I'm still planning to do a tactics RPG but I'm impressed so many people in the AGDG community are making them. Yours is coming along nicely, visually it's consistent. Gameplay feels good, I like the quickness of it, AI felt a little OP for my first fight, but overall pretty good.
Your user interface is very friendly. Able to control things very quickly. The skills that allow forceful unit movement adds strategic depth.
Only issues I see so far: I think I managed to lock up the game. An enemy unit with 1 HP died from the burn effect. Looks like his turn never ended so I'm just stuck. Everything's still running, it just doesn't move any further.
HP display for units becomes unreadable depending on zoom. Might make it have a set scale that it always stays at.
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