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Why would you preserve previous builds on the game page? Itch is a store front and not a code repository. If you want to do this, why not simply use a version number in the file name.

No, your newest exe flags as malware when scanned. No auto flagging it because it is unknown, it is heuristic positve. Many godot games have this problem, you can google it, and maybe ways of distribution to avoid that. Like a portable version inside a zip, instead of runtime package or whatever this is. It is very bad, because, how are we supposed to distinguish godot games from real malware inside a godot game? 

Because some people wanted to play previous builds of the game. You're implying I'm trying to use the platform as a code repository because I want to preserve previous versions of the game launcher? ...what? To address that second part...the issue with Godot exports commonly flagging wasn't something I was aware of until now, and I will look into that. It would help if support was reachable to know if that's actually why the page was quarantined...

I am not implying anything. But try to download an older version in a store like steam or gog, or other places. It is not a common feature. If you want upload and offer older versions you can do that on your project page, just use different file names. You can even have links to external file hosting.

I doubt they will tell you why your game is quarantined. It is speculation, that this has to do with the positive results of virusscanners. Could be any reason. There are many godot games on itch...

I also was surprised when I first read about that. One would assume that the game engine makers would be aware of such things and tried to avoid it.