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I love the character design, especially the little stuffed animal. The room designs were also great, they had a lot of details. The only thing I didn't quite love about the game was that the ricocheting was a little frustrating. However, it didn't take long to get used to it and then I really liked it. I think adding a little bit more practice to the beginning, or even some written signs to explain how to do it might help improve the experience.  

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Very short and sweet game. I love the environment of the different rooms.  I can see the vision of using your orbs to kill enemies with ricocheting and some rooms do encourage this (having enclosed spaces and leaving small gaps), but there should be more of a purpose to ricochet kill enemies. There isn't a huge emphasis on needing to ricochet kill. I would suggest that your orbs deal more damage when it bounces off a wall and hits an enemy. I would also suggest different types of orb powers like an orb ricocheting more often than normal or an orb that explodes once the ricochet limit is reached. Overall, it is still a really solid game!

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The castle graphics are so cool! The amount of detail that went into each room was outstanding as none of the designs felt repetitive or boring. I think my favorite part was the background music and SFX for the character. Usually bg music can be hit or miss in games as it can be too distracting, but this was just right! The mystical music added to the gameplay and also proved to be a useful tool in navigating rooms as the song changed from room to room. Overall, very fun to play! I also loved the dynamic play brought in with the ricochet power. 

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I really enjoyed the game. Going into the game, I knew it was going to be good due to the music playing. The music elevated the ambience of each level. I loved the richoet mechanic. Being able to play the game in a different way than simply shooting in a straight line made the overall experience more unique.

I'm glad you enjoyed it! :)

(+1)

Overall, super short but sweet. The ricochet bullets lend well to the nature of the game and make for some interesting and creative combat scenarios where I could take out enemies from vantage points where they couldn't fight back. 

Also of note: I liked the music incorporated into it as well. It was simple but effective, lending well to a fun and lighthearted adventure.

Thanks for playing!

(+1)

I thoroughly enjoyed playing this game. The ricochet projectiles mechanic is such a unique way to incorporate stealth into a game. I don't think I've actually seen a game fully build into it like this game has. And overall, I found it very satisfying once I found the proper angles to hit enemies from around the corner. Well done!

So glad you enjoyed it! I love playing with ricochets, I wish more games had them! :D

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I love this game! The bouncing bullet is really interesting and it allows the player to beat monsters in different ways. The scene looks good and the level "coliseum" is also interesting.

Thanks for playing! I love using ricochets in games, so I thought it would be fun to build a game around that mechanic! :)

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are u using free assets just wondering and i might try this

Yes, I found most of them on the Unreal Marketplace. I'm more of a designer/programmer so I try to find assets when I can!

but u coded everything

Yep! I did all the programming and design myself!

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i love it trufull good job

Thanks!

(+1)

Hi dev, i made some screenshots :P and a video :D, nice job.  P.S Feel free to add my screenshots to the preview images if you want.



Thanks for playing! :)

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i think like charter :D good projet

Thanks for playing! Glad you enjoyed it! :)

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hope in version full story .. i think is good