v0.3.9 Released!


v0.3.9 is out!

After 9 years in development, hopefully it was worth the wait.

New Cards:

  • Voodoo Doll
    • Custom card by ener (im_ener on discord)
    • 0/1
    • Acupuncture
    • Pay 3 bones: Choose a creature to gain the Stitched sigil, and give this card armor

New Features:

  • New Magpie search menu
    • Developed and contributed by Mouthless Stoat (mouthless_stoat on discord)
    • First fully community-implemented feature! YOOOO
    • Can be toggled in experimental options
  • Custom sigil support!
    • This is a big one (also probably a bug one)
    • Allows players to write custom sigil effects in the Modular Sigil Format
    • See https://github.com/107zxz/inscr-onln/tree/main/scripts/classes/sigils for examples
    • For security reasons, custom sigils can only be auto-downloaded from https://github.com/107zxz/inscr-onln-scripts. However, any custom script can be used if it is manually inserted into the game’s ‘scripts’ folder (try ‘Open Game Directory’ on the title screen)
      • This can be used for local sigil development / testing, but I recommend cloning a copy of the game’s source code and developing it there. Use the scripts/classes/sigils folder to store modular sigils during development

Bug Fixes:

  • Credits for finding and testing these go to Mr. Egg! (senor.huevo on discord)
  • Fixed magpie menu staying open when performing a rematch
  • Fixed a variety of desyncs relating to multiple latchers perishing at once
  • Fixed a variety of softlocks relating to latchers being interrupted during their attack animation (NOT YET OOPS!)
  • Fixed a variety of issues (a variety of times) relating to double, bifurcated and trifurcated strikes being interrupted midway through by the attacker dying
  • Removed the ability to fan hammer plasma jimmy when one energy remains
  • Fixed latchers attempting to latch the moon
  • Raccoons no longer magically create bones. Opponents can no longer gain bones while a card with Scavenger is on the field
  • The deck now correctly disappears when exhausted via Dead Hand
  • Sentries pushed by Hefty now trigger again at the end of their movement
  • It is now impossible to go into ‘energy debt’. Oh the economy!
  • Energy Conduit’s vanilla effect once again works as intended
  • Variable Power Nerf now correctly reduces the direct attack damage of cards with variable attack to 1
  • Plasma jimmy has been granted the ability to look down (and hit waterborne cards). Only affects the Energy Sniper sigil
  • Forfeiting right before you lose no longer gives the opponent two wins at once.
  • Latchers no longer heal / restore the attack score of cards they latch.
  • The ‘shed’ card feature now correctly causes cards to shed cards as they move
  • Tentacles no longer self-heal when transforming
  • Starvation now correctly resets on rematch, and won’t remember Mighty Leap between matches
  • Sniper now strikes the correct lane when attacking directly

Files

inscryption-multiplayer-godot-web.zip Play in browser
Version v0.3.9 82 days ago
Inscryption Multiplayer (Windows) 51 MB
Version v0.3.9 82 days ago
Inscryption Multiplayer (macOS) 65 MB
Version v0.3.9 82 days ago
Inscryption Multiplayer (Linux) 52 MB
Version v0.3.9 82 days ago
Inscryption Multiplayer (Android) 61 MB
Version v0.3.9 82 days ago

Get Inscryption Multiplayer [Fangame]

Comments

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OMG thank you this is incredible!

LET'S FUCKINGGGG GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO