Cruel Serenade 0.3.3 is up!


This is not 2!


But it IS an update to finally add data carry-over, so you'll be able to bring some important info about your CS1 game to GT, via a "DataCrystal." Here's how it works:

PLEASE NOTE: THIS IS NOT A TRUE SAVE TRANSFER. Your normal saves do NOT transfer between CS1 and GT. This is a separate system that exists to carry over a handful of relevant stats to unlock certain extra scenes.

1. Play through CS1 in whatever way you'd like to be canon.
2. Finish the game. Only endings where Mezz leaves the island count.

3. Check the "www" directory of the game. You'll see a file called "DataCrystal.js". Note that this gets over-written every time you finish the game, so if you'd like to protect a particular version, rename or move it (Just be sure to re-rename it "DataCrystal.js" before the next step).

4. Once you have your shiny copy of CS2, move "DataCrystal.js" to the www\js\plugins. If it asks you to confirm over-writing an existing file, you know you've got the location right.

5. Play GT, and suffer the consequences of your actions.

Note that GT is entirely playable without doing any of this, and in fact without playing CS1. You'll just get the "default" setting and miss out on a few scenes (one for now.)

0.3.3 also includes two minor fixes: the startup logo no longer lags, and is skippable! And Diezel's name doesn't stay on-screen during his fight.

Enjoy. The time is almost nigh.

Edit: Oh and don't let the decreased size scare you. I just cleaned up a bunch of standard game engine assets I wasn't using.

Changelog:

Bug Fixes:

   -Intro logo no longer lags.

   -Diezel's name doesn't stay on screen during his fight.

Features:

    -DataCrystal functionality added for save carry-over.

Files

[Bitshift] Cruel Serenade [v. 0.3.3].zip 290 MB
Jun 09, 2023

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Comments

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Viewing most recent comments 1 to 3 of 23 · Next page · Last page
(+1)

Quick question I did all the steps but It didn't "overwrite" anything

Does the Data crystal.js work?

(1 edit)

Double-check the instructions  and try again. No "are you sure you want to overwrite" warning probably means you're putting it in the wrong location, as GT comes with a copy of it with default values. It goes in www\js\plugins in the game folder.To clarify, the folder path the file gets WRITTEN to and the place you need to MOVE it to are different. It shows up in the www folder of 1, but you need to move it to www\js\plugins in GT.

(+1)

This is kinda confusing 

or maybe im just dumb

Anything in particular?

Just overall more complicated than just common "move save file from one version to another". Through i have 3-4 walkthroughs in chapter 1 and 1 long walkthrough on chapter 2,and i dont think i can transfer anything without 4 hours of progress losing.

Not sure why I didn't respond to this, sorry. You've probably resolved things one way or another, but just to clarify again for anyone reading: No actual save files are transferred, DataCrystal is its own thing, a way of carrying over a few bits of data from the previous game. It sounds like you already understand that, just re-iterating for others. Hopefully you've figured it out by now, but if not, feel free to ask again and I'll try to get back faster than 9 months (Not sure what happened there, notification must have glitched.)

(+1)

how many endings are there in this game? (mainly the ones that lead to chapter 2

There are two "canon" ends, and they're the ones where Mezz leaves the island...under his own power. The one in the cage doesn't count, as the story doesn't "continue" from there. Either one of the two canon ends will get you the DataCrystal file.

(+1)

i dont think i ever got the gage ending. how do u get that one?

My brain is a little fried at the moment, but check out my "Scene Guide" devlog here, it describes how to get each of the endings. If I remember right it's lose to the boss with less than 3 mob defeats, loop once, lose again, and give in rather than struggling in the kneeling scene.

Viewing most recent comments 1 to 3 of 23 · Next page · Last page