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SkyCharger

1,369
Posts
37
Topics
16
Followers
A member registered Jul 14, 2016

Recent community posts

For some reason the game renders only (what i believe to be) the skybox

checking log.txt shows two errors 

A.
System.FormatException: String was not recognized as a valid DateTime. at System.DateTimeParse.Parse (System.String s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles) [0x00029] in :0
at System.DateTime.Parse (System.String s, System.IFormatProvider provider) [0x00007] in :0
at System.Convert.ToDateTime (System.String value, System.IFormatProvider provider) [0x0000b] in :0
at System.String.System.IConvertible.ToDateTime (System.IFormatProvider provider) [0x00000] in :0
at System.Convert.ToDateTime (System.Object value, System.IFormatProvider provider) [0x00003] in :0
at Newtonsoft.Json.Linq.JToken.op_Explicit (Newtonsoft.Json.Linq.JToken value) [0x0005c] in :0
at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType) [0x0027e] in :0
at Newtonsoft.Json.Linq.JToken.ToObject[T] () [0x00000] in :0
at Snapshot.Saving.SaveManager+d__14.MoveNext () [0x003e4] in :0

B. (recurring)
Screen position out of view frustum (screen pos 668.000000, 507.000000) (Camera rect 0 0 1600 900)

(1 edit)

can't exit the new york map after pinning brooklyn. (game softlocks HARD)

EDIT: can't exit the map at all.

Dowland link is broken.

input mishandling render this game unplayable.

(1 edit)

text? unreadable blocks you mean. (think the dev forgot to include a required font or fallback material)

knockback loop renders the game unplayable.

doesn't respect settings.

A. stage four needs a reset key (once you reach the floor your not getting back up).

B. Can't jump from trash can on aforementioned stage.

garbage

At the moment the game slows down to a crawl after walking a few miles. This seems to be due to the game not unloading objects that are beyond a certain distance.

stomping feet launches one completely out of bounds, with the only recourse being to restart the game entirely.

Entered the boss room at full health, first hit send me back to the title screen. This combined with the lousy physics makes me unwilling to spend any more time on this piece of garbage.

A. Stair climbing is for all intents and purposes non-functional. (it doesn't autoclimb the steps and 99 out of a hundred times jumping from step to step is auto-aborted for no legitimate reason)

B. Moving platforms should allow the player 'stick' to them. (made extra frustrating due to the aforementioned)

C. The physics puzzle in the first room with deliberate reset door doesn't seem to have a solved state. (behavior of ball (as if spork is always hanging [even after it's cut loose]) suggest that there is a state mismatch somewhere in the puzzle's coding)

on the first multi-floor level it's impossible to get to the red keycard with enough time to return to your body.

Collected upgrades are neither active or recollectable after a reload.

Demo doesn't even try to connect to the internet, rendering it completely useless.

Both zips seem to be defective.

brightness renders the first parkour level unnavigatable.

too easy to clip out of bounds into the void below.

game locked up after escaping into the larger house

input handling is too junky for the level of precision required during gliding.

Three issues

A. The textboxes of each of the setting tabs contain the text for the next one.

B. The Iron/Basement key does not work on any door.

C. Saving does not work (that or loading the save is defective)

if the sewers are not part of the included area, please say so.

Edgar's controller/keyboard setting switch keeps reverting back to (non-functional) controller, rendering the game unplayable.

Three issues:

A. the first individual test selected the third character, who can't jump high enough to actually enter the test proper.

B. Moving boxes has a serious collision mismatch constantly blocking movement.

C. jail computer has little to no feedback. (and may actually be broken)

please upload native build (current web build does not work in local mode)

dialogue is taking way too long. (approx. a minute of silence between each line, really testing my patience)

needs a means to put items back.

Would be much more enjoyable if it included English subtitles.

The jumping (at 1% response rate) is utter garbage.

first platforming puzzle is a bit too glitchy to be playable (jumping from the last platform towards the cog tends to send the player into an inescapable piece of geometry, forcing a full restart)

Game only loads black void. (at least Alt-F4 works, but that doesn't help much)

would help if there were at least english subtitles

That solved it, thanks.

I took the blank paper before getting and reading the letter from the bird house, and now the map refuses to add Ljusnedal Summer (as the walkthrough says it should do).

one issue: letting go of the knife after it's in position but before the drop is triggered softlocks the game.

there's a piece of paper outside the cave that hints at the proper wheel setup.

On the other hand, this could be a "Only Windows Version Works" issue.

good atmosphere, but the controls (keyboard and mouse) were a bit twitchy.

nine out of ten times the game refuses to respond to the jump key/button, especially from a standstill.