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Assuming that some of the questions are made to be answered here, I put some answers for the first two.

What game do you want to Play

I want to play something that is like, opposite stuff combined. Don't know how to explaining, stuff is often cute and fun but with a dark side that is reserved to specific points of the game, or a full thriller  with a positive resolution at the end, or in specific spots.

 I want both, that is like a dance, from a point to other moving in the way designed, but not truly one. I really think you can have fun and cuteness with anguish and pain, that's life, and there's stuff I really like that is kind of like this, but going more to a direction instead of another. Let's see if I can bring to life major chaotic stupidity games (dance metaphor.)  For now, I can only complete visual novels (key word, not make, complete), but I think VN have a lot of potential starting from the 'interactive book', I feel like it can be something amazing without stop being essentially that. Just having the 'book' as  software already opens a ton of doors. Not like I am expert of visual novels, but let's see.

What can you do that no-one else can?

Since a young age of my life, everything go downfall. Right now, when I think it logically, I shouldn't be alive right now.  Maybe I will not longer be alive tomorrow or soon. I also want to live, I think living is beautiful. There so many works out there that only pick a side, that being, a remembering of the horrors of the world, or a remembering of the beauty of the world.. 1 often time have tiny bits about 2, but only tiny bits, and viceversa. But, the works that do amazingly both are truly the ones I most love. Hope can do that.


I thinks this is what I truly can put in this conversation of ideas and inspirations.

* In both points I was talking about preferences, nobody is obligated to do x in a x way or something.  Just talking on what I want to do.