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Mi1

105
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A member registered Jun 25, 2023 · View creator page →

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Great game!

I liked that it got more difficult over time. However maybe the enemies could be larger so the game would fit the theme better. Great job!

Pretty interesting! I liked the concept, but the controls were a bit buggy. Other than that very good job!

Good! But you should make it more clear from the sprites what the cans do. The puzzles were fun once I understood them though!

Interesting game! Maybe you could add some kind of ability to see the direction of the nearest food?

Good job!

Polished on the outside, but not on the inside. The inside includes much spaghetti.

Thanks :D

Very cool! But I got stuck on the second level. I also think the environment graphics could be a improved a bit, and the character made a bit faster.

Otherwise I liked every aspect. The character and it’s animations are good, the puzzles are fun, the mechanics fitting and the game is just all around good!

Great job!

Great concept and game! The spherical planet is a fun idea, but I think it would nice if there was another objective than just to survive.

What if you had keep the planet as small as possible by finding some kind of pickup in the map; While over time the planet grows; Making it harder for you to find these pickups, and of course when the planet gets too big; Your ship sinks (because the waves would realistically be too big)

Great game! I see potential here! :D

Yes that would be nice! Maybe one of the spawned starting random items could be a guaranteed extra raft.

Thank you for the feedback! :D

Yeah. The randomness is based on a exponential curve. It weights the better rewards to the smaller holes, but the side effect is that there’s a chance that the small holes can have bad rewards too (but not as likely).

Glad you enjoyed :D

Ooh nice! Fun and well executed game, but maybe the plankton could mark already visited tiles to give no score to encourage exploration and not just spinning to get score.

Very good game! :D

Very good, but a bit easy. You could increase the amount of enemies a bit. Nice work!

Very nice and fun! However I found myself getting stuck on the edges sometimes, and would’ve liked the character to be a bit faster since I kept running out of air.

I liked your interpretation of the limitation especially. It was fun! :D

Nice game! But some it felt a bit unfair (when you die waiting for autopilot), and maybe the submarine could be a bit faster so you at least have a chance to retrace your steps to find the last artifacts. I liked the soundtrack, and the movement animations on the submarine especially! Pretty good!

Pretty cool! Definitely good for a day! Maybe you could have added a faster ship variant with less health to break a bit of the repetitiveness? Cool game :D

Thanks! :D

Yeah Thanks :D The highscores can get pretty crazy in this game. My friend got a score of 18000 once and my personal best in around 13000. I think that the trick is not to rush it too much.

Wow! I found another good, but very underrated game. It’s polished and fun to play. Though on one of the late game levels I could see under the line. It’s not a big deal but it’s the only criticism I could come up with, because the game is so good!

Keep up the great work!

Pretty good. I like that you used an electric eel for the implementation. Creative! :D

(1 edit)

Yeah. The reason the system got overloaded was because you crossed the wires. Crossing wires makes a secondary loop in the system, which infinitely makes more electricity. I definitely should have made that a bit clearer (maybe in a popup when you lose).

Edit: And you get more time from finalizing factories by fueling them long enough.

Thank you for the feedback! :D

Not bad! Sure it’s missing sounds, and it gets somewhat repetitive, but it’s still very polished, good looking and the concept is interesting.

Well done!

Fun way to use the limitation. If you had time it would have been fun if you added shooting at the clocks, and when hit then they would split into multiple smaller clocks.

I like that you added a global leaderboard it is a nice touch! :D

Very nice speedrun game! Definitely pretty challenging. Well done!

Oh wow! This game is very smooth, this is the most polished game I’ve seen from this jam yet. Very nice!

Maybe the idea could be continued by adding some sort of special tiles like for example bomb tiles, which would explode nearby tiles of the same type.

Great submission!

Wow very nice game! :D I think this game could gain a bit more traction if the cover was a bit more appealing. The storyline combined with the timer made the game so much more interesting than traditional clicker games! Well done!

Haha. The concept is really funny, but I think sounds could really improve this game to the next level!

Overall good!

Yes it definitely does need a tutorial, but I didn’t have enough time for one so popups will have to do :D

The idea is actually very interesting and works surprisingly well. If the game was a bit more polished: environment, animation and so on. I think it could even be made into a Steam game (and of course it should be longer).

Solid jam game with interesting mechanics!

Nice game! It has a simple yet effective game loop, which is fun for a while. Maybe it could be improved with different types of enemies and a background. I especially liked the effect for the lightning you shoot, it looks nice!

Yeah! This game was kind of inspired by the feeling you get from Mini Motorways (their other game). I haven’t player Mini Metro myself but I assume it’s similar

Thanks for the comment!

Cool game! I liked the concept. It works well! I think the magnet’s hit box was a bit too large and maybe sounds could have been added, but otherwise the game was very enjoyable.

This game is literally underrated WOW! I played all of the levels, and enjoyed the game a lot. The mechanics were very cool, and I liked that you continued to introduce new mechanics through the entire game.

Wow I like the parallax effect on the stars. Nice job, but I would have liked moving your ship to have been more useful, now it doesn’t matter much whether you move or stay still.

And the concept was certainly unique, and fits the limitation very well! :D

Very polished! Presentation was very good, and the concept was great too. However I am concerned at your cookie eating precision :D

Nice! But sadly kind of short (maybe more levels) and there was way too much time given for the player. The music was nice, and sprites pretty good and the limitation implementation was clever!

Great game! I like that there is variety to the challenges. The background was a bit bland, but the game felt very good to play!

Hedgehog!

Pretty good! Maybe it could do with some more interesting gameplay, but otherwise very good!

Pretty great! Needs a bit more polish in some parts including things like bullet impact sounds. Had a ton of fun playing, and the card upgrades were neat, but I did encounter a few bugs.

I somehow managed to die to the boss and win at the same time, but I was still transported onto the next world, and in the next world the game got stuck at wave 14.

Though I’m happy I did get a second chance due to the boss bug :D Fun game!