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EnerQi

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A member registered Jun 13, 2020 · View creator page →

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Nice visuals and music. I also couldn't figure out what the 3rd stand should do. Missed an item but I have already a teddy bear. 

The sound really fits the game, but I missed the volume keys. The sound is too loud. Did you use "Audio mixer" in Unity? My first game jam had the same issue :-P.

The changing bullet controls are weird. I would expect 1 till 4. As mentioned below, even 1 key to toggle between the bullets would be even better. It would help if you can see which bullet is firering in the UI ;-)

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Bug fix:

1. text speed is doubled. 

2. HQ does send now 2 collectors for free.

3. towers doesn't shoot anymore if you are in build mode. 

The 2 collectors from the HQ works in the editor but not in the build. It seems to be related to the "Start" function in the collectors. In Start it was looking for the HQ itself and potential targets. As the HQ wasn't available yet (althrough the collectors were a child of the HQ), the route couldn't be determined. The "Start" function  was executing earlier then needed. This has been fixed by starting a coroutine with a second delay ;-). 

At lot of effort to build it. Scope creep is everyone nightmare in a gamejam ;-). Good model usage and nice visuals.

I missed the memo that you need energy for building towers ;-). I stopped at 20 as that was mentioned in the HUD. Some more information would help enjoying the game from the start. 

Very good submission.

Nice game. I really liked the sound of the rain and the rain drops/thunder. The visuals fits the team and the umbrella is a nice twist. 

Fighting was a hassle and couldn't aim propperly (maybe my mistake).  I couldn't kill the fish, it seems the hitbox was lower then my umbrella.

Nice game. I really liked the sound of the rain and the rain drops/thunder. The visuals fits the team and the umbrella is a nice twist. 

Fighting was a hassle and couldn't aim propperly (maybe my mistake).  I couldn't kill the fish, it seems the hitbox was lower then my umbrella.

The models are a great choice. Liked the sound of the weapons and princess. 

The enemy animation are off.  Also the font/menu is cheap / fast build. The visuals ingame looks nice (as mentioned before) but the game isn't appealing for playing.

As you most likely used navmesh for path finding, please use a wider entrance. Having a small entrance will result is weird behaviour ingame. Especially as the player can block the enemies (at some degree it seems).

Fun game! Thought I would only do 5 waves, ended with 15 waves ;-).

Your setting menu will need some more love. The dropdowns are small and the allignment of the master/sound/background music are off. 

It would also help if a help page would show the amount of hits an enemy need. Or at the start of the wave where the enemy spawn

1. I'm a little surprised no one else has pointed this out, but there's a massive abuse of mechanics you can do where if the blobs are next to your towers, you just start to place a wall or something and the enemies will freeze while the towers mow them down.

Dammit, the bug returned :|. Fixed it on Saturday but apparently reappeared.

2. I also agree with the commenter below that HQ should start with a few collectors by default.

Is a bug, should start with 2 already. I made myself in a deadlock too many times because of this xD

Hmm very good point. Never though about it. 

1. HQ should start with a collector (or a few!) <-- it should start with 2.... It seems they don't activate at the moment you start collecting.

2.  Levels should start with a basic amount as I got stuck after the first mission and only had 23 money <-- that is the act of balancing the game (which needs time). If you start with a basic amount, you can retreat immediately and even gain money in not playing the game at all ;-).  I'm not sure how to fix this, other then having a waiting period of 1 minute before the retreating button shows up

Full screen did the trick :). The allignment of the text is then off, but readable. 

Nice game, I do feel like a hacker xD. 

Sound is indeed loud and I didn't understand the likeness of the password. I was just guessing. 

The art and music are good. The sound effect is too loud. Also the binding of the keys wouldn't be my preference.

One thing I missed is the "Z " key for entering doors (I would expect the enter key)

Nice game, very fun to play. 

When gaining a bonus, disable input for 3 seconds. I was firing almost non-stop and pressed half of the time already on a bonus before ever reading what it was. 

I really liked the main menu visuals. Too bad it wasn't also in the game. 

Music and sound really fits the game. However the attack animation/action takes too long for execution. Also remove unused icons (weapon 4 and 5) if they can't be used, the scrolling methode works very well!

I'm happy to receive feedback on my game.

Rate Blobs by EnerQi for GameDev.tv Game Jam 2024 - Free Course For All Submissions! - itch.io

The SFX is too loud. Music is fine but the sound effects are blasting from my speakers. 

Nice mechanic of those sound waves. Also the sound icon above the tower is a nice visualisation what you try to play. 

Doesn't have a controller so tried with keyboard/mouse. That is definitely buggy but mentioned ingame ;-). 

Is the "quit game" button in the middle? Seems off to me.

Nice puzzel game. Looks really good. 

Tip: make a bigger difference between ghost and characters. For me it looks very similar. 

I can't find the crystals. Only one found till now. 

The blocks disappear/reappear are to fast to jump on. Maybe slowing things down and have some indicator where the textboxes are (the spheres). I'm running around but have no idea where I need to be. 

Does the fire and candle do something? (I'm to slow to get them lit xD)

Nice atmosphere and music. It works well together. 

My videocard isn't playing it fully (too heavy) so the game performace is poor. Didn't find the key yet but set the trap off (and died). The letters are nicely done and spot on!

Interesting game. The movement is smooth, better then expected. Also the esthetics for  "building the level" are nice to watch. 

Funny game. The enemies are spawning too quickly for me but overall works as expected

Missed the feedback that the game started already and spamming keys is indeed the way to win.

Next time some music/sound and some indicator that pointing to the enemy isn't attacking them (my mistake) 

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Good game. I'm missing the exit button xD. Pressed the credits twice for exiting the game.

I did have the feeling the enemies were walking faster nearby but that could be perception.  

The story visuals and music were very good. I gave me the vibe of medieval. 

Challenging in one word. 1 HP is unforgiven ;-). (don't play this kind of games at all). 

Some tips: challenge the player to use the first room (without enemies) to test the ablities. The texts fine and nice to the side. As mention below already. an indicator the room is open is advisable.   Also a  "hole" where the enemies can spawn will help as well prolonging the battle. 

Cute game but I'm missing sound in the main menu. This is the first thing a player sees/hear ;-). 

Overall a nice game but I'm missing the health bars on the enemies, the sound when hitting them is good and a good representation of the hitting. I didn't like the tree in the bottom, it blocks my sight to the player.

First thing. I would expect the main menu to see wine glasses or something from the theme xD. Missed opportunity.

The story and visuals are very good. especially the cinematic as the start (explaining the story). However the story wasn't finished and the game already starts playing. 

Also I've no idea what to do when ammo is empty or falling from the table means dead. 

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Congratulations on your first game jam and your submission. The game itself works very good. 

Maybe a good idea to show the player which enemy is faster or more health. Also show the health of the generator somewhere on screen instead of only the generator itself. I've lost as I couldn't find the generator in time due to the action on screenm ;-). 

I like the alien invasion increase/decrease on the music. Maybe unintended but it a nice effect.

By the way: the sound is loud, try using the audio mixer in Unity (did that the first time wrong as well ;-) )

I played TIM and see indeed the same theme. Missed the sound before the game started (if any) and resetting by space is good but a button is even better as you do everything by mouse ingame. 

I do like the interactive main menu :D. I'm jealous.

Sound is spot on for the main menu and first level but is completely different the second level. 

Good game. The information needed is outside of the game and should be inside. You can't assume everyone reads the page before starting the game. It would be good to tell the people the zombies block your movement (creating red blocks)

The arrows (movement) are fine, especially the red arrow which indicates you can't move.   

What can I say. The itch page is black with grey letters. I have to select the text to read it. 

The story is cut off on the right side, so I'm missing some words for the story. The music stops when entering the story page ;-).  The tutorial is confusing as I've no idea how to move. The player is moving, but more like a ragdoll. 

Some more tips and tricks on movement would help a lot

Well done with your submission. The sound of the powerup is too loud (same mistake I did last year).

To manage this, please look into "Audio mixer" in Unity. Here you can set your sound to the appropriate level ;-).

The font is nice but the "A" and "D" are hard to read and you need to know what kind of buttons you need to press.  

Nice fun game. What could be improved is the UI. "How many hits can the ground take". 

The speedup of the meteors during the game. It is way to fast for learning how chaining works. 

I do like the atmosphere but I didn't understand the game at all. I was watching the screen for 30 seconds before I thought "Maybe the game already started?" With some testing I could walk around but wasn't sure what I needed to do. 

I'm happy to receive feedback on my game.

Rate Blobs by EnerQi for GameDev.tv Game Jam 2024 - Free Course For All Submissions! - itch.io

Cheers on your first game jam. 

Just publish my game. Again scope creep.....

Learning point for next time 

Sorry indeed a different game. Rated your game properly.

The sound fits the game but was very quite. I would like to see the wind direction icon in the left or right corner instead of mid way. 
I do like the idea that the trees don't live in the sand area. 

I bumped into the ghost and the level restarted. For me it seems like I've only 1 life :-P. As the boxes were still in the moved position, it isn't a restart scene.