Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hechelion

811
Posts
8
Topics
36
Followers
3
Following
A member registered Sep 22, 2018 · View creator page →

Creator of

Recent community posts

(2 edits)

I think you're confusing concepts.

What you can modify is the percentage you share with Itch from your sales. This is 10% by default and can be modified in settings. However, this 10% only applies when someone buys something. For example, if you sell something for $10, $1 of those $10 will go to Itch.

EDIT: My mistake, you're just talking about the maintenance charge.
The other thing is a maintenance fee charged when you have unclaimed money on Itch for more than a year. This maintenance fee is NOT configurable as it is an administrative fee, and to avoid it, you simply have to make sure to withdraw your money at least once a year.


EDIT:

I don't think there's an area that shows you exactly what you're asking, but you could try to figure it out by reviewing your payment and withdrawal history on the dashboard.

https://itch.io/dashboard/purchases

(2 edits)

The problem is that you're not the only one who needs it. There are other people in the queue waiting their turn, and asking for this with only two days left is like jumping the queue.

Maybe because of yesterday's DDOS?

I remember having the same problem, but it's working perfectly today.

The people who bought your game already own it and have the right to download updates (for the same project) even if you increase the price.

What you can't do is when you have a price per file (not the project, but rather a fixed price for a file within the project). In that case, it doesn't work because the price per file doesn't matter whether the person bought the project or not, but rather the price they paid.

check the mail have from "support@itch.io"  and that the link actually sends you to https://itch.io/user/settings/seller/tax-information?retake

If you requested a withdrawal and your tax information isn't valid, then it's normal for you to receive this email. If you haven't requested a withdrawal, then it would seem strange to me if they sent it to you.

Remember that updating your information isn't enough; you must also respond to the email notifying them that you've updated your information. After that, it takes a few business days for them to process the information before they can proceed with the payment and update the information you see on the page (I'm sharing this from my personal experience with my last withdrawal).

If several days go by without receiving the payment, then check the first pinned message posted by one of the administrators.

The one on the right seems more natural or wild. The one on the left gives me more of a feeling of being artificial or human-made since they look smoother.

Which is better? On its own, I'd say neither; both are fine; you have to see which one blends best with the rest of your sprites.

Often, the whole picture is more important. If your sprites or other tiles tend to be "spiky" and give that "wild" impression, then they would look better with the tiles on the right.

On the contrary, if your sprites are going to be smoother, I'd say the tiles on the left.

Itch typically validates information when requesting a withdrawal.

Put the .JS file inside a .ZIP and upload the .ZIP, like Itch recommend.

(1 edit)

Itch doesn't have a list of what's allowed and what's not. But I've never read a staff post stating that censoring genitals in NSFW games is a reason to cancel an account.

Also, there are many NSFW games that feature explicit nudity without censorship, as long as it's artwork or 3D content, and I've never seen it be an issue.

What I would tell you to be more careful about is if you're going to charge for your games, since you must comply with the payment processor's rules in addition to Itch's rules on NSFW games, and there were some issues in that regard a few years ago.

– How common is it for different developers to end up building similar games?

It happens all the time. Sometimes you don't realize it and think you have a new and unique idea, but often that idea is inspired by something external—an event, a movie, or an old game you knew. Nowadays, there are many people who were exposed to the same inspiration and are also creating games.

Many famous games aren't usually the first ones. For example, if you think of platformers where you jump on your enemies, the first thing you probably think of is Super Mario Bros. for the NES. But if you investigate, you'll see that many concepts and mechanics predate it. There were other platformers and others where you killed your enemies by jumping on them.

This doesn't mean that Super Mario copied those games; rather, that the "seed" isn't really as unique as you initially thought.

– Do people usually stop when that happens, or keep going anyway?

A game is unique not only because of its core mechanics or setting, but also because of all its components: art, music, production, etc.

Today, there are many games that are similar and yet completely different.

Without more details, I couldn't tell you how unique or common your idea is, or if what you thought is actually the same as what you found, as that depends largely on the details, not just the general idea.


– What’s considered respectful in this kind of situation?

The first thing you should do is play the other game and make sure it's actually the same as what you had in mind.

As I mentioned above, sometimes a game can seem similar, but be different at the same time.

For example, maybe they focus on X mechanic, and you really want the focus of your game to be on Y. Even though they share the same mechanics, there's plenty of room for them to be different.

For example, Magic the Gatering vs. Yu-Gi-Ho.

I remind you that I'm speaking in general terms since you didn't go into details.

If your game appears in the results, it's because it's indexed and there are no errors that need to be corrected.

Only the most popular/relevant games are shown in the autocomplete list; if you search, there's a post from the administrator explaining this. 

Read the first pinned message.

IMPORTANT: Payout Or Tax-Related Issues? Post Support Ticket # Here! (NO THREADS)

The staff doesn't usually read, much less respond to, the forum, mainly because of the problem of discussing topics involving private data in a public medium.

This past month, one of the admins has been reviewing the forum to resolve some payment issues, but I wouldn't consider using the forum a "formal" way to contact the staff.

I agree that not responding, and especially not having a way to know if a ticket is open or closed, is difficult for users. But at the same time, it's difficult to ask the staff to respond to all the requests if you consider that there are very few of them compared to all the people requesting support.

Muchas gracias por jugarlo y por tu comentario.

Tenía pendiente probar tu juego (es el último que pruebo), más que nada porque no tengo fibra (vio en zona rural) y no me es tan fácil descargar 2GB.

Muy bien lograda la historia y la forma de contactarla, es un gran detalle el contar con las voces y que se han colocado las pilas para actuar los diálogos, es lo que más me ha gustado.

Mecánicamente es simple y eso no es malo, porque te permite centrarte en la historia, pero hecho de menos uno o dos puzzles o retos adicionales para hacer más redonda la experiencia de juego.

Los peros, son más bien técnicos y los comento para que los tengas en mente.
Tengo un notebook con una nvidia RTX 3060. El juego a 1440p me marcaba unos 120 FPS (con monitor de 165),  el juego era totalmente jugable, pero sí que necesita una repasada en el apartado de optimización.

En las zonas cerradas, como el baño,  noto que el POV es demasiado cerrado, tengo la impresión que es menos de 90 que suele ser lo más común, lo ideal sería que fuera una opción configurable, aunque no es algo que te impida jugar.

Que la caja de impacto de los globos te impida pasar, no me hace mucho sentido, por lógica el personaje debería poder pasar por sobre ellos.

Hay una pausa obligatoria antes de poder cerrar las interacciones con E, esto es lo único que realmente me causo molestia, en parte porque tuve que jugar 2 veces el juego y la segunda vez quería acelerar los mensajes y no podía, lo que me lleva a comentarte que en la oficina del jefe, haciendo clic para buscar si me faltaba limpiar algo, hice clic 2 veces sobre el mensaje de desvinculación y la segunda vez el juego se quedó pegado, no se "congelo", si no, que quería cerrar la ventana del mensaje y no pude hacer nada de nada, salvo matar el proceso y volver a jugar.

Muchas gracias por comentar y jugar. Me alegra que lo disfrutaras.

(3 edits)

I know several people who are paying to use generative AI for images and other content.

We can debate how many of those people need to exist for it to be profitable, but they do exist, and just yesterday, a client asked me if I could help him generate some images for his website using AI and if we had to pay a license fee, and if I could give him a quote (even though that's not my area of expertise).

I've also spoken with other people, and I remember one case of a person in Australia who was thinking of making a game based on a musical group and was looking for people to help him generate images based on AI, and again, he was willing to pay.

Another game I participated in, one created by a fan.
The person leading the development paid a membership fee so they could generate and use AI-generated music to add to the game, so that if people uploaded videos to YouTube, they wouldn't run into copyright issues.


So I'm sorry to say that, as much as we might not like it, there are plenty of users out there willing to pay for generative AI, especially because it's cheaper than paying a human to do same amount of work.

Believe me, I personally would like it to be unprofitable and for all generative AI to collapse, but based on everything I've seen and read, I highly doubt that's the future scenario.

To request members, it is best to use the area that is specially designed for this purpose.

https://itch.io/board/10020/help-wanted-or-offered

The problem is that Itch is DRM-free oriented and has no activation mechanism.

When a game needs activation, it's because the game's developer has implemented this system. To receive help, it's best to try contacting the game's developer directly, looking for a contact email in their profile or writing directly to the page where you purchased the game (at the bottom of the page).

If you can't reach them or want to escalate the issue and request a refund, it's best to contact Itch support directly. But remember, since activation is implemented by the game's developer, support won't be able to help you activate it. At most, they can help you contact the developer or refund your money, since you can't play.

AI is here to stay, whether we like it or not.

AI isn't a passing fad, because it basically enables results that take a normal human years to develop.

Typically in history, when a technology allows for lower costs and mass production of goods (real or virtual), it tends to stay and revolutionize the world, and generative AI follows that pattern.

It's true that there's a hype, comparable to when smartphones or tablets became widespread and there were people who thought the entire future would be just that technology. That hype is a bubble that will eventually collapse. But even if the hype bursts, it won't reverse the entire mass production of AI-generated content, especially in fields like video game creation and programming.

Every day we'll see more and more games created by generative AI of very low quality and fewer and fewer games created by hand, but these will continue to exist, and we'll have to live with this new reality.

Let me clarify, it's not that I'm for or against it, I'm not sharing my opinion, but rather what I think will happen with this technology.

(1 edit)

What he's referring to is that on Itch, there are two ways for "sellers" to get paid.

One is through Itch; the other is to pay them directly.

In this case, the bundle was set up by its creators as a direct payment option, and therefore, Itch can't do anything to change the payment settings. If you need other payment methods, you'll have to speak directly with the bundle creators.

EDIT: 
By the way, you're on the general Itch forum, so it's best to try to contact the creators directly.

Muchas gracias a ti por jugarlo y comentar y un placer tenerlos probando el juego.

(1 edit)

Muchas gracias por tu comentario. Me alegra que gustara el juego.

No se puede evitar la explosión, pensé en agregar una alternativa, pero no es un cambio menor, para que funcione es necesario que el protagonista sea consciente de la explosión con el tiempo y herramientas suficientes como para evitarlo y eso significaba escribir varias escenas adicionales.

El "bug" de poder inyectar el código sin el disc ZIP es un poco más complicado, cerca de la fecha final me di cuenta de era posible entrar al edificio sin el disco ZIP y sin inyectar el código de fora remota y dejar la partida bloqueada. En ese momento la solución más rápida fue permitir inyectar el código sin comprobar si tenías el disco ZIP, la versión post Jam tendrá la solución "correcta" en vez de la "rápida".
En todo caso, el disco ZIP sigue siendo útil, ya que te permite inyectar el código directo en el servidor y obtener una variante en los finales "buenos".
 

La primera inyección siempre va a dar error porque en ese momento el protagonista no sabe que el código del servidor ha sido manipulado por Gastón.  Hay una variante en los finales buenos donde puedes volver a inyectar el código directo en el servidor más adelante en la historia, pero es solo una variante que cambia un poco el dialogo final entre Madbunny y el protagonista.

Nuevamente, muchas gracias a ti por jugar.

(1 edit)

Did you read this?

https://itch.io/t/5000297/important-payout-or-tax-related-issues-post-support-ti...

The waiting time to receive a payment takes between 7 to 12 days (from when you start the process) and before 12 days they ask you to wait.

Also, the staff does not work on weekends.

Payments typically take between 7 to 12 days to be processed.
This is merely just an estimate, and fluctuates depending on volume of payout requests, deeper manual investigation of purchases, or if tax information is not validated. We are always working to reduce this estimated processing time, and some payouts may be processed earlier.
If your payment is older than 12 days, let us know. If not, we would prefer that you wait unless it is an emergency.

The launcher can only download games whose content is hosted on Itch's servers.

All the games you mention, if you check, must be downloaded from external servers like Mega.

When you access them from your browser, you actually open a page for Mega, Driver, Media Fire, etc., and download from those sites, not from Itch.

As far as I know, there's no way around this problem unless the author uploads the content to Itch's servers instead of external servers.

(1 edit)

Lo probé la primera semana pero lo dejé aparcado cuando vi que tenía un limite bastante pequeño de inventario, me imaginé que sería un juego duro y que tendría que dedicarle tiempo y paciencia.

Tu juego y dos deseos me han parecido muy buenos juegos de parser, aunque no me considero amante de este tipo de juegos, si que tengo algo de experiencia y he disfrutado los dos, el tuyo lo terminé en 654 turnos.

La ambientación de corte post apocalíptica me ha parecido muy buena, las descripciones me parecen perfectas, tal vez falta algo de contexto o factor humano que me lleve a entender el porque me interesa ingresar en la ciudad, de momento se siente que debo avanzar simplemente porque es lo que se espera al jugar, pero no como parte de una trama, sé que al inicio se dice lo de las señales codificadas, pero no hay contexto que me diga por qué me interesa avenir a la ciudad.

He visto un par de textos mal escritos, pero diría que son errores de tipeo, 

Los puzzles me parecieron interesantes, curiosamente, me costaron más los de la zona 1, ya que había varios distractores, por ejemplo, pensaba que el microprocesador estaría en el panel de la tienda y probé de todo, en especial porque no logré encontrar utilidad a la barra y a la piedra.

El puzzle de la zona 2, diría que tiene malicia, si no fuera porque no es la primera vez que me topo con puzzles o concepto similar en otros juegos, no sé si lo habría podido resolver.

En general me parece un excelente juego, hay algunas respuestas que no me hicieron sentido, por ejemplo, al escribir "ingresar <código>", me respondía que no sacaba nada con insultar.
Pero entiendo que son solo detalles y sobre todo, detalles que necesitan de meter horas y horas de pruebas y ese tiempo no se suele tener en una JAM

Hello. You're in the general section of Itch. Questions related to a game or product should be directed to the bottom of that game's page, where it says "Comments."

Muchas gracias por jugarlo y comentar.

Sí, nos quedamos con las promesas del fin del mundo en el 2000  y su segunda parte, las profecías mayas del 2012. ;)

(2 edits)

Acabo de probar y tampoco me carga la versión WEB, lo raro es que no he tocado nada de nada (por las reglas de no hacer modificaciones durante la votación) y sé que no soy el único que lo jugó en WEB, así que descarto un problema del código y creo que será un problema en el lado de los servidores de Itch.

Voy a esperar un par de días, ya que a veces los servidores de Itch dan problemas debido a varios ataques de DDOS que han sufrido, si no, tendré que averiguar que podría ser la fuente del problema.

Muchas gracias por avisar.


EDIT: La versión subida a Itch es la del 31 de mayo que funcionaba sin problema y por las dudas, he probado la versión web en mi PC y funciona, sea lo que sea, viene por el lado de los servidores de Itch, me inclino a pensar que será un error temporal y que volverá a funcionar por si solo, en unas horas, pero estaré atento.

Video game development is an oversaturated market, and with the use of AI tools, fewer and fewer humans will be needed in this market every day.

The odds are against you. Spending thousands of dollars, even moving to another city, just in the hope of making contacts who can get you a job after a couple of years of study is not a good idea.

I don't know the future. Maybe if you get into this field, you'll achieve great things. What I'm telling you is, the opportunities are few. Besides, if you end up working in a medium-sized or large company, it won't be that different from any other job, since I understand you'll be working as a programmer, meaning you'll have to write code that someone else specifies for you.

Think about it carefully. My advice is to strip away all the romanticism from video game creation and think of it as any other field of work. That will help you make a better decision than just a few strangers can give you their opinions.

Games DON'T need to be social.

This is an optional feature that, depending on your target audience, may or may not be a good thing.

For example, a game focused on scoring leads users to want to share their scores, so a significant portion of your users may request that feature.

But this depends on the type of game and your target audience.

NOTE: Just because one or two players request something doesn't mean your player base actually wants that feature. Sometimes, as small developers, we make the mistake of thinking that one or two messages are meaningful.

The change is not retroactive; that's stated in the rules and has been discussed in other posts.

If someone purchased your product through Itch, they've already paid Itch, and the only way to withdraw that money is for Itch to pay you through the normal withdrawal process. Only new payments made after the change will go directly to you, because that person will be redirected to your PayPal account at the time of purchase, not to Itch.

You need to launch the game using Proton.

If you've never used it and are unsure how to configure or use it, it's best to look for a tutorial or video tutorial; there are several.

I would like to confirm with support.

This forum isn't answered by staff or support, but by the community. If you need an official support response, you'll have to contact them via email.

In my opinion, what you're asking isn't considered AI-generated content.

You're using it as a reference tool, not to generate game content.

It depends on your device. Some Chromebooks allow you to install Linux so you can play Linux-compatible games, or try Wine/Proton for Windows games.

Other models support Android apps, so you could try Winlator.

I emphasize that this depends on your hardware; not all are compatible, and it's best to search for information based on your specific model.

I've never auto-liked my posts or my games, so no. It's not something I'm interested in.

I could understand you asking for an option, but I don't agree with you asking for a system that does it without asking you whether you want to use it or not.

Muchas gracias por tu comentario y jugarlo, me alegra que te gustara.

Y si se te ocurre alguna idea, siempre es bienvenida.

(1 edit)

None of them will because drivers and compatibility work at the operating system level, not at the level of an application within the OS.

The gamepad must work on your OS first, and then other factors depend on it, such as whether or not a web game uses said gamepad.

Not all games support gamepads. The first thing you'd have to figurate is whether the game you want to play supports joysticks, and then, which one do they recommend?

Basically, there are three main types of drivers.

Xinput -> Xbox controllers; these are the vast majority and tend to be the most compatible.

Dinput -> An older standard but still in use; I've seen it quite a bit on Android.

3party -> Anything that doesn't fit the previous two and requires a driver from the manufacturer, such as PS4 drivers. These tend to be the least compatible.

My personal recommendation is the Logitech F310 or an 8-bit BT, as you can usually configure whether they work as X-input or D-input, and that way you can cover almost all games.

NOTE: Please note that not all games support gamepads.

It's complex to explain, but it's not a technical glitch or a configuration issue; it's part of how marketing works.

Basically, the more your game is shown, the more impressions it gets.

The more people who receive those impressions click on your product, the higher the CTR.

On its own and without context, the CTR doesn't give you much useful information; you need to analyze it in the context of your promotion.

For example A, you advertise your game on several pages, and you have a low CTR. This means that the advertising isn't effective because your product reaches many people, but it doesn't capture their interest.

For example B, you don't advertise at all, and your game only receives visits from a specific Itch tag, and you have a high CTR. This means that your product is interesting to people searching for that tag.

Note that example A may have a low CTR, but you may still have more downloads/sales than example B.

Therefore, to take advantage of CTR, you also need to analyze your marketing strategy.