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Is there a way to upgrade/update the silo textures? They look blocky compared to most everything else on the map.

Deleted 322 days ago

I think that has to do with the traffic signals.. when it's green you can go.

Great map.  Not a fan of the color of the water.  Seems like transmission fluid or toxic waste.  Sorry.

We tried to put down additional pens for animals and it says that we cannot.  Can you only use the prebuilt animal facilities in the map.  I suppose this could be a rogue mod doing something.

In real life Iowa is to the west and Wisconsin it to the east.

Are  you using the More Animal Husbandries Possible (64) mod that is linked above that will allow you to put down more pens

Interested in this very much, So I installed it. when i entered the game though none of the parking lots have pavement its all water and also water in all the low lying areas?  

Same issue here

Is anyone having the issue of  buying a production point “in town” but when you driver items they just sell off? We are playing a multiplayer but only one farm. 

hello everyone! Does anybody has the issue with harvest contracts? 

We’ve launched multiplayer and we got only 2 contracts at the start, after it all the npc grown crops  got rotten without any contract call. Also we’ve noticed that we do fertilizing contracts every month of the year in some fields 5-6 times a year…a bit tired of it already🤪 what could be a problem? 

We use basic precision farming, lime contracts, renew contracts and delivery contracts mods on the server. 

Does anybody face the same issues with contracts, guys? Really love the map, and disappointed by such issues.

Hi! I am playing same map. I suggest to download mod Better Contracts where You can adjust lot of things. Feature You are talikng about is "Lazy NPC" feature in that mod, where You can put all NPCs to be lazy and give most of works to contracts. I recomend to download it directly from GitHub, since version there is more recent than in Modhub.

TIP: all new contracts are generated in first 10-15 min. of first day of the month after midnight. Sometimes NPC "decides" to do it itself and contract disapears before You can accept it.

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Thank you very much, KingArthur. Will give it a try. Hope we get some harvest contracts:))

this has not worked for us, using better contracts. Many good fields still go withered. 

The new Giants patch is conflicting with your map. Will there be an update to work with the new patch?

FS22_UMRV_4X.zip\maps\mapUS\shaders\terrainShader.xml


At the end of the getPatchCoords method in the terrainShader.xml there is this line:

return pos + instanceData.xy;


Add in the following line directly above it:

pos *= instanceData.w;


So it should look like:

pos *= instanceData.w;

return pos + instanceData.xy;


No doubt DJ Modding will release an update at some stage.  This problem will exist for all modded maps prior to 1.9.1.  Opening and saving in the latest Giants Editor may also fix it (I assume, I haven't tried).

Opening and saving in the new GE did not fix it. As not all people are willing to edit their xml, the message was more to see if a patch by DJ Modding would be coming.

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Could you update the terrain shader and optimize the map a bit? For low-performance computers it is difficult even with the graphics to a minimum, I don't know if you could remove some objects, cars or placeables that you think overload the map otherwise a very entertaining map to play I've already played 250 hours on this map alone
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So everyone with a decent pc has to play a low quality map because of your cheap pc. Upgrade your pc. It is just fine on mine. 

Deleted 1 year ago

Hello, im really loving this map so far. But it seems that the harvest contracts are to tight or something. Done 4 harvest contracts and all 3 contracts got stuck at 99%. It was field 1,45,12

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Hi! I am playing same map. I suggest to download mod Better Contracts where You can adjust success %. I recomend to download it directly from GitHub, since version there is more recent than in Modhub.

Better Contracts

Hello, Thank you for the advice. I installed it yesterday, and this works great!. Have a nice day

Hi, not sure if anyone else has had this problem, but bale wrappers do not work for me.

any plan for adding maize plus option on the sillage silo (blue silo)?

Hi, thanks for creating a lovely map. In version 1 it was possible to store corn stalks and bean stalks in a silo but that does not work in v2. Is this intentional?

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It does get stored but it just doesn't show as being in the silo under stored products. I fixed my copy by taking the needed lines from  the V1 placeables grain dryer xml for the associated farm and putting it the V2 xml. I am not sure if this was intended and I know this may not answer your question but wanted to at least let you know it can be stored. If you go to the silo after dumping it should pop up as a selectable output.

Thanks, that's at least a way around my problem. Thanks a lot :-)

I also want to add that the mod "Upgradeable factories" does not  work with this. I copied the xml files from v1 to v2 but I just got "no spare capacity for corn stalks" until I disabled "Upgradeable factories"

i notice on 44 buy area if you buy the field it doesnt change the 44 color until you buy the whole chunk of forest and the rest of the map area combined with that 

funny bug, i was harvesting soy beans in the snow, once I was finished and drove into a snowless shed, it dumped about 50k of straw on the shed floor haha.

This is a Giant's issue, not a map issue. This will happen on every map. I discovered while playing elm creek shortly after release.

Ooooh yeah ok filltype on filltype

Does anyone know how to delete this wagon with the two bales in it (decoration).  I can't delete or see it in the Giants Editor.



This is on circle farms.  I deleted the stock building and put my own, so it looks a bit different. 

Any help is appreciated!

Also, thank you DJ for bringing this map to FS22.

Nevermind, found it.  

For anyone else that wants to delete it, it's in \FS22_UMRV_4X\maps\mapUS\placeables\animals\cowBarn1Farm3.i3d

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Thanks so much for the map mate, having a blast.

One bug I've noted - Circle Farm grain bin it refills itself lol, took out 46k of grain and it reappeared.

it also doesn't show how much is stored.

That's also happening with me.  Same thing with the hay silo.

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i had a case ih 8250

Great map by DJ, I downloaded the same day it dropped. I love DJ's maps because the multiple farms you can choose from. I have play on three different farms, and they are all high quality. Highly recommend the map!

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Really like this map! so far the only issues I have is that all of the textures somehow end up being lowest res. Not sure what to do, I'm not running a hyper-computer but most other maps run at the same fps and still use decently visible res. And also that white open shed next to the white barn on black acres eats of frames like there's 35 implements in it.

Edit: a relatively small but i doubt will work for everyone fix was changing the renderer to DX11. Can be done by going into game.xml and changing D3D_12 to of course D3D_11. Fixed both issues.

Great Map - think i may have found a bug - in the  railroad silo unload point  for some reason the base game semi trailers will only unload the back hopper automatically - i am having to unload the front hopper manually every time?  looks like if you zoom into the inside of the building it is missing the front portion of the unload point?

i downloaded this map from the Itch.to app on pc it let's me download it from itch.to website i just thought it would be easier though the itch.to app but it says  this host is on incompatble third party site if you know how to fix this let me know or a way around this ?

An amazing map but too many bugs for me. Having problems with contracts on some fields, alfalfa doesn’t regrow and grain bins multiplying what I already have stored. Hope it gets fixed soon but until then I’ll stick to Midwest Horizons.

It's really too bad that corn stalks can't be used for bedding. And the swaths are gigantic, much too large.

Thanks for this map, we enjoy playing on it.

Seem to run into an issue where contracts do not complete even when the work is done. This happened so far on 4 different fields (36, 42, 23, 21) but there may be others.

is there a manure spawn point

hey, it might be my game but I noticed the silage silos when activated on the main farm don't work. i was wondering if anyone had a fix for them?

thanks for that beautiful map! I’m having a blast with it!

The one thing I noticed is that alfalfa and clover don’t regrow. I tried with only the map, precision farming and easy dev in my mod folder, I tried to monkey around with it a bit but can’t figure it out. Any tips to get the problem solved? 
cheers

Anyone else having issues using the bean and corn stalks for TMR.  It seems as though mixing wagons don't have it as a fill type. Anyone know how to fix this?

hello can someone help me I only use a precision mod   

2023-02-14 00:03 DensityMapFilter: called from =C:/Users/laloe/Documents/My Games/FarmingSimulator2022/mods/FS22_PrecisionFarmingAnhydrousReady/scripts/maps/NitrogenMap.lua (753)

2023-02-14 00:03 Error: Invalid object parameter in DensityMapFilter.

2023-02-14 00:03 DensityMapFilter: called from =C:/Users/laloe/Documents/My Games/FarmingSimulator2022/mods/FS22_PrecisionFarmingAnhydrousReady/scripts/maps/NitrogenMap.lua (753)

2023-02-14 00:03 :37 [info lp64385] 8RT 370/755: The driver stopped after: 13m:47s, time passed without standing still: 13m:46s, first prediction was: 35m:42s

2023-02-14 00:03 Warning (script): 'resetDensityMapAndChannels': Argument 1 has wrong type. Expected: Int. Actual: Nil 

2023-02-14 00:03   2023-02-14 00:03 D:\auto_builder\cache\svn\640050437397821b319c267ef24e9fdd\src\base\scripting\lua\LuaScriptSystem.cpp (903)2023-02-14 00:03 : 2023-02-14 00:03 expectedType == Value::VoidType || expectedType == Value::ClassType

2023-02-14 00:03 LUA call stack:

  =C:/Users/laloe/Documents/My Games/FarmingSimulator2022/mods/FS22_PrecisionFarmingAnhydrousReady/scripts/maps/NitrogenMap.lua (1427) : resetDensityMapAndChannels

  =C:/Users/laloe/Documents/My Games/FarmingSimulator2022/mods/FS22_PrecisionFarmingAnhydrousReady/scripts/specializations/ExtendedSprayer.lua (231) : getTargetLevelAtWorldPos

  dataS/scripts/specialization/SpecializationUtil.lua (23)

  dataS/scripts/vehicles/Vehicle.lua (1886) : raiseEvent

  dataS/scripts/network/NetworkNode.lua (163) : update

  dataS/scripts/network/Server.lua (62) : updateActiveObjects

  dataS/scripts/BaseMission.lua (1134) : update

  dataS/scripts/FSBaseMission.lua (1983) : update

  dataS/scripts/missions/mission00.lua (577) : update

  dataS/scripts/main.lua (1244) : update

2023-02-14 00:03 Warning (script): 'resetDensityMapAndChannels': Argument 1 has wrong type. Expected: Int. Actual: Nil 

2023-02-14 00:03   2023-02-14 00:03 D:\auto_builder\cache\svn\640050437397821b319c267ef24e9fdd\src\base\scripting\lua\LuaScriptSystem.cpp (903)2023-02-14 00:03 : 2023-02-14 00:03 expectedType == Value::VoidType || expectedType == Value::ClassType

2023-02-14 00:03 LUA call stack:

Hi!... I love this map... enjoy playing it in FS19, and now in FS22. Had a problem with field 44 (bought field)... Was harvesting / baling / plowing with several equipment at the same time and in a moment like when harvesting was at 70% completed, the field turned its texture to plowed and lost all my corn. What it possibly be ?... I had bought Century Farms, and leased the 2 fields below it (can't remember numbers I guess 49 - 50). Thanks!.

Love the map, but the alfalfa doesn't seem to be growing back like it would in real life. Is this on purpose or am I doing something wrong.

Just noticed that I am unable to removed some foliage's around buildings and trees either with the paint features or with mower mod.  Did i miss something in the instructions.  I am extremely impressed with the map overall, excellent setup, bugs will get worked out.......

Deleted 221 days ago

Hands down best FS 22 map to date! Your pride of workmanship shines through. One small issue I have found. Field 44 has an ownership issue. I own the field but contracts still appear for it and each time I load in whatever crop was on there is gone an is replaced with newly planted grass. 

I have the same issue but I've owned the field and still it turned into a plowed field when I was harvesting about 70% of my corn and lost the rest. 

Hi DJ , I have encounter a bug , on the main dairy farm in the silos I empty out all my grain saved the game , start up the game and all the grain is back silos are full of grain again

I've had that problem with the Dryer function. You don't need to turn ON (little light blue dot) the production of any of them except the Dryer... then it works like a charm. They pass trough all the grains from input to 'ready to output' without any production enabled. Good luck.

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fantastic map, did notice that on starting farm in 'new farmer' mode the pigs like to run all over the place. One crossed the road and kept on walking north until it walked out of sight.

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Yeah I was driving down the road back to the farm and saw this big fat deer in the field so I went to take a closer look and it was one of my pigs haha

Beautiful map, but I've been having a bug with the silos attached to the corn dryer in field 10, I put in about 34,000 liters of oats and after saving and reloading  the game several times the silos have more than 100,000 liters (after the most recent time loading the game it was over 600.000!). Also, I've encountered some weird collisions on the street lights in town where passing under them is like driving into a wall, although that may be related to the vehicle or implement mod.

I've had that problem with the Dryer function. You don't need to turn ON (little light blue dot) the production of any of them except the Dryer... then it works like a charm. They pass trough all the grains from input to 'ready to output' without any production enabled. Good luck.

I know it's fictional, but you said it's based on the NE corner of Iowa, but most of the fields are actually in Wisconsin. Unless you have the map flipped and it's running S-N, but Iowa is West of the Mississippi and Wisconsin is East of it.

great map. Really enjoy everything with it. Only one big problem a few other friends are having as well is when it comes to harvest season we get 1/10th of the fields harvested and the rest of the crop goes to the harvested stage. Happened 3 different times. Any way to solve this issue?

Hey I found a bug on the map at the shop there is a collision

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Keep only one version of precision farming mod

and also check for duplicate mods

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Thanks

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First off, love the map. great scenery. im just having issues with contracts saying I dont have access to the land. seems to happen as soon as I hire worker or start course-play

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