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(1 edit) (+5)

Is this still being maintained / actively developed? Doesn't seem like it, which would be rather sad - you supply our only streamlined, powerful and accessible tool for interactive CYOAs =)

I assume that there is no way to run an if/then statements with variables, so I'm going to have to get creative with toggling requirements and duplicating choices

(+1)

How do I put a choice on a choice, if that makes sense? Like having the choices that are dependent to a specific choice in line with a row without generating a new row.

Not sure if this is what you mean, but you can 'Create Requirement' on a choice (the 'key symbol' with a '+' under it) and Add Selected Choice Requirement. Then in the requirements section under the choice, you can put the Object ID of the choice you want to be required.

Based on the Styling Filter Design you can make the dependent choice hidden, greyed out, etc. until the required choice is selected. 

I wanted to avoid making buffer choices and to keep the number of normal choices more manageable. With the current way I've been doing things, which isn't too dissimilar to your method, the 26 choices in one row balloon to upper 80's-mid 90's of choices.

Most of it is from how the original concept of the CYOA was constructed, and some of it is because I can't find a more elegant solution. Never mind that the number of choices is tripled to account for whether it's sandbox or you using free choices or not.

Just having sub choices that are tethered to the choices without having to fuss with buffers would be nice, but if buffers are what I need, then buffers are what I'll use.

Set a choice to allow for multiple inputs and work off of a dedicated point type(dd). Set it to work off of two different score values, one that is permanent and another that only works when the multiple choice point type reaches a specific value (or higher), allowing the score to change points taken(aa) based on how many times you choose that option. It can skip the point value it's supposed to work at, based on how how it is set up, creating permanently missing points from the point type(aa) the score is supposed to alter.

Is there a way to make a requirement that requires all of the IDs to be selected?

I’m making a Worm CYOA and Drop Ins should only be able to get a civilian identity if they take a hero perk, Secured Identity.

(+1)

Create multiple single requirement. They should act as all required.

(+2)

I love this app. But missing features for me would be shortcuts, to quickly do repeating tasks, for example, when opening the "create requirement", you could press the numpad in order to select the desired action.

Also ways to "code", or excel-type of expressions inside the app. For example, when using the point system, instead of entering a value in the point cost, you could put, for example, "=(point_value*3+1)/2", etc... Derived from this, a way to use if statements would be a plus. In conclusion, a section where you can enter code. 

(2 edits)

The online version has some serious problems right now.

Using a Mozilla based browser, it's impossible to click certain things there. In the CYOA creator, I can't click the icons to work the tools properly. In the CYOAs, I can't click the "+", or "-", signs on there.

Using a Chrome browser, no background is there. Just a white screen instead. I can click things with it. But, the background doesn't show up. And the choices aren't highlighted. It's impossible to tell if something was selected there.

The only way I can get it to work is using a hacked Chinese version of Chromium "Chromium 87 x XP SP3". And it takes up a huge amount of memory/CPU on XP. Have too many tabs open, and the browser freezes.

The Mozilla/Chrome problem needs to be solved.

Does this work with Windows XP 32-bit?

Is it possible to use a "group" as a requirement?  For example:


I have a row with 10 choices.  I add each of them to "group abc"


Can I then use, as a requirement "any selection from group abc" instead of manually typing in all 10 choices in a "one of these is selected" requirement?

I love this app, it's almost perfect. As a suggestion, would it be possible to be able to reorder points in future releases? If my project is large and I don't like the order of points, I'd have to delete points and reorder them, but doing that would mess up almost all scores through the CYOA. Or is there a way to do it in the current version?

(+2)

Are there patch notes, I would like to know what change between the demo and the latest version.

Also is there a roadmap for new things to come or what is currently in devlopement?

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