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(+1)

My initial thought was maybe you were missing an event systems but after looking at your app, I feel like there might be an issue with the Canvas scale. I've experienced issues like this before where I click at a position on the screen (such as [0,0,0]) but unity detects the click at a different position (such as [15, 129, 0])

I recommend logging clicks to see where unity thinks the position of the mouse is verses the position of the button. 

Another recommendation is to instantiate a colored cube on click to see exactly where Unity is finding the click position.

Best of luck with the issue.