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Hyena.

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A member registered Feb 25, 2019 · View creator page →

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I appreciate the response. I don’t actually know how the dev cycle for it has been, but other than what I described it’s been pretty solid otherwise!

I’m a sucker for games that follow the design of Wolf3D. This does have a few of map nitpicks that I think relate to readability, since you need to rely on reading the layout of the room instead of what the room looks like. I could see this having a larger variety of ceilings, walls, and floors. On top of that, maybe tint the windows a bit.

Oh and Mousegun’s real fuckin’ cute. 10/10 – Collyn

I choose to disagree. There’s merit to a starting pistol.

I’ve learned something a bit precarious about the Itch desktop app. If you install an item (i.e. any downloadable macguffin thing from inside the app when you click “Install”) there’s a chance the file(s) included with that item will update without a visible change in version number or something like that.

Itch runs a check on items that (may) have updated, but either a check is not being put in place to see if the item is newer than the already installed item, or there’s too aggressive a check, and it’s claiming items you have installed need to be updated when in fact nothing changed.

This is mostly a problem when it comes to asset packs I’ve found, and some games if the author does not have a version number system in place.

Because these accumulate over time (duplicate update notices), the HTTP requests increase as well, leading to 429 errors. This can also be due to having way too many items installed but the former is more likely if you don’t realize what you’re doing.

I’m not an experienced developer, nor do I really know how Itch app works. This is mostly just observation.

The takeaway however is being more careful about what you install using the Itch app in its current state.

I don’t know how the itch.io app works, but does it only ever make HTTP requests? Seems like there would have been an API for that.

Easily one of the most addicting games I’ve ever played, and all because I downloaded it by accident.

I’m leaving this comment for posterity, but real talk, this project has been really promising and I’m happy with the progress it’s gotten.

What is ever anything? I grew up playing a lot of games with pixel art that was almost entirely interpretary, and usually there was never a description, or the ability to interact with objects of an indeterminate purpose.

I can’t see anything back here, and I can’t remember what’s in front.