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This game had a very retro, somehow cinematic quality that meshed very well with the subdued color palette and the melancholy mood. There was only a little backstory and world information there, most of it implied, but what was there did its job; the focus was on Rowan and Juniper and it worked very well, creating a post-quest world that was essentially devoid of triumph without being totally hopeless. There was a very heartfelt message about letting go and the time it takes to do so, and I think this game accomplished its purpose well despite its brevity. Good job!

Actually i liked this! love the graphics, it's kinda short but a good game

we had a bit more planned, but i'm very glad you liked what we got! i have to thank the writer!