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How come we need to pay for the shader to be able to use it? I kinda don't get the point tbh

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Hey there,

Thanks for dropping by and asking about this. Totally get where you're coming from—it can seem a bit odd to pay for something like a shader, right? Let me share a bit of the behind-the-scenes to hopefully clear things up.

Creating shaders is a passion of mine, but it's also pretty time-consuming. There's a lot of trial and error, testing to make sure they play nice with different systems, and keeping them updated. It's a one-person show here, and every shader I make takes a chunk of time away from freelance gigs or other projects.

When you buy the shader, you're kinda supporting the little guy (that's me!), helping me to keep doing what I love and also to keep the lights on. Plus, it's not just about buying a shader; you're getting a promise from me that I'll keep it running smoothly, fix any bugs that pop up, and maybe even add new features down the line.

I try to keep the price as friendly as possible, considering all the work that goes into making sure you're getting something cool and reliable. And hey, your support means I get to spend more time making more awesome stuff for you and others to enjoy.

Hope that makes sense! If you've got more questions or just wanna chat about the shader stuff, I'm all ears.

Cheers!

Alright, thanks for the reasoning!

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This was one of my very first public shaders, and I continue to update it, recently ported to Android, iOS and Mac.
I know for a fact that there are free alternatives nowadays, so if you look in the right places you might find them.
What I could do is decrease the price a bit, just so I keep some passive income, which is quite important to me.
I have some free shaders available as well, some are on my Patreon/Ko-Fi, perhaps I should also publish them here.

As for the pricing, I can do a price cut, specially since it's been a while since this particular shader has been sold. Hope that helps!

It helps a lot, keep it up man :)

This looks awesome! I'm curious, does it support Android?

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Oh hey, sorry, I missed your comment. In build 295 of Fusion Clickteam added support to shaders that samples the background, so I've updated it, I'm uploading it now! (Shaders applied to layers might come later)

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Awesome, thank you! This will be incredibly useful!

Is there any guide on how to use or adjust it?

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Oh hey, it has an example, the parameters have to be changed according to your app resolution, so you may have to try different values until you get the look you're going for.

I'm considering making an update to keep the effect consistent on different resolutions, but it may be a bit difficult to get it right.

Be aware that the values are floats, meaning you have to input numbers after the dot to fine tune it.

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Thank you so much! I managed to get a hang of it, but I appreciate the reply :)

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Love this, thanks for making it!