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(+1)

the new office level and modifiers are very nice, i did notice the game seems to be overall darker, but definetely my favourite modifier is the more colors one! i love funny colors!

while i am not sure if it counts as a issue. i noted that that if i throw stuff at enemies that havent noticed me, they dont get notified by it and just continue idling. 

i dont know if i can give much feedback at the moment to overall combat, since i am not good at the game and just woke up, 

but i did note that at a certain point of damage it gets nearly impossible to see anything, wich is practically fate sealed with enemies around, but i do like the vision effects of damage a lot

oh and i was thinking a bit and got a idea, maybe slash and stabbing weapons could do higher blood damage? and to make this more visible they could have more splattery and slashy impact? (i am not sure if this is already present, but i saw you mention that you arent sure what to do with stabbing weapons) 

another idea would be that thrown stabbing weapons maybe could get stuck in enemies and cause another burst of damage when pulled out?

but this comment is getting WAY too big so i'll end it here 

thank you for blessing us with your great audio visual interactive experiences! ^w^

slash/pierce weapons do more blood damage already

ahaaa

(1 edit)

okay but now build it for linux

I WILL SOMEDAY

(+3)

Bladed melee weapons (which stab) are currently very difficult to make use of.  I do love the absolutely meat-y impact of heavy weapons, though.


One tiny gripe is that while the visual style is very distinct, a decent amount of clarity has gone missing in turn. 


Being hit by heavy weapons doesn't seem to impact the enemy as it does your player character. Which that there'd be a chance for something like a Heavy shovel swing to just flatout ragdoll an enemy.


Otherwise? I am very happy with this for now, and I might just drop a few euro :)

Have to agree with ya. Fighting with stabbing weapons and fists is really difficult, even when I'am REALLY near the enemy, I rarely can hit him.

Fists are meant to be next to useless ... im not sure what to do with stabbing weapons though - i usually just use the heavy attacks to hit things with them

(+1)

One of the best FPS games I ever played... or FPM? (first person melee)

(+2)

i love melee games and this feels absolutely GREAT, good hits feel just as weighty and impactful as they deserve to be, keep up the work on this ^w^

thank you!!!

(+2)

MY MAN IS RELEASING BANGER AFTER BANGR!!!! GAME IS REALLY FUN KEEP IT UP!

THANKYOUU

(+1)

I am the last Madness Melee fan am I cooked

haha

you mean WE? right?

(+1)

i played the new update a bit and the tutorial is very nice, i havent gotten to the last level yet but i am excited. wonderful work as usual! 

(+1)

thank you!! :3

(-1)

reminds me of changed... good looking game tho

orson can i get unbanned i was joking

please

XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

this is so awsome! its amazing for a prototype

how do i turn off the pixely stuff

mine is too pixely i cant see nothing

Orsoniks said the pixel filter is essential to the game's art style.

mine is like SUPER pixely

btw join the discord pleaseeee

joined, now i can get the updates as soon as possible hooray

unban me pls i was joking

give the goobers legs they look like madness combat knockoff

also godmode when because i died once and quit

i got beaten to death by 2 guys with a vent cover and a exit sign 10/10

10/10 gameplay, am i right.

(1 edit)

I revisited the game and I love how the game is updating and improving. It's one of those games you play regularly and never get tired of, the physics are funny, and there are a lot of objects to use as weapons, It reminds me of Paint the Town Red because of its physics and amount of weapons. I wish there were some Wave Mode or Sandbox since the game would fit well with that. I also wonder how the enemies would act if they attacked each other.

I also like how they consume the bodies, it's funny how you can use that to lure and hit them when they least expect it.

i died in a very sad way, i got beaten between a stack of boxes and the wall and i was so stuck i couldnt even turn my head, and then i got killed. very strange was that after i died i didnt get a death screen, i got this very interesting scene

btw, i dont mind it. thats stuff that just happens in physics games and i think its very funny. especially that i died so hard that the deathscreen didnt work

after playing through the new update, i really love the new damage effects, the new glass cracking and vision distortion really make me feel like i am miserably dying and encourage me to run, i am bad at noticing small gameplay changes but i can say for sure that it is fun. and i failed my quest to rescue the plushy again and i am very sad about that. great job as always! playing without the hud is surprisingly playable too! the audio and visual effects allow me to figure out my status without the need for a hud ^w^

ooo, new update. i am excited to try it !

The combat is hard at first but slowly became easier the more I played.  It should get RTX.

Can't wait to play this game.

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