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So I bought the PRO version of this and talk to the Dev about a potential bug about 4 months ago but there appears to have never been an update since then. I hate to ask but is this game not receiving any further updates or support?

The amulet that makes very strong atk items cause a 20% bleed doesn't work with the guns you get from the gun amulet. (Side Note: Is there a way to get bullets back?)

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I'll have to check that. Currently there is no way to recover bullets, only by replacing the weapon with a new gun.

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Do you check the Google play reviews as well or only Itch.io reviews? I posted a review there but I was wondering if i should put it here.

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Thanks for telling me, I already answered your comment :)

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Would be neat to see Aliensrock try this out

That would be great

Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.

I'll think about it, in general I don't like to do that because it can give a bad manipulation of the game

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Really interesting roguelike game here. Honestly loaded it up and thought there was not much too it, but quickly lost three hours-ish to it. I think there might be some tuning that would benefit it, such as gaining 6 attack and then losing 6 defence on all up coming weapons, as this feels like it's backing you into a corner a little. That being said, there is enough to this game that I might just be missing something. Give it a try, great game to lose a few hours to! 

Thank you!, of course there are many things that could be improved. I like to listen to the feedback from the players to find out ;)

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btw some labels are "low attack", others "weak attack", they all respond to amulet "critical on weak attack". Would be clearer to unify ;)

I hadn't noticed that, thanks for mentioning it

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Awesome game and gameplay, very hard though but simple, got this deck building feeling, very nice concept. I'd love to see it in a kind of dungeon crawler style rogue. Thank you !

Thanks, I'm glad you liked it

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Why don't let player choose amulets? I know it's probably "fun" to make them random, but I usually just go into battle and immediately quit in order to get the amulets I'm looking for (that's choosing what I want with extra step).

It is to force the player to try new strategies. I feel that in this type of game, the player falls into always using the same strategy and the game can become monotonous