Kingdoms Generator is a simple Program that procedurally generates kingdoms on a 2D tile-based Grid.

Each Kingdom has a central Castle, 2 city Centers and houses, and each kingdom will have a unique Royal Family Flag carrying the heritage of that family.

(I recommend the Win build for the full experience, the WebGL build is having some slows down)

Controls: 

use the WASD or Arrow Keys to move and the Mouse to Zoom In/Out.


Code and Algorithms:

- I used "The Game of Life algorithm" or "Conway Algorithm" to create the Land, rivers and the lakes. more info

- I used a backtracking Algorithm to create the walls of each Kingdom. more info

- I used a Flood Fill Algorithm to fill the walls and create the actual kingdoms.  more info

- I used a small noise pattern in a shape of a circle, with the close to the center the higher the chance, to plant the trees, mountains and even build the houses starting from one point. 

GitHub: Coming Soon...


Dev Logs:

Dev Log #1: How the Art is made for this project?


Dev Log #2: How dose this project works?


Check my Other ProcJam Generators:

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 2.7 out of 5 stars
(3 total ratings)
AuthorFadrik Alexander
GenreSimulation, Strategy
Made withUnity
Tags2D, Minimalist, Pixel Art, Procedural Generation, PROCJAM, Unity

Download

Download
Kingdoms Generator Win v2.0.rar 17 MB

Install instructions

1- Un-zip the file.

2- Open "KingdomGenerator.exe"

3- Enjoy...

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