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Nichathan

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A member registered Apr 18, 2020 · View creator page →

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Hello, I am a Unity programmer and game developer. In 6 months or so, I will begin working on a walking game that will encourage people to walk/jog/run more. I am hoping to make it less intense than Pokémon Go and Monster Hunter Now, more interesting than Under Armor Exercise Tracker and not related to zombies. 

If you're interested in going over ideas and plans for this project then please share your discord or some other way where I can contact you.

This sounds pretty interesting, I will add you too. Discord : nichathangaming

I am looking for someone interested in designing the GUI for my bullet hell game Tank World.
No experience needed. No coding needed.
I have all of the art assets prepared, they just need to be dragged onto a canvas.

If you are interested, please message me on Discord at : nichathangaming

Here is an early preview of the gameplay.


I disagree. Game development is not just programming, it includes 2D/3D/Audio asset creation, UI design, and programming. Depending on the game you want to develop, it can include a lot of programming or next to no programming. The engine chosen to develop also affects the amount and type of programming needed. 

Picking an engine is very important as it will dictate what kind of developments you can make and where you can publish your builds.

For example, Unity can build for Windows, Mac, Linux, Servers, Android, IOS, Websites, PS4, PS5 and more. However, if you want to truly build for IOS then you need a device with a Macintosh  operating system and another device with an IOS operating system. Furthermore, while Unity extends from C# without an intimate understanding of the Unity libraries then C# knowledge means nothing. Also Unity extends from C# 9 and less so mastering C# 12 isn't very helpful. There are also many C# functions and libraries that aren't usable in Unity.

In the Android application "C# shell" you can build Android applications but you cannot publish them to the Google Play store since that engine only builds APK's and not AAB's. 

The engine or lack thereof that you choose to learn is very important.

Perhaps I can offer some assistance or ideas. What is your preferred coding language and editor?

I recommend starting with very small projects like calculators, mini logic puzzles etc. Then take that knowledge to start on bigger things.

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Hello there Rzenn, 

I'm working on a Bullet Hell game and I could use some help designing and placing the UI. I have UI assets all ready to go and a design to go off of.

If you're interested, message me on Discord at nichathangaming

Having a slow computer makes things tougher but where there's a will, there's a way. For example, last year I had to leave home for a few months and only had my phone with me. But, I was still able to code and publish console games from my phone during that time. When I returned home, I took the code that I typed up on my phone and I went into Unity and published my Sudoku android game with it. I am unfortunately all to familiar with the struggle of trying to become a programmer with no money to do so.

With a slow computer, big engines such as Unity or Unreal Engine may be too much although you might get away with Unity 2D. A safer bet might be creating MERN or FERN websites since those are pretty low impact. You could try RPG Maker but that's very restricting and not really programming. On that note, you could experiment with Python.

Shoot, my company and games can't even be found on the Google Play store 99% of the times without a direct link. I believe that this is because my games don't have enough views. After I finish my bullet hell game I'm going to seriously think about getting an advertisement and publicity manager.

My initial thought was maybe you were missing an event systems but after looking at your app, I feel like there might be an issue with the Canvas scale. I've experienced issues like this before where I click at a position on the screen (such as [0,0,0]) but unity detects the click at a different position (such as [15, 129, 0])

I recommend logging clicks to see where unity thinks the position of the mouse is verses the position of the button. 

Another recommendation is to instantiate a colored cube on click to see exactly where Unity is finding the click position.

Best of luck with the issue.

I got started using Udemy tutorials (If you do this, only buy during a sale. They offer $200, 75 hour classes for $10) After I followed enough tutorials I started taking that knowledge to Frankenstein my own projects and eventually I was able to code without any help (other than reading up on the docs for implementing 3rd party API's like Firebase, Photon etc)

A big help in my coding journey is compartmentalizing problems. Don't look at the game as a whole, look at each issue individually.

Want the player to move, how do we move it? 
Want to animate something, how do we animate it?
Want to get a button working, how do we track clicks?

And before you know it, you have a complete project.

Side Note : Forums can be very helpful but also very harmful. People can be very harsh especially if they don't agree with what you want to do.

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Hello there Leonardo,
I am making a Bullet Hell game and I too have been wanting to make my games more accessible.  If you're interested, please contact me on Discord at nichathangaming

The whole UI system in my game has been made with that in mind and I'm compiling JSON scripts which will have all of the words and descriptions in arrays organized by language. 

My game is far from finished but if you're interested in doing some English to Portuguese as more of it is finished, that'd be great.

Thank you for the reply spookyhaz, I'm sorry about my friend settings, I was in a few groups years back where strangers spammed me with requests, calls and messages so I turned off requests. I've changed that now and sent you a request.

Hello there,
I am working on a Bullet Hell game where the player is a modular tank fighting alone against hordes of Eye-Bots on a dystopian planet. If you think you're up for it, the game could use everything from sound effects to a 2 minute song loop.

If you're interested here's my discord : nichathangaming

Here's a very rough and early demo of the game that I plan to update when I get a chance : 

Sounds interesting, if you get a solid idea down and want an experienced Unity programmer let me know : Discord -> nichathangaming

This depends greatly on what type of game you have and what connection players will have. Also, this depends on which software you use to publish your game.

Are you going to have:
A Peer to Peer connection where all players are equal? 
A Host to Client connection where 1 host delivers data to the clients? 
A Server to Client connect where all players are clients accessing one server?
Or something else.

Either way, you can look into PUN2 by Photon, Google Firebase, MonoDB etc

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Hello, I am John and I've been working under the company title Nichathan Gaming : https://play.google.com/store/apps/dev?id=5505294983591200024
I am currently working on a 3D Bullet Hell android application in Unity. Demo below. 

I am looking for anyone interested in designing/placing the UI for the game and helping make other artistic design decisions - no experience or programming needed. Also, if you're just generally interested in helping on the project but you're not good at UI, send me a message and maybe you can help in another way (Even if it's just spit balling ideas with me or following the project)


As a final disclaimer, these positions are unpaid due to a non-existent budget but if the project takes off after publication with IAP and Ads then I would share the revenue with those that joined the project but revenue is not guaranteed.
If interested, send a request to my Discord : nichathangaming

Here is an early demo:

I sent you a friend request on Discord. I am interested in working with you. I mainly use Unity with C#. My Discord username is Nichathan Gaming#2832

Thank you for your feedback. We had issues with member cooperation over the 10 days and the project was even dropped by the team. So unfortunately the main chunk of the game was finished with AI art generators and last minute coding done over a 5 hour period.

Thankfully, the team has decided to commit to finishing the original idea for the project in their free time and you will get to experience how the game was meant to be one day (Even if I have to reboot this project with another team).

That's great to hear.

FYI : Enemies with a scale that grows forever is a mechanic and not a bug. If it is as big as the screen then it should be that much easier to hit.

Apologies, this game is not for the game jam. The date of publication should have made that clear. The submission area for the game jam was overly complicated and spartan. And as there was no easily findable edit button, I had to submit multiple times to get my submission correct. At the time of this submission, I was under the impression that Basic Shooter was the game type as the dropdown was not properly labeled on my machine.
(To top it all of, the artist quit without a word after making 1 sprite so OzoneY and I were up to 4 am working on this submission. For someone who typically sleeps at 8pm, that was no easy feat.)

I am a published (albeit not terribly successful) Unity programmer who usually focuses in 2D. I would be very interested in joining your group. I have sent a friend request to the BlacingCrown#7762 Discord account.

Thank you for your reply Antoine, I have a little experience with Wwise and I am working on it in an ongoing project. I would be happy to work more with you. I would be happy to open private communications with you. Can I send an email to your GMail listed on your WixSite website?

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Hello, 
I am John from Nichathan Gaming and I plan to join this game jam. To date, all of my published projects have been solo endeavors so I think it would be exciting to form a team for this jam. I am best at creating functionality in Unity with C# but I would not be opposed to experimenting with other engines such as GoDot or Unreal. 

You can view my Google Play games at : https://play.google.com/store/apps/dev?id=5505294983591200024
Edit:
I do have moderate experience in :
* Photoshop making GUI, Pixel art, image generation (Like things you can do with noise generators and filters) and other image manipulation aspects.
* Blender making simple 3D objects like a mech, house etc (I don't sculpt though)
* Audacity making general SFX using the generate noise functions
That being said, I'm not a confident artist and people tend to dislike my art.

I am in too, it will be my first Jam. Hopefully I will bring enough toast.

A windows version has been added. Please let me know if there are any issues. 

No, but now that I know people are interested, I'll upload one in an hour or so.