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Hey, it's Leon here. Overall it is a pretty impressive work. I would really suggest you play other roughlike games to get some inspiration. Some note I jotted down for you.

1. Enemies should not follow the player to everywhere, especially should not interrupt the interaction with NPC

2. Sometimes the text box with NPC blocks the player views

3. I like we can see the Large NPC model when interacting, but the overall UI experience is a bit overwhelming. Hiding the HUD  might help.

4. The HUD is also a bit messy, too many number and too many things happening at the same time. Players could not focus. Hides those irrelevant and only show them when it becomes relevant.
5. The level tranisition is not clear. Level is colorful but I do feel a bit overloading.

6. No clear goal or guide. Need levels to slowly introduce the mechanics.

7. No intro to help player to know the context or world building. Need more narrative elements.

Hey Leon was really nice meeting you at the event the other day! I'm getting to work on a new build very soon so this feedback is very valuable. Hoping it will fix a lot of these issues you ran into.

The main things I will be adding to address the above problems:

1. Lots of level building. I want to really build up the world to be a nice big place with lots of cool places and secrets to explore. I want to get zone 1 and 2 done with a couple secret areas. I agree there is too much complexity in area one, so i'm going to take out item drops from there, and also remove the ranged fish, and make it so you don't find pistols which allows you to swap until you reach area 2.

2. I'm going to experiment by moving the text box to the top of the screen, rather than bottom right, hopefully this will allow for more, larger, and easier to read text that doesn't get in the way of the gameplay. I also plan on totally revamping where I place NPC's. Less NPC's in combat areas or more out of the way. Hopefully this helps.

3 & 4. I'll take a look at the UI, I agree it can be a bit overwhelming, but not sure what UI isn't necessary to be on the screen (Feel free to reply and clarify what specific UI is bugging you). I do realize the constant display of the current exp gained is really annoying. Things like regen and wounds are always showing up on screen. I'll see what I can do!

5. I'm hoping as I build up the world and make new areas with unique music, and art it will become more obvious when you reach a new zone.

6 & 7. Yeah this needs work, I am planning on revamping a great deal of NPC's so there is less talk about the game being in a beta, and more talk about story!

Really appreciate the feedback, Leon. I've been thinking of having a special fish in the game that gives a thank you to everyone that gives valuable feedback during this early phase of the game. Let me know if you want your name added to the list!

Expect a new demo in the coming weeks that addresses all of the above and then some. Big dev push coming soon. Always happy to have engagement here, feel free to add me on discord if you ever feel like chatting about the game: illtemperedtuna#4015

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Hey

Just played this and I impressed with the how refined and polished this is. It looks really good! I like that there is a variation in the music, and that each of the characters have a voice to support the text. The variety in the moves is also nice - you've clearly put a lot of thought into the system.

You've also very clearly put a lot of effort into your dev logs, so I will be having a read through some of those.

Hats off to you, and keep at it. I'm intrigued to see how this one develops.

Thanks,

Cain

Definitely not every day I get people trying the game these days! The encouragement is very welcome, Cain. 

Thank you for taking the time to try the demo and for posting here.

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Hey, Just want to say Wow great job so far this is definitely a gem. Very unusual to stumble across a game of this quality on here. Really good potential going forward.

Game feels very fluid, music blends nicely. It's quite immersive as well. Feels genuinely pleasant to swim around and explore even when no enemies are present. There's a calmness to the game at times. I genuinely enjoyed it, the ocean had this cool feeling that there is so much more beyond and makes you feel tiny. The way the graphics were done really brings that out. All in all, fantastic work so far keep it up!

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Thank you so much for this comment. It's been a  long road getting this far, but hopefully getting close to a decent demo.

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Don't hit the space bar--it freezes your character's movement

Fixed! Thank you for the suggestion, D'gal

SO fun. Beautiful character and background art. 

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Thanks! My artists did a fantastic job.