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Yeah, game design is hard. I come from a similar place since I am primarily an artist and at least my whole approach is to try to come up with a game where I can stuff as many of the things as I really want to draw as I can. So puzzle games work best for that it seems. 

I had one game I made where you have to sort out peoples dreams and the dreams can be almost any sort of image so it seemed like a good enough way to add playability to the whole situation. I think just adding unlockable stuff or a simple story can do a lot, or otherwise it's more similar to wandering in a museum than to playing a game.

Yer i always thought of making a puzzle game, even half started one,i but all the images were leweds XD, because sex sells i guess.  But i changed my mind on the whole idea.

Yer i have been thinking about something simliar to your statement about "wandering in a museum than to playing a game".  

Have been thinking about more random events, having something happen more often to keep peoples attention. but even if i do that, like have 1 new thing happen evey minute. I have to put 60 things in the game and then in 1 hour thats it basicly you have seen the whole game.

Unlocks is something i also have been thinking about, might just have to play around with some ideas i guess and see if it work,

Makes sense I think. Also probably adding some elements of randomness would work well, to possibly make people want to go through the game more than once. I mean, look at any roguelike game. They tend to gave maybe an hour of actual content, but they are randomized to a large degree so it's always interesting to see what you can find in the next run.

I'm not saying you should make a roguelike, just using that as an example of course.