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As a horror game, it really needs the sound for the ambience to be complete. I think you got something interesting here. With a little more work it could be an interesting game. I really like top-down view like Teleglitch. I was not able to find the yellow and green door button, but it could be that I'm also tired lol

The pull mechanic is interesting although it could use some tweaking because pulling too fast automatically makes you release the objects and is confusing as some stuff needs you to move much more carefully in order to pull.

It needs a clear objective: aside from seeing buttons and doors, I don't know what I'm supposed to do, and there is no information about that in the level either, no texts to put me in perspective of what exactly I'm doing there.

I would love to see this game completed. I'm very fan of the horror genre. Best of luck!

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Thank you so much for giving it a go!

(You can check another comment here, where I respond to most of these points)

I was a bit worried about the yellow and green buttons. As they're both tucked away, and coming across them just requires a bit more investigation, which I can get many people wont necessarily wanna do when going through jam submissions.
If you did wanna give it another go. The toilets in the cafeteria area have a timed button for the kitchen, then in the kitchen there's a hidden button behind the fridge.

As for the objective, I totally do need do that. I struggled with lore or story almost the entire duration. So until the last 2 days, I didn't even really have a goal in mind, so I scuffed together a "get this, go home" mechanic, and the path to it is just a button finding puzzle.
I kind of like the idea that you don't really know why you're there, but I do wanna fill the world with bits of clues and lore. But we'll see where all that goes.

Thanks for the feedback and review, appreciated. I'll definitely let you and others know if ever and whenever I update the game.