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Is there an ETA for the next update? No rush, just wanna know when to expect new content.

It'll be a while since I'm working on my other game, Natsumi Love Story. For ETA, I'm hoping 2 months.

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Android when?

Hello again, thank You for the great update! Can You please tell me why I can't pump skils related to patting, hugging and kissing? If I understand correctly, these skills are in the game, but are available only for Liz, Ann and Mira, but I get a message that these skills have not available yet, although all other content of the update works fine. What can it be connected with? Thanks for the reply! 

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Yeah, I forgot that they were supposed to be skills, but since it's only available to Mira, Ann, and Liz in this update, I'll let it be.

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Where do I put the ipatch? I can't find the instructions

Extract the inside of the zip folder into the game folder inside the Pan Hero folder (Both folder should contain .rpa files)

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What happened to the android version? I remember their being one but I don't see it anymore

Is it possible to unlock sexual relationships with every girl? I have unlucked it for both mira and ann but is there a way to also get Liz's sexual relationship?

Yes, it's possible, but not in the current version, only Mira and Ann are available right now.

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Cheers for the info :)

keep up the amazing work!

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Honestly, so far I've had alot of fun with the game. The plot, while often casual, and a little similar to other games that go for the same 3D vague fantasy aesthetic, if fun to watch progress and guess the twists and turns. I also like that the game sort of indulges you in making decisions good and bad, knowing full well you'll be save scumming in places or just curious to see what would happen. That said, while I'm still playing, I've noticed a lot of things that make me worry about the pacing of things.

First off, the home the M/C lives in, in general, is a bit of a problem. It's stated early on that the move and lifestyle is something of a problem with budgeting, so it's a little jarring that we move from a house we can see all of two or three rooms in to one that's three stories with a balcony, shed, etc. Though obviously, some immersion being broken is fine, I also don't find much justification for the size of the building, and with it, the navigation. There's a view of the entryway which, for the most part, is entirely unused, multiple views of the backyard that mainly serve to move you to other parts of the back yard, stairwells that have multiple views that aren't next to each other, and more. Your younger sister is almost always in her room, your mother is almost always in the kitchen, and the day to day activities is almost always the same despite all that unutilized space. To get from your front door to your bedroom you have to go from the doorway, turn around, go right, go to the stairs, go up the stairs, turn again to the next stair well, go up it, go into the third floor hallway, and finally make it into your room, turning navigating your home into a 9 step process, provided you don't make a wrong turn somewhere. There needs to be an easier way, like a house minimap that you can use to traverse multiple rooms at once without any complications. Considering you need to do this every day ( and that in order to stop you from doing it twice, they literally give you a one way shortcut down from your bedroom already ), this gets pretty grating only a few days into the exploration phases.

Secondly, I don't think the checks for various abilities is fair. Your chances to expand one of your few stats in the early game is limited, and you have no idea if any of it's going to cost you access to scenes in a setting where replayability for the early game of the plot seems excessive with all the plot that comes later. While there is some merit to many of these checks being unannounced and random, I also feel once exploration stages hit, you can't actually explore in a fun way knowing fully well a Level 3 skill check is going to sideswipe you in a lot of the first quests available. While the consequences for failing them is thankfully low, the amount of time you need to actually get even one of those skills to level three is to put it bluntly, too long. Of course, you can make that go faster by squeaking the wheels with a little money, except that the money you make is slow. Doing your Job can net you 2-3 silver per day, and sometimes the early Guild will have a random task that pays a silver or two, but ultimately, that means in order to get the first basic upgrades, you're going to have to waste 3-4 days each just in grinding alone for each one. Of course, if you want to succeed on the checks that actually unlock you doing Guild tasks or other work, you can miss some checks all the same with very limited ways to increase stats in the meantime. Naturally, this system looks to still be in development anyway, and those hardships are an optional part of the game for that exact reason, I wouldn't say this point is exactly a detractor if you just want to jump in the story, but if you actually want to focus on building your character to a certain level of specs, it's definitely a slog. 

The main quests are all optional to do in the order we choose, but again, it's hard to want to try to even do any of them when there's no suggested skill levels for additional content, nor any real warnings that those kinds of checks will take place during that quest line, especially when such a high level check can randomly jump out at you even early on. I also feel like the markers to getting to scenes with certain characters should be better outlined on their tabs in the relationships screen. I also feel like certain CGs aren't properly allocated. For instance, when you do a Bad End with Kat, the ending sequence after the Bad End sex saves, but the actual sex scene with Kat does not.

That said, I absolutely intend to keep playing and keep abreast of updates. The creator's writing is fun, clever while being a little memey at times, and they definitely capture the daily life and feelings of this protagonist in a decent way. Each character has quirks that you want to explore and learn about, even if you aren't as interested in them romantically, and the plot sneaks its way in left and right to keep hooking you to the main plot. Even in the downtime, there's no shortage of character cameos that often don't even involve themselves in the plot, and sometimes just playing through and spotting a character you know from a game you like can be half the fun when there's not much going on in the plot.  

Thank you for your thorough feedback! I really appreciate it :)

Though for the home mini map, it actually exists, you just have to click on the map icon on the upper right corner of the UI when you're inside the house, and you can go anywhere in the house from there. If the map icon doesn't exist, you might need to expand the UI first, there's a small down arrow icon on the upper right corner to expand the UI. For more info, you can go to the settings in your room, then select "Home Map Navigation" under tutorial.

I agree that a lot of the house is still unutilized, and I would like to utilize it more, but one at a time. As for how they can afford the bigger house, that is because Sevallon, the city they moved into is in a rebuilding phase, so everything is much cheaper there.

A way to check how much stats you need to pass all the stat check in a quest is a good idea, I think I will add this in the future, thanks for the suggestion :)

Oh, the Kat lewd scene not unlocking if you choose the bad ending is actually a bug, so thanks for reporting it!

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I looked through the comments. Why is their pregnancy routes only with bad end routes? You'd think it'd be something reserved for the good ends conidering the implication is that the MC settles down and starts a family. Which given how it's implied that his first love from the prologue abandoned him for no reason you'd think that this would be a good thing for the MC.

It's not that the pregnancy routes end with a bad ending, it's some of the bad ending has an option of pregnancy.

Pregnancy endings are not yet implemented, but they're not planned to be a bad ending.

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Ok. Thank you for answering. love your game so far. Well made and written characters, good story, interesting mechanics, and altogether just an enjoyable experience. very well done. Keep up the good work. 

How do you do self training?

You can do self-training at night and midnight, in your room 2 (behind your room 1 that contains the bed)

How to install incest patch?

Hello how do i meet jeena

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You mean on the quest? You can just follow the quest mark (!).

But if you mean on the open world, Jenna will be available in front of her house on the next update which will be released right now.

Ok

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Replaying the game to refresh myself on events and whatnot (totally not being lazy about my save) and I'm glad that I did because it showcases something I wish other games did.

Namely where if you don't have the patch installed dialogue actually makes sense. None of the landlady/tenant shenanigans, or even worse lines like "But... MC! We're bestfriends, our love is forbidden!".

I also really like that there's now a simple mode for those who prefer to play without stats and such. I don't think I'll use it since I like the skills and perk tree but it's still a really nice addition!

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Thanks for your positive feedback! Appreciate it :)

Question: What is the depth of the pregnancy system?

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Currently, there are only two impregnation sex on the bad ending routes.

Later, I'm planning to make an impregnation lewd event and also a repeatable impregnation lewd scene on each character, which will lead to an optional pregnancy ending that include pregnancy sex. So the pregnancy won't be canon while the story is still going. But I think this is still a long way to go.

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Decided to write a detailed commentary on this game, which I rarely do. 

As I wrote earlier, I really enjoyed the game and it took me almost a month (I read the story leisurely, taking breaks to do guild quests). 

The first thing I liked about the game was the graphics (as in Natsumi Love Story), which is what made me try to play your visual novels (I'm a very picky person, so I rarely play any visual novels). But graphics are far from the most important thing in a game, the main thing is the story. When I opened the game for the first time, I was immediately pleased with the animated background with Liz, it set me in a great mood before starting the game because it was very smooth and without any bugs. The plot of the game itself seems simple enough, but damn, that's what's missing in games. Finally, I play as the most ordinary character, who has his own weaknesses and strengths (at least at the start, in the future, all the characteristics can be fairly quickly leveled and the initial choice of characteristics ceases to depend on anything, which I did not really like). 

Characters in this game behave like real people, each of them has their own unique character, which allows the reader to believe that such a story could really happen in life, and it's very cool if the author manages to make the reader immerse in the game world.

For example, I really liked the way the author explained the reason why Mira Ann and Liz changed the color of their hair, in real life people sometimes change their appearance to hide from their past life. 

I would also like to mention the humor in this game, it's really on top (from the scene where protagonist tried on the "armor" I laughed for a long time). 

Guild quests though and very quickly begin to repeat, still they are interesting enough to do. 

And now about what I didn't really like and what I would fix if I were the author:

1) The initial choice of characteristic affects the game only in the beginning, unlocking some dialogs, later on there is no difference at all what characteristic you chose. I would make in the future, that the choice of the initial characteristic depends on the further game (for example, if you chose at the beginning of the charisma, you would get a little more money for completing the guild quests, or if you chose at the beginning of the coordination, could in the ruins to notice some interesting detail, etc.). 

2) There are a lot of locations in the game at the moment where nothing happens at all (like a balcony or the roof of a house), which disappointed me a bit. 

3) When I was farming money, I didn't communicate with Mira for 2 weeks, as a result of which the game told me that since I hadn't communicated with her for a long time, she was forgetting me and her love for me had decreased. It sounds really weird, because she's known MC since she was a kid, and then in 2 weeks she suddenly forgot me.

I would remove the love downgrade (or change the phrase that appears if you don't communicate with them for 2 weeks) for Liz, Mira, Ann and Kat, because they know the protagonist since childhood and it looks very strange phrase that after two weeks of not communicating they began to forget you.

4) I'd like to see the results of having completed guild quests, otherwise it's a bit disappointing that there are no changes about quest completion. There is for example a quest where a girl is looking for friends, it would be cool if after a certain number of completions of this quest it would disappear, because thanks to your help the girl was able to find friends. 

In general at the moment I would rate this game at 9/10, because all the above mentioned shortcomings are just my subjective opinion.

As far as I know a new update for the game is coming out this month, I'm looking forward to it! 

Thanks again to the author for the wonderful hours I've spent playing his games, hopefully I'll be able to support you financially soon! :)

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Thanks for your detailed commentary, I really appreciate it :)

You have some good suggestions, I'll think about them. Especially number 3, Liz, Mira, Kat, and Ann should have different phrasing for that mechanics, great idea!

And on the guild quest, I'm currently planning on making a progression on their quests which will be added on a higher ranked quest when they're available. For example, in the character your mentioned, her first quest is training her to have a conversation, then her second quest will have her try to talk to strangers, her third quest will have her turn a classmate to a friend, and so on.

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For the first suggestion, if you do accept it, I would make the following bonuses (one for normal play and one for combat) for choosing a starting characteristic:

1) Strength - The protagonist, thanks to his high stamina, is able to visit many more places and do many more things in a day. Damage from strong attacks during combat is also increased.

2) Intelligence - Increases the amount of money that the protagonist receives for working for Sara or Kat, because their work is related to intellectual activity, respectively, thanks to the high intelligence of the protagonist, you can have time to do much more work. During combat, you can always see one of the actions your enemy will take (the Protagonist can guess whether the enemy will attack or defend).

3) Charisma - Weapon and armor prices will be reduced (I understand that in the future in the game you can buy armor and weapons). Also, as I understand it, the game will implement attacks of bandits, but thanks to charisma, the hero can try to avoid fighting with them.

4) Kindness - By doing guild quests in places where other characters are at the moment, there is a chance to increase the love (or friendship) for the hero from the character who was in this location (for example, if the quest must be done near the school, if you do it in the daytime, when Liz is at school, her love, because she sees that you help other people, will increase).
I can't think of how the combat system would be affected by choosing this characteristic.

5) Coordination - When visiting a location for the first time, there is a chance that the protagonist, thanks to attentiveness, will find money or other items hidden by someone (In the story, as far as I remember, most of the men were drafted to the war, some of them could hide valuable things that no one took them); Also increases the damage from quick attacks, because thanks to high agility, the protagonist will be able to make a really fast and unexpected blow to his opponent.

About my third suggestion - in addition to Liz, Ann, Mira and Kat, I would also change Scarlett's phrase, since she can't physically forget you.

I realize that what I'm suggesting is very difficult to implement, so I'm not forcing you to implement my ideas.

I'm just trying to make an already pretty good game better, so I think even partial implementation of my suggestions will make the game much more interesting and thoughtful.

Thank you for reading all the feedback, I promise not to write any more huge texts :) 

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Thanks for the detailed suggestion!

But for your first suggestion, after thinking about it, the starting attribute was meant to be a slight advantage for MC, like it's just something he preferred to do in his free time, not something he has been training for a long time. Since MC is still 20 years old at the beginning and didn't have any motivation to train hard on any of his skills and just a go with the flow kind of person. That's why the points advantage is also only 10 points.

So, I don't think it would fit the narrative for him to have a unique perk based on his starting attributes. But your suggestion can be turned into perks or skills, and I think some are already implemented, or similar to existing ones, like higher stamina, finding coins or random love increase when visiting locations. But I still appreciate your suggestions, so thanks!

And agreed on Scarlet love decrease phrasing as well, thank you for reminding me on that.

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Thank you so much for your wonderful games! I wanted to support you on Patreon, but since I'm from Russia, I can't do it, because PayPal and other foreign companies have blocked the ability of Russian residents to pay for any transactions... 

Is it possible to support you in any other way, not through Patreon? 

Other than Patreon, I have a SubscribeStar account, but I haven't posted anything in there. Would you be able to subscribe on SubscribeStar? Either way, I still appreciate your comment though :)

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Unfortunately, I can't subscribe to SubscribeStar either :(. 

I wanted to help you financially, as I realize how hard it is to write a script, animate scenes, etc. I hope Patreon or SubscribeStar will unblock the ability to pay for subscriptions from Russia soon. Thank you again for your wonderful games! 

Thank you as well! 

Hey wanted to ask if there are any walkthroughs because the princess quest "princess´ weekend" will not start. It says i schould talk to her but everytime i do nothing happens. really need help

Talking to her on Saturnday or Sunday morning didn't work?

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