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(+1)

Awesome visuals and audio! Super cute)


I'm not sure walking adds to the expirience. 

Would've been nicer if player was stationary with more field of view. So more attention can be devoted to aiming.

You're right — for such a small walkable area, movement doesn't serve much of a purpose. I'll have to consider how I can make movement have an actual gameplay impact. Maybe if you were dodging threats at the same time as aiming, then movement would be just as important as aiming.

Thanks for the feedback! :)