thats great, i will look it up!
chris dude
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this is a very interesting game concept!
would you expand this game by adding a female dragon character and perhaps extracting milk from her boobs to sell it as a magical ingredient too?
i would love to see this game or something similar centered after a beautiful dragon girl, as that would be a nice concept to play in a game!
(and hiring kobolds to help you out, as thats a great idea)
i really like your games and your cool character concepts, keep up the good work!
this is sad to hear, but i wonder: why not release a version of it for free, so that we can see what this game was about?
i heard about this game from a friend, but i never got to play it, due to it being sold for money only, without a free demo to see if i liked the game or not.
i believe that if you released even a very basic version of it as a free sample or demo, more people would get to explore your game and to see if they like it or not.
i dont think that you should remove your game due to it getting a few bad reviews or some harsh criticism. because when we learn from our mistakes, we become better, and this applies to game development too.
but i wish you the best either way.
this is a gorgeous game with beautifully designed characters (the player cook and the clients are very stylish and beautiful!),
and i like the WG elements too, but its too complicated for me, as i dont have any idea what to do with the food and its combos...
i learned that with 3 tiles, you have to get 3 food combinations right like the dots, but every time i deliver the food, its either a wrong combo, or i cant find a third ingredient for the combo to work.
if a more detailed tutorial can show us how to do this, it would be better, imho.
also, will you add a version of levels without a patience decrease/infinite playtime for fun?
(a gallery with the art and WG of the clients would be a cool detail as well)
all in all, its a fantastic, beautiful and clever game, keep up the good work!
this is a very beautiful and fun game!
its challenging and fun, albeit the new enemies of the fast dog and the knife ninja make the game harder to beat than in the previous versions...
will you add an easier/sandbox version of the game too? (because i really like the dragoness and her WG process, and the game is too frantic to enjoy the situation without losing due to the many hits/enemies)
other than that, i would love to see more interaction screens/options for the player and the dragoness, her design is very beautiful and stylish!
excellent work, plz make more games like this, keep up the good work!
im sorry to hear that, as i was looking forwards to the full version of the game!
either way, im happy for you and i hope to see more games like this! (i really like surreal/strange games)
BTW silly question, but could you hire someone to fill in for molly's role as a new protagonist of the game? (with a plot twist such as ''molly disappeared and mrs X is now the games protagonist'' )
either way, i wish the best for you!
this is such a cute character design, very beautiful and elegant!
i think that a casual outfit could work well (shirt +leggings), but also a sports leisure (sports top +shorts) one could do the trick as well!
(also from her hairstyles, i really liked hairstyle #8, 7 and 5 to name a few)
very good concept, i would love to see more of this project!
as a person who loves ancient greek mythology, history and the grand epics of homer, i LOVE this game too!
i really liked how you've put a new spin into the old classics, and how you present penelope as an innocent, naive, but kind-hearted and friendly girl who yearns to find a good person to be her friend, and the confident and mysterious odysseus comes dynamically to do just that, and to also discover that he not only cares about her, but he loves her too, paving the way for the future odyssey perfectly.
the ducks of penelope were a great part too, their designs and part in the story was very cool too, with many funny moments.
lastly, the drawings and face expressions of odysseus and penelope were simply fantastic, i really liked all the cool, romantic or intense moments in the game's story, it was so good!
its a really really good game that i will cherish for many years, keep up the good work, and please make more games/visual novels like this, thank you!
i also noticed that when i played that level, because i kept falling on the spikes.
in the end, the hand ''bridge'' was full of hands, and much safer for me to jump from, thus making me never hit the spikes again.
it is a clever detail of the game: if you fail, the game helps you to slowly get things done in an easier way/with each new attempt.
this is a fascinating game!
nice visuals, good use of the hand walking/jumping/embracing the other hand, and on how each level puzzle works: i also liked that if you fail in a level (like in the one with the spikes, it becomes easier: either by adding more hands in the bridge above the spikes, or by forming some other hand-shaped assistance)
i have to ask tho, in the level with the two clocks and the 2 big arms, is there a way for us to reach the hand ''door'' to the top right side of the level?
either way, its a great game, please make more games like this, and stay cool!
well, i completely understand what you say, its bad when you have to ask for permission to use someone's sprites/assets in a game and to see what happens next.
and i must say, i REALLY like Crowe Lynn's new design, it looks unique, different, and even better than his old design!
and like you said, the ''crowe vibe'' is still there, so ant did a great job at capturing your characters essence...
i am very happy to see such a positive outcome in a tricky situation, and to see that you will now complete the game 100% and with extra endings/choices too, bravo my good person!
keep up the good work!
this seems fantastic, bravo!
you created a great, interesting and mysterious character for this game's mod...
BTW, will you make any new games with surreal themes, like your t-gotchi game or like ''where's lila''?
i really like your work, and you create good things, you are very cool!
keep up the good work!
that was a very funny game!
i loved the tired voice of the machine engineer, the ordeal of trying to fix all those washing machines on time, and the lovely style and personality of his boss, who didnt just gave him two fresh batteries, but he also promised him two pints of beer at the pub, and a nice stake dinner!
fantastic game, very funny, and with a surprisingly pleasant story, many challenges and many good, funny moments!
you should do more games like this, i like the surrealism and the good action in here...
keep it up!
this was a fantastic game!
i enjoyed playing as a taxidermy weaser, trying to talk with various art exhibits, other weasels and with frogs, all the while solving fast typing challenges...
i did all the fast typing challenges perfectly on my first run, and the final one (where you talk to that guy) was definitely the most challenging one, but i defeated him, and i got to the end...
i got rating E.
fantastic game, i would love to see a fully formed game like this, but as a surreal adventure game, (a mystery adventure game), and not just a typing challenge game...
keep up the good work!