barppppp!!!!
do you need unity to open this because I'm using Mac and its not working
no you dont
Have you must unzip the file
otherwise archive it
I kind of don't like how there is no sound and the shotgun could get a damage buff... but other than that i love this game, can't wait until the third demo comes out!
lol yea the shotgun kinda feels useless
how do i install
Extract the zip file. After that open file and the game will be there =)
Pls make it so you can die in this game because it would me more fun to be able to die.
how do i install
The game is fun but the Rifle could use a buff and less bullet spread, and the Shotgun could have a damage range buff. But other than that I absolutely love it. One thing I would like to see would be Aim down sights or different player/weapon customization.
This is fun gaem
it says forbiden all the time pls help if you have solutions pls comment me plsssssss
Karlson But FUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUREEEEEEEE
I've discovered a funny and easily repeatable "exploit": corner climbing
Basically, you wall run on two corner walls, constantly changing the wall you'll "climb" the corner.
It is really easy to snipe from up there
its not really fun tho
When you run out of ammo in one gun, it disables reload for all guns. Other then that, this is a really fun game and I enjoy it a lot. Keep up the great work! I can not wait to see this game blow up!
i cant get the to arena i just die before i get there. Is there any way to skip the parkour stuff
Ya just shoot the "portal"
I believe I found a glitch with reloading, whenever you run out of ammo on one gun the others will not reload. otherwise its a cool concept!
This is because there must be only one variable that controls when the reloading animation activates, and when a gun's ammo remaining reaches zero, the variable is set to something that disables the reloading animation and the ammunition to be loaded again.
There just needs to be a variable for each weapon that disables the animation for each specific weapon, instead of disabling all three at once.
once you run out of ammo you cant reload any gun after that even if they have ammo left
hey, you cant die
THIS GAME IS AWESOME!!!
---------------------------
Additions:
Ammo Drops
New Maps
Multiplayer
Different Texture Packs
Level Editor
Progressively Harder Enemies
Death Screen
Health Drops
Rewards System
Flying Enemies
Grenade Launcher
Story Mode
I have re-posted this with a few additions and corrections.
story mode might be too hard
Then don't play it.
I think he means to make
Yeah, a cool campaign would make this game awesome.
cool but the double jumping does NOT work 90 percent of the time
It works for me.
You're probably jumping too late. You think your initial jump is on the ground, but it's not, you're accidentally using the double jump right as you leave the platform. I had the same problem, just jump a little earlier than you think you need to.
is there a way to skip the intro part
I don't believe so
Bruh... yes, there is, look through the other comments.
so... the idea is great
The parckour is very skillable (but duble jump works very strangely some times, and if you spam jump between two wall you will "fly")
The main thing that anoys me is that even if you are good at parckour shooting a precise while jumping on platform and wallruning is almost impossible.
If some how you found a way to combine the two in a fluid killing and "parckouring" motion it would be very good game were you have to stay concentrade but still able to do the actinons simultaneously
true
ah
yes
parckour and duble jump