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I would have liked the RAR download. But as a desktop browser game, I will ditto that it is clean, the controls are responsive (there's even an odd "cling" mechanic not described).

The lighting is neat, but in the ultimate/penultimate puzzle it does play a trick with the right-most square (with a spike sticking out) - at least with my eyes, the square looked orange enough, but when lit looked yellow. (If that was an intentional "look-carefully" trap, it was very subtly done.)

One critique I have is that rebounding from spikes/damage feels inconsistent. Sometimes I get trapped bouncing vertically on the spikes in the left wall and have to move left/toward the wall to get bounced out.

Also, what's up with the ending? It feels like a "missing asset/under construction" terminus. Is there just the one?

Also, what's with that white block with legs?

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The game overall feels very minimalistic and looks clean, and using lighting to give life to a static level is a pretty clever idea imo. However sometimes I feel like the particle effects go way overboard. Also, I can't figure out what the yellow tiles do, and it's very confusin whether or not I can stand on it.


Nice game I'll complete it someday

Thank you for your feedback!
The yellow tiles are actually fake, you can't stand on it .  Probably the lighting makes the fake one and the real one look similar and make it hard to differentiate them.  About the particle effects, I actually found that it is very easy to implement them in the game engine, and I just slap a bunch of them whenever I feel that the level is empty.

Lastly, thank you for playing my game!  Have a nice day!

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the green tile is very creative and definitely not something I expected! I really wanna play more levels rn lol

I'm kinda in polishing the game right now, adding visual effects, trying to figure out how to make a story for it.  You can check my devlogs to have a sneakpeak on what's going on :D

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It's hard to visualize between screens. In Jump King, you usually can plan ahead, but in this game you jump automatically so it's a bit hard for me to see both maps. Also, the map seems a bit random. Aside from that, nice game. Nice touch on the audio panning left to right following the character.

Hmm, I actually don't know whether the autojump is a good thing. maybe I can let player choose whether to enable it in the future.  I'm really glad that you like the audio panning thing. *laugh nervously as it was some kind of bug that I can't fix it*

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hey it's not a bug, it's a feature :D

the auto jumping is a pretty unique idea, i think without it you would just have a normal platformer game. Sometimes difficult controls make for fun gameplay.