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A jam entry

dungeonfaller betaView game page »

a gem-cracking, bat-blasting dungeon faller
Submitted by vine with 1 day, 23 hours before the deadline


boen · 293 days ago

you hold the mouse button to rise, people. if you miss a block you spin around and can't for a second, but if you wait the entire length of your thrust before thrusting again you can go anywhere on the screen

i think based on the feedback you can probably tell that that the click-hold mechanic, although very simple, isn't exactly obvious. what if the first time you ran the game, the bubble was on the bottom third of the screen and you were forced to rocket your way to the top in order to start the game? that would guarentee people to understand

  • It all looks very polished, especially the animations/particles.
  • I'm stupid and didn't know how to play for ages until I finally figured out you're meant to click-then-hold when you're near objects (I thought the 'hold click to hover' meant you could do that anywhere, not just after a successful boom).
  • I'm not sure if the other people who commented understood the game that well either... they say they couldn't gain any height, but I was able to boost up a few times (usually by spam clicking over one of the big orange things to). Unless I'm missing something or they got way further than me where that stops working.
  • I got 15,000 / 42x although I didn't really try that hard so I assume that's pretty low. I liked the way the music changes as you build up combos and it did get pretty satisfying when I had a streak going.

Art is solid and the idea is there, yet the execution of the gameplay feels sorta lacking. Hitting the gems feels whatever and the fact that I can't gain any height makes me feel like it's be perfect or lose. I think this could be a really solid game so keep working at it!

I love the frog.

Sinoc (View their submission) · 293 days ago

The core idea is very simple and sound, but there's practically no way for the player to gain ground back once they get to the bottom half of the screen with a missed boom.

These sorts of games aren't my cup of tea, but I can tell it's pretty well made. Good work.

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