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Ideas or feedback

A topic by Riggerized created Feb 09, 2024 Views: 107 Replies: 4
Viewing posts 1 to 3
(1 edit)

Sort of new to making games, i am an artist and have done art for games, but never really done much with making a game by myself

But i am trying to give it ago, so looking for ideas, feed back or any useful information that you think would be helpful about the game developing world.

In saying that not really sure what im going for in the game, i originally liked the idea of floating in space seeing cool art, but obviously it needs more engagement or progression system. Because i know even myself i get bored within a few minutes, as the only thing really to do is just get a high score by just playing the game.

Link to my game Adrift in the Cosmos by Riggerized (itch.io)

There really isnt much to the game at the moment but im proud of the base i have so far for a first game

Yeah, game design is hard. I come from a similar place since I am primarily an artist and at least my whole approach is to try to come up with a game where I can stuff as many of the things as I really want to draw as I can. So puzzle games work best for that it seems. 

I had one game I made where you have to sort out peoples dreams and the dreams can be almost any sort of image so it seemed like a good enough way to add playability to the whole situation. I think just adding unlockable stuff or a simple story can do a lot, or otherwise it's more similar to wandering in a museum than to playing a game.

Yer i always thought of making a puzzle game, even half started one,i but all the images were leweds XD, because sex sells i guess.  But i changed my mind on the whole idea.

Yer i have been thinking about something simliar to your statement about "wandering in a museum than to playing a game".  

Have been thinking about more random events, having something happen more often to keep peoples attention. but even if i do that, like have 1 new thing happen evey minute. I have to put 60 things in the game and then in 1 hour thats it basicly you have seen the whole game.

Unlocks is something i also have been thinking about, might just have to play around with some ideas i guess and see if it work,

Makes sense I think. Also probably adding some elements of randomness would work well, to possibly make people want to go through the game more than once. I mean, look at any roguelike game. They tend to gave maybe an hour of actual content, but they are randomized to a large degree so it's always interesting to see what you can find in the next run.

I'm not saying you should make a roguelike, just using that as an example of course.