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Calling All Indie Devs Who's games need exposure

A topic by Smol Beans Studio created May 08, 2018 Views: 4,299 Replies: 51
Viewing posts 1 to 40
(14 edits) (+2)

Hello everyone I am Steve T, senior editor at Shock Site Gaming and creator of our new initiative  . . . The Indie Corner. The indie corner is the result of years of studying the videogame market. We at Shock Site came to realize how powerful the indie market can be. When a 16 bit rpg made by one person sells more copies than a triple A developer, well it paints a very stark picture of how the market is shifting. I came to see that Indie games and their developers need more coverage, need more attention, need more people like us talking about them and reviewing them for the world to see. I looked over out sites analytics and saw that we have the install base to provide these games with the exposure they need. So are you an up and coming game dev who just wants to get the word out? Well I'm your man, I will be reviewing and posting articles about your games on the site until my fingers fall off, and all you have to do is post in this thread.


Update 5/22/2018: I just wanted to pop in and say how happy I am after receiving so much support for this initiative. We here at Shock Site originally believed that this wouldn't pick up much traction, but I'm happy to have been proven wrong. The staff here are working real hard to cover everyone's games, but it's proving a lot more daunting than we originally believed. Everyone's got such imaginative and in depth experiences that we're having to dedicate more and more resources to getting done. So for those of you worried about us falling behind, don't worry, we're doing just fine. I look forward to reviewing everyone's game.

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Now I don't know how popular this will get, honestly I don't know if people will care, but if this interests you please structure your inquiries like this below

Studio Name:

Name Of Game:

Quick Bio of Game:

How long the Game was in development and if it's still in development, early access, or complete:

Why you became a game developer in the first place:

Here's the current Queue for Devs Having their Games Reviewed

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  • danny065- Battle Rigs (100% finished)
  • Dire Boar Games - Reality Incognita (100% finished)
  • KillerPokeGames- Gauntlet of IRE (100% finished)
  • SRM Games - Pit Blocks 3D (100% finished)
  • MotGameStudio - Blixten Quest (100% finished)
  • Bitterly Indifferent - Pushing Loyal People (100% finished)
  • ReKuZa Studios - Sprite Editor (100% finished) 
  • CriaCuervos Studios - Moonstone Deep (100% finished)

PHASE I COMPLETE 6-3-2018

  • Luke Powell - 99FLOORS 
  • Lumox Games - Featherless
  • TheOtherGuy Indie Game Development - Into the Mist 2: The Cult
  • Haunted Window - 13 Gates
  • First Studio Entertainment - RAWconcrete
  • woodsmoke - Opticball
  • Pourush Pandey - Whirling Mauves
  • AwesomeX - Zibulon 2 

Update 6-4-2018: Welp I've finally caught up and published all reviews for phase one. games. I expect to finish with the second phase by the 10 of this month. Wish me luck everybody!






If this criteria fits you then please feel free to reply. I will do my best to review each and every game as quickly and effectively as possible. If you still have questions then you can send me a message on the site or contact me for further instruction at my personal email steventurner.230@gmail.com or feel free to browse the site at shock-a-teers.blogspot.com

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Studio Name:

KillerPokeGames

Name Of Game:

Gauntlet of IRE

Quick Bio:

Of me or the game?

How long the Game was in development and if it's still in development, early access, or complete:

The game was originally in development for 8 months prior to its release on Steam and Google Play.

Today I put out an update that added 10 new levels.

Why you became a game developer in the first place:

I wanted to make a game that I would play myself.

A game where you only die when you make a mistake.

Abstract puzzles with no instructions that give you that feeling of euphoria when you figure them out on your own.


Steam Page:
https://store.steampowered.com/app/754540/Gauntlet_of_IRE/


I can PM you a steam key on twitter since theres no PM system on this site.

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Thank you for replying and I did mean a quick bio of the game. I'll have to fix that . . . If your game requires a steam key then yes I'd appreciate it if you sent it to me. And for added measures, there's been a rash of fake reviewers running around so I'm requiring all my team to forward developers links to real reviews we've done.  Here's one for Bluetail7 studio's latest game 'Copycat.' http://shock-a-teers.blogspot.com/2018/05/indie-corner-episode-2-where-megaman.h... 

Now that all the legal jargon is out the way, I'm going to look forward to reviewing your works. There's another dev in front of you, but it shouldn't take too long to get his review done. If you have any more questions please feel free to email me or continue on this thread. Oh and I suppose you'd need my twitter handle which is @720Back_Slasher. Look forward to working with you.

Your twitter doesn't allow DMs right now, whats your email?

Really it doesn't? I'll look into that, in the meantime here's my email steventurner.230@gmail.com

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Add me to queue, I sent you details by mail.

Reality Incognita by Dire Boar games, about 50% finished.

I just added Reality Incognita to the queue and I'm pretty far along into my review.

My review is done. I've posted it to your game and I'll be adding to our site tomorrow. If you have any more questions please don't hesitate to shoot me an email.

Studio Name: SRM Games

Name Of Game: Pit Blocks 3D

Quick Bio of Game: Pit Blocks 3D is a cube matching arcade style puzzle game where the player manipulates falling bricks of different shapes and sizes. This is not Tetris! It's Pit Blocks 3D. :)

How long the Game was in development and if it's still in development, early access, or complete: Still in development, 3 months now.

Why you became a game developer in the first place: I always loved games, always tried to make them since I was very young. Now it's time to roll out and go on the bigger stage! I'm also a developer by trade, so development is not a hobby. It's the real thing for me! :)

(+1)

Okay awesome! I'll add your game to the queue and I'll get right on it.

That sounds great, thanks!

Nice review, many thanks!

Studio Name:
Bitterly Indifferent Studios

Name Of Game:
Pushing Loyal People

Quick Bio of Game:
This game asks whether you are willing to make the choices necessary to rise to upper management. Do you have what it takes to get ahead? Does "ahead" even mean anything when your fate is in the hands of the faceless Leadership Team?

How long the Game was in development and if it's still in development, early access, or complete:
This game is complete. It came together in under two months. The previous games that I worked on were more story-driven, and developing those stories took much longer. Once I had the system of rules in mind to govern this game's world, it came together rapidly. 

Why you became a game developer in the first place:
My friend from Cartridge-Based Radio, gave me the idea. We had worked together on projects in the past where we talked about the video games we loved and he introduced me to Twine. I took the leap from playing them to creating them.

(+1)

A story driven indie experience? Sound like my cup of tea. Now is there some kind of demo you have made available?

Well, you can play Pushing Loyal People here:

https://bitterlyindifferent.itch.io/pushing-loyal-people

But it's the other games I worked on that were story-driven. My next release, in July, will go back to more involved stories.

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Studio Name: ReKuZa Studio

Name Of Game: Sprite Editor

Quick Bio of Game: This is an Free and Open Source 2D Sprite Maker for Indie Devs Like Us and This will empower them I've introduced many Ways to Sprite Editor and it's very simple and lite to use you can create 2D sprites for Anything We will not take royalty

How long the Game was in development and if it's still in development, early access, or complete: 2,3 Weeks It's Under Development and recently I made a new update powered

Why you became a game developer in the first place: Because I like Gaming And I believe I can make Open World Games but I prefer now To Make Simple games

Hello Steve, thanks for this opportunity. Here is my game

Studio name:  CriaCuervos

Name of game:  Moonstone Deep

Bio of game: In this story driven RPG you can enjoy interesting tales, play detective and solve a hideous crime, explore, fight, play minigames and solve puzzles, make tough choices and fall in love (optional).

How long the game was in development etc.:  The game is complete.  It took about 750 hours to make.

Why you became a game developer in the first place:  I wanted to make games that I would like to play myself. Games with interesting stories and hard choices, but also some fun moments to relax. Beautiful environments, good music and intriguing sound effects. Since I'm retired I have now the time to do it properly.

Have fun!

P.S. I'll send you a code at your email adress for free access.

Hey Steve, I would love it if you could review my game. The game costs $2.99 but contact me I will give you a free copy if your interested. 

Studio Name: N/A - Developed by Luke Powell

Name Of Game: 99FLOORS

Quick Bio of Game:  Hardcore intense platformer dungeon crawler. Player chooses one of 18 unlockable characters and must hack and                                                        slash there way through 99 consecutive, randomly generated floors.

How long the Game was in development and if it's still in development, early access, or complete:  Game is complete and can be found here : https://luke-p78.itch.io/99floors.

Why you became a game developer in the first place: Always wanted to be since I was a kid.


This looks amazing! I totally want to check this game out. Now mind you I'm pretty bogged down with game reviews,  so it would take about a week or two to complete and post. You okay with that? 

Thats fine. Whenever your ready let me know at powellluke1996@gmail.com and I will send you a copy of the game so you can review it.

Hi Steve! First of all, let us congratulate you for this great initiative and for the good work you are doing!

We would love it if you could  take a look at our game and give us some feedback or just your opinion of the game.

Thanks for the opportunity!

Studio Name: Lumox Games

Name Of Game: Featherless

Quick Bio of Game: 

Featherless is a 3D RPG game where the protagonist lives peacefully in the wildness until one day he realizes that he’s the son of the god of gods Kukulkan, who has been corrupted by the other gods with the objective to destroy the mortal world. Only YOU can defeat your father. 

Featherless is a cartoon 3D open-world RPG where you can master more than 10 different abilities and magic powers to solve puzzles, battle the bad guys and beat the bosses. 

How long the Game was in development and if it's still in development, early access, or complete: The game was in development arround  6 months and now is released, but we are updating the game weekly to include even more content and polishing the game.

Why you became a game developer in the first place: I think that is a super passionate job in a super competitive industry, it becomes a super challenge!

(+1)

Ah this sounds pretty awesome.  My team and I will be taking a look at this for sure.

Studio Name: TheOtherGuy Indie Game Development

Name Of Game: Into The Mist 2: The Cult https://evilrick.itch.io/into-the-mist-2-the-cult

Quick Bio of Game: A short [40 Minute] 3d horror game set in a town surround my mist. Try and escape the clutches of the crazed cult .

How long the Game was in development and if it's still in development, early access, or complete: The game is complete but getting updates for bugs/glitches. There also might be bonus mode added, a rougelike/roughlite section, where the player survives until they game over.

Why you became a game developer in the first place: I don't know. Its something that I'm good at and its fun to do.

Also, here is a small clip from the game.

The game is free until monday!
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Studio Name: Haunted Window

Name Of Game: 13 Gates https://hauntedwindow.itch.io/13gates

Quick Bio of Game: 13 Gates is a short, free, first person action game like Doom or Quake except that you can't actively harm any of the enemies.  You have to dodge, stun, and shield your way through each level.  The game is filled with secrets to encourage exploration and find alternate paths through each level to complete them faster.

How long the Game was in development and if it's still in development, early access, or complete:  The game took me about 2 years to make in my spare time.  It started as a very different game, but after the first year I scrapped what wasn't working and focused on the parts I thought were fun. The game is complete unless someone finds a bug or something.

Why you became a game developer in the first place:  The moment I started playing video games when I was a kid, I started having my own ideas for games.  I had notebooks filled with level and mechanic designs. 


Studio Name: First Studio Entertainment

Name Of Game: RAWconcrete

Quick Bio of Game: RAWconcrete is about a young boy traveling through space and time across the universe, a 2D game featuring innovative combat mechanics (Transmutator Gun), photo-realistic graphics, realistic animations and audio, but above all, a very interesting story.

How long the Game was in development and if it's still in development, early access, or complete: The game is in its infancy, about 6 months in development.

Why you became a game developer in the first place: We're sick of the most AAA games/studios, some of us have worked on/for, millions of dollars yet very little creativity and innovation. So, why keep wasting your time, creative energy and talent on these, why not try and use those resources to realize ones owns ideas and possibly make a living out of it.

The very first IN-GAME footage, essentially a test. All work in progress.

A couple of images from the project by our artists:









www.rawconcretegame.com

Hi Steve T and the rest of the Shock Site Gaming team.

If you have the time and the interest I'd love to see a review Optical Ball. Of all the games that I made it's my favorite. (If you are interessted a other game of mine instead that's cool too)

Studio Name: Woodsmoke

Name of Game: Optical Ball

Quick Bio of Game: I was testing Gamemaker and made a simple brick-breaker, then started to make a GTA1-ish game as originally planned. When I realized I didn't have the skills for a GTA1 game I continued making more levels and fell in love with game making at that point. I was always a fan of brick-breaking games starting with Crystal Hammer and Amegas on the good old Amiga500. But this game is very different and often a mashup of brick breakers and other classic games.

How long the Game was in development and if it's still in development, early access, or complete: Took me about one year (in my free time). The game is complete, but it will recieve an update which fixes a few bugs and adds some polish soon for a Steam release.

Why you became a game developer in the first place: At first I wanted to make a GTA1 game with 60fps framerate because I'm a huge fan of GTA1 but the framerate is really bad. Thats how I stumbled across Gamemaker. Also, after decades of playing games I felt that I've seen it all, and feel like experimenting with new types of games. I always loved to draw and making art for games is even more fun and helps me be more creative than ever before :D

- - - - - - - - - - - -

I like that your reviews are short and straight to the point. The background on your site I don't like that much because it tends to destract me from the content with the colour, symbols(numbers), and high contrast. If it was monochrome I think it would be alot better. Anyway I also have much respect for your honesty when reviewing games.

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Hey Steve! I think this is awesome that you're taking the time to review people's projects, some really cool stuff.

So of course once I found out you're open to reviewing stuff, I had to get in on it!

If you need more info, just let me know.

Studio Name: I'm an independant developer, so no studio "yet!"

Name Of Game: Zibulon 2

Quick Bio of Game: Zibulon 2 is a multiplayer online co-op waved-based shooter. There's multiple weapons, enemy types, and various other game-play elements that tie everything together with the ultimate goal being to survive as long as possible with or without your friends.

It's kinda like "Killing Floor" just as a 2D pixel platformer!


How long the Game was in development and if it's still in development, early access, or complete: It has been in development for about 2 months, it's basically complete, however there are some future updates coming out to add additional weapons, enemy types, and game-modifiers, and more.

Why you became a game developer in the first place: I've loved video games since I was young, I've been into developing them for years, and while most of my projects never see the light of day, it's always an awesome feeling to finally release something that people enjoy playing.

Game Page: https://awesomex.itch.io/zibulon-2

(+1)

Hi Steve,

I am late to the party, and this is about an older game (late 2016 release), but here are the stats. I would be grateful if you could add them to your queue.

Studio Name: Deen Games

Name Of Game: A Day and a Night

Quick Bio of Game: It's a 30-45 minute one-character adventure/RPG based around binary morality and holding yourself accountable. It has for or five unique quest lines, trigger-based battles, and a bunch of other quests and things to do.

How long the Game was in development and if it's still in development, early access, or complete: The game went through three iterations (first two failed); it took about two years to complete (this version took about 6 months to complete).

Why you became a game developer in the first place: Because I really love creating video games! And because I now see a need to portray Muslims and Islam positively in games, as well as to showcase our culture and values (we're normal people). We have a notoriously negative image in mass media (particularly games, particularly FPS games, if you know what I mean.)

Thanks again, and I look forward to hearing back favourably from you.

Hi Steve! I dig what you're doing with the Indie Corner initiative.  Thanks for doing these!

Studio Name: Whatnot Studios

Name Of Game: Explobers

Quick Bio of Game: Control cute (and nervous!) little creatures called Explobers as they work together to blast new paths and build their own platforms through dozens of challenging puzzles. A retro-inspired puzzle platformer, Explobers is packed full of varied environmental brain-teasers!

How long the Game was in development and if it's still in development, early access, or complete: Complete. In active development for 8 months (released September 2017). Has received three major updates, most recently in May.

Why you became a game developer in the first place: I'd been sketching out game designs on paper ever since I started playing games. I'm interested in using games to explore traditional mechanics with new twists and as an outlet for creative expression.

Studio Name:

QuickGames

Name Of Game:

Iode demo

Quick Bio of Game:

A 2D metroidvania-style game base on exploration and acquiring capacities to fight bosses. You need to exterminate the Tazure from the planet Varion, and many enemies will be in your way. Solve puzzles and rethink the way of playing.

How long the Game was in development and if it's still in development, early access, or complete:

The game is in development since 1 month and it's still in development. However, the demo is out.

Why you became a game developer in the first place:

I found it was a good way to use my imagination and I totally love creating my own worlds. My pleasure is to see people having fun with my games. I grown with games and always wanted to create one.

Studio Name: Alex Olinkiewicz Games

Name Of Game: FROSTBITE: Deadly Climate

Quick Bio of Game: Its a first-person survival-horror game taking place in an Arctic Research Base. The games story/setting is inspired by John Carpenter’s The Thing while gameplay similar to Resident Evil 7. Along with a heavy focus on managing ones Body Temperature throughout the game.

How long the Game was in development and if it's still in development, early access, or complete: About 6-7 months, it is pretty much done, but  still would patch/update the game if needed.

Why you became a game developer in the first place: I'm Autistic (Asperger's Syndrome) and originally I didn't thought I would have the ability to create games, I originally thought I would most likely be someone who wrote stories and concept for games, but then I took college classes on Game Art and Design and I discovered I have some solid skills in create games.

Link to my game - https://olinkalex.itch.io/frostbite-deadly-climate

Hi,

First of all good luck on your brand new survival game wishing you the best :) second of all I have one project and maybe you can help me with. If interested please mail me @toucem@gmail.com

I need help you can play Orbitron my game for free now.  Please play, and spread the word.

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Studio Name:

Charlie Batten

Name Of Game:

Run Away From Snakes

Quick Bio of Game:

An endless runner game, where you play as a pumpkin girl running away from snakes through spooky corridors with lava pools, set in an ostrich cathedral. This is all for my brother's web-comic, where the game is a playable 'panel'. You can see it in action here: http://apsadventures.site/index.php/bailjape/s-pumk-run-away-from-snakes/ (might take a minute to load)

Here's a link to the itch page: https://charlie-batten.itch.io/run-away-from-snakes

How long the Game was in development and if it's still in development, early access, or complete:

This is a finished game that took two months to create.

Why you became a game developer in the first place:

At first it was something to do with the computer when I was about 9, playing with some software called Multimedia Fusion 2. It was fun to make small terrible games and learn how to improve by trial and error. Right now I'm unsure if this is still a hobby, or if I should try to make a living off of it. Game development takes up all my time nevertheless. Like most people, I have lots of ideas for games and I'm getting better and better at being able to realise them, so might as well :)

Studio Name: Krunchy Fried Games (possibly the finest ever label to be named after a central Manchester chicken shop)

Name Of Game: Witches and Bandits and Swords (Oh My)

Quick Bio of Game: WABASOM (as the cool kids call it), is a non-linear adventure choosing game in which you must explore dangerous forests, save your friends from a pirate conspiracy, and avoid a particularly odd barbarian who wants to do unpleasant things to your squishy innards.

How long the Game was in development and if it's still in development, early access, or complete: The game was in development for over a year on-and-off, and only picked up speed once my old workmate volunteered to do the coding. This is the complete version.


Why you became a game developer in the first place: Because putting a game out there, like releasing a book or a song, is like having a child but with the added bonus of it never needing money for new clothes, getting into trouble at school or bringing home that weird guy with the lip piercings. 

Studio Name

ReKuZa Studio

Tool Name

Sprite Editor

I'm an Java , JavaScript , Html Learner I want to create things and make powerful systems with codes not 

Deleted post
(+2)

Before I get into my mysterious absence, let me first start off by apologizing for being gone for so long. I know a lot of developers were reaching out to me by email, asking if I was okay, and the answer is yes I am now. I've already explained to some, but the team and I ran into legal troubles over some phrasings used in a colleagues review. Long story short the review was taken down, and we were essentially forced to quit what we were doing. And since our site is so small, that really impacted our relationships with other long term parties, especially in the EU. Well I say all that to say I'm back now, and I plan to stay. Shouldn't be running into any more legal troubles now. I sincerely look forward to finishing what I had started so long ago.

(+1)

Ugh that sucks, hope you can still achieve what you wanted to despite the setback.

I do to. As you can see our backlog is extremely full. And on top of this, I'm still doing reviews for NSW games as well. This has been a huge year for gaming in general.

Hey Steve, welcome back!


Studio Name:

Chukobyte

Name Of Game:

Serenade of the Sirens

Quick Bio of Game:

Serenade of the Sirens is a 2D retro dungeon crawler with rogue-lite elements.  As a mermaid named Seika, you fight multiple enemies/bosses, collect various items/treasure, and obtain abilities all while traveling through procedurally generated underwater caves.

How long the Game was in development and if it's still in development, early access, or complete:

The game has been in development for four months (started May 15th).  It's still in development and will be release in early access soon.

Why you became a game developer in the first place:

Because I love playing video games and would like to recreate the same experiences for others.

Studio Name:
Wither Studios, LLC

Name Of Game:
IMMURE

Quick Bio of Game:
IMMURE is a story driven, psychological horror game. Will, the protagonist, has found himself trapped inside a foreboding Mansion with no exit. To escape, he must travel through strange doors which lead into other dimensions, filled with tormented souls. Will must choose to save or destroy these wraiths, in order to discover the truth behind the Mansion along with his own fate.

How long the Game was in development and if it's still in development, early access, or complete:
The game has been in development for over 3 years. We have a team of 6 who all work in their spare time to on this project. We just recently released a demo which is available here on itch to help raise awareness for our upcoming Kickstarter which is going to launch on October 15th, 2018 with the purpose of having people go full-time so we can complete the full game.

Why you became a game developer in the first place:
Strange question to answer given that Wither is a group of people haha. For me personally (my name is Mike), I got interested in game development when I was in High School (over ten years ago now, man I'm getting old) when I started modding games like Morrowind. I excel at more logic based activities such as programming but I also enjoy expressing my more creative side so game development gives me the ability to do both!

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game name: The story of maple

quick explanation: a hilarious visual novel parody game about a evil cat who was summoned from the underground set out to kill people. Very good at making fun of fan bases and nerdy stuff.

how long, about a hour.

why did I become a game developer: I wanted to share finny stories through a visual novel format.

Thanks!

Deleted post

Studio Name: Paul Helman (It's just me!)

Name Of Game: Horace

Quick Bio of Game: Horace is a story-driven, pixel platform adventure about a small robot on a big adventure. Think cinematic cutscenes but with little pixel guys,all tied together with traversal challenges that will test your brain as much as your abilities! The demo will showcase approx. 2 hours of game play as it branches out into the more metroidvania style later in the demo!

How long the Game was in development and if it's still in development, early access, or complete: I've spent the past 6 years developing Horace! It's still in development but edging closer to launch. At this moment in time, I estimate I will release the final version early next year. 

Why you became a game developer in the first place: I played Space Invaders when I was about 4 and it's all I wanted to do since! It's all I have done for the past 25 years. I hated school as it got in the way of my pixelling at home.

Link to my game: https://horacedev.itch.io/horace


Studio Name: Fietspad

Name Of Game: Chalk Gardens

Quick Bio of Game: Chalk Gardens is a cute and imaginative exploration game about dealing with life's setbacks. You play as a child exploring dangerously high rooftops while looking for a way to fix your doll. The game is made by two Dutch students as a graduation project.

How long the Game was in development and if it's still in development, early access, or complete: The game itself was in development for about 4 months full-time, but then it took about 3 more months part-time to add audio/original music and make it web-ready.

Why you became a game developer in the first place: I became a developer because I love the stories you can tell through the interactive medium and how it can impact people. I also love the community of the game industy.

Link to the game: https://red-owl-games.itch.io/chalk-gardens

Studio Name: INSANE GAME  STUDIO

Name Of Game: OCCULT:Chapter 1

Quick Bio of Game: 

OCCULT is a new Indie Horror FPS Game Series with AAA Quality Visuals and  Four Main Pillars :

            FEAR ,  COMBAT,  EXPLORATION &  ITEM MANAGEMENT.

How long the Game was in development and if it's still in development, early access, or complete: 

It took 4 Months to make a playable and 1 extra month to polish the game and make a final build.

Why you became a game developer in the first place:

I always wanted to visualize my concepts and stories when i was 9 Years Old. Me and my brother used to do parody of my concepts. I have played way too many horror games in my life. One day, I was scrolling through my youtube feed and i found a video "How to make a Game" and this video was start of my game dev journey. Now i want to make indie horror games with AAA game experience. 

LINK: https://insane-game-studio.itch.io/occult

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Studio Name: Jani Peltonen ( me ) 

Name Of Game: Beam Puzzle

Quick Bio of Game: It is a remake of a game that I made for Symbian back when Nokia phones were still ruling the mobile world. Which itself was a inspired by a game that I made in the 90s on for an Amiga. (  The symbian version did reasonably well on Handango, where it was called IQ ).   

How long the Game was in development and if it's still in development, early access, or complete: I have completed the Android version but I wanted to make a PC version that works nicely on desktop.

Why you became a game developer in the first place: The games I wanted to play didn't exist so I wanted to learn how to  make them. Then I discovered that making games that people enjoy playing is more fun than playing them. 

Link https://janiorca.itch.io/beam-puzzl

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Studio: Ij37

Game Name: Tank Battle

It is available for Windows and Android. There are 8 tanks to buy and upgrade and several types of enemy tanks. There are two types of maps, the city and the village. It is my first game.

It is completely developed.

I spent aproximately 2 months and a half.

I became a developer because I liked to make games.

 You can download it with this link: https://ij37.itch.io/tank-battle

Thank you very much!

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Studio Name: DJKY Studio

Name of Game: Post-It Breaker

Quick Bio of Game: Classic Arkanoid Style game with a twist and Art styles inspired from Post-it Art

How long the Game was in development and if it's still in development, early access, or complete: 4 Months in development, it’s Still in development will devote time depending on the traction I get from this

Why you became a game developer in the first place: For the joy of creating something which can give people happiness and gaming gives me happiness so game development just kind of found me

game page :- https://knight2fox.itch.io/post-it-breaker

Andoid link :- https://play.google.com/store/apps/details?id=com.DJKYStudios.NotesBreaker&hl=en

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Studio Name:

Migcreatesgames @migcreatesgames

Name Of Game: 
Mayor Potato Demo (full version soon)

Quick Bio of Game:
Mega man or Contra like game that is a 2D shooting platform with a mini boss and boss. 

https://migcreatesgames.itch.io/mayor-potato

How long the Game was in development and if it's still in development, early access, or complete:

The demo took me about a month with some bug updates and features. 

Why you became a game developer in the first place:

I am really good at programming and I want to become a more creative person. And of course I love games

Studio Name:

Johannes Gross (That's me!)

Name Of Game:

Moonicorn's Cookie Quest (Play here)

Quick Bio of Game:

Tricky platformer with minimalistic one-button controls, but creative level design. 

How long the Game was in development and if it's still in development, early access, or complete:

Moonicorn's Cookie Quest has been under development for... way too long. Started out as a mini game with an estimated development time of 3 months, ended up being a bigger project and took me a year. It's still under development.


Why you became a game developer in the first place:

Because of the love for it!