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Amazing experience!! Tried on Meta Quest 3 just now and I'm curious about all the lore...

Glad you like it :)

For the lore, it's the best to visit discord server, #lore (first go to #lore-access). I don't give the ultimate answer to the questions about the lore as some of the stuff is up to the interpretation but there is still lots of hindsight into the world and its history.

Hey void, thank you for doin roomscale, i do love this stuff

Thank you!

While I am still fixing stuff for Tea For God and working on the endless mode, I am already planning the next game which will also be room-scale. Although this time I plan to release a pancake version as well which may differ when it comes to the gameplay a bit - more open spaces.

Hi, its been a while since Ive been on my quest 2 but this is still my favorite Quest 2 adventure. I just tried to download the latest APK but every time I hit the link it installs it to my PC hard as a full exe gam drive instead of giving me the APK to sideload into my headset. the link doesn't give me an option to just download. Am i missing something?

That's weird. I just tried downloading APK (#288, the second link from the top) and it downloaded as APK.

For Quest 2 I recommend checking the demo in AppLab.

Nope, just tried again and Itch is only giving me the install option no matter what link I hit. I will try the demo in AppLab, is it the same build? I believe I'm using 6.2 at the moment. BTW I think I might have told you before but this game has been incredible since i discovered it a couple years ago and just gets better every time I update. This past year I installed an infrared flood light in my backyard and was able to use the a Maximum boundary of 20 x20 feet. The grass felt weird walking on it but i literally walked for miles till i got pooped. It was bind bending for me and my grandson. I am 70 so don't use crouch, ;)

Ok, I went through AppLab and discovered there was a paid version now available. So I paid. and I am so happy you pointed me in that direction. I installed and started a fresh campaign for a short bit and this almost complete version is Sooooo good. This is what VR was meant to be. I have supported in the past through donations and didn't even flinch to buy as this is what we were all waiting for. Great job Void Room, keep up the great work.

Thankyou

Thank you!

There are more things coming to Tea For God (endless mode is going to be the next biggest addition) and soon I should start to work on something else - but it is going to be an impossible space vr game as well.

Wow, endless would be cool. Like the old ID games in god mode sort of, for those of us with shitty finger dexterity. 

Excited about an another endless space adventure to awe the bejesus out of me. 

okay :D

I'm sorry. I must have missed the notofication.

ita all good , i got sick at that ime and didnt find the time to test it, but i will, soon.

TY

About the owo interagtion do i need something ?

Just OWO and it should connect over the network.

awesome

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this game seems to have been in development for ages (respectfully), I'm very curious as to if it's still being actively updated and worked on. 

I love the game concept and look forward to seeing what the game may turn out to be

Edit: I saw in a post that the main story is almost complete, just how long will the main campaign be???

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That really depends on the mode and of course how you play it. Standard rules are much shorter than advanced rules.

Standard rules should be between 2 and 3 hours. I'd prefer people to finish the main campaign on Standard rules in one session. This assumes that you don't rush but also you don't examine everything (during focus tests, people were playing 30 minutes long section of the game and some have still not finish it after more than an hour), get as many upgrades as possible and you don't fail (unless you play with "respawn and continue", that puts you back into the game immediately).

With advanced rules it is longer.

The game is released on July 19th.

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Oh wow that is much sooner than I expected, definitely looking forward to playing the full release

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this was my first real roomscale VR experience, absolutely mind blowing!

had me walking circles all round the front room of my apartment. took a bit to 'trust' the tracking but it's so very on point!

looking forward to final release of this :)

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Soon :)

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This is stella, day 1 full purchase for sure!
Love the world, can't wait to see how much more it develops,
Thanks for the demo, I'll be replaying it alot I think.

EDIT: I've had a chance to play in roomscale and man is this something else. I'm mad that I've hurt my back recently so I can only play in short bursts, but I'm addicted! You truely have something special on your hands here, I'd love this mechanic in other types of games in the future too.

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Thanks! The main story is going to be complete soon but that's not going to be the end of the game as I plan to release more content in what is going to be an endless mode.

There are a few games like that worth trying, Sommad: The Lost Plants, TraVRsal. There is also Eye of the Temple and although it doesn't use impossible spaces, it allows movement without sliding and teleporting.

Absolutely loved this game, and the new updates have really improved things... But I miss being able to turn it on and just play endlessly - instead I keep getting to the end.
I'd be happy to buy pre-release just to regain that function...

The released game is going to have an endless mode :)

Godspeed, then, my friend. Still one of the best experiences in VR, and yeah, I'm not alone in having money now for playable now. The story mode is cool, too.

Again, good luck and thanks.

Thank you. The endless mode will borrow some of the stuff from the main mode but there should be more content being added that will expand places you may visit and things you may do.

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almost beat it this time too bad i'm turret blind honestly don't know how i  ran past and didn't see nor hear the 3 i went past


sorry if the double post bugs ya i just wanted to try to beat it since i now understand the mechanics of the game

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Feel free to post :) While watching I was taking notes - some of the bugs and issues might be already solved in the either preview build or unpublished yet preview build.

This was really fun can't wait to see what else you add 

do be careful not to overwork yourself and get burnout i've been through that and man it's not fun

This game looks fun, do you see yourself adding a PC point at any point? I would really like to play this.

Do you mean a PC version? Because there already is, in the download section. The demo is also on Steam. If you mean something else, let me know and I will see how/when it could be done.

I meant playable on mouse and keyboard.

Oh, that's more complicated. I have a development version of the game that is playable with keyboard+mouse but it mimics some VR behaviour with a quite convoluted controlling scheme (to extend arms, etc) + there's no controls for some of the things you may do.

To make a keyboard+mouse (or just non-VR version in general) it would require a bit more work. The most important things:

1. Weapon management. Instead of the current "main weapon on forearm" I imagine it would require slot approach to switch between 4 weapons/items?

2. Simple/short version: Add "use" button. Long version: redesign how interaction with various devices looks like - instead of pulling levers/pressing buttons, some would just require pressing button to use, while others would require telling exactly what you want to do. I imagine that entering various utility rooms would just switch to a different control scheme - instead of walking in the room you would be selecting which device to use and how.

3. Redesign some parts of the game. Some of the sequences are quite hard to play on keyboard+mouse while they're much simpler in VR. Centipede fight is among them. Without impossible spaces, it would be possible to completely change how specific sections play. Instead of being limited to a small part of the world, ie. platform, you could walk freely.

In general, it is doable and it might be a good idea to do this. It needs to wait a bit though. Till the game is released as a VR title.

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Ok, I really look forward to being able to play this in any form :) 

This looks interesting, and I'm going to try it out soon. I almost missed it though, and only found it because it was linked to from The Impossible Crypt (prototype). Maybe add Oculus Quest to the tags?

Added oculus-quest tag, thank you!

I was not aware of The Impossible Crypt. It looks promising but there's no update on it since 2019...

I just downloaded Tea on Sidequest - appreciative of the stationary gameplay mode, since my lounge it too small to use the walkaround version. As an aside, is it possible to move an upgrade from one hand to the other? I accidentally installed the shield on my right hand, but being right-handed, that feels unintuitive for me and I can't for the life of me work out how to put on a different hand after claiming it.

In Arcade mode it is not possible. In Roguelite mode when you find an orange room, there is a device on the left side that allows installing all already unlocked upgrades. If you choose shield and install it on your right hand, it will automatically be removed from your left hand and placed on your right hand.

Ahh, thanks. At least it's a mistake I'll only make once!
Loving the tension and feel of the game. I've jumped out of my skin several times when encountering a robot I didn't expect. Brief forays outdoors really add to the atmostphere, with the droning of the large transporters flying overhead - and launching robots at you while you're on a tower, too!

I plan to add a simpler gameplay mode. The whole plan is to separate checkpoint/run based gameplay setting from gameplay complexity making it possible to play simpler gameplay run-based (permadeath).

Another thing that is going to happen is extended play/endless mode. This will enforce current roguelite mode rules, though. With map, additional devices and permadeath.

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