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A jam submission

Santa's Smash ShowdownView game page

Submitted by Detective Duck — 20 hours, 36 minutes before the deadline
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Santa's Smash Showdown's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#24.3004.300
Fun#23.8503.850
Overall#33.8173.817
Graphics#44.3504.350
Gameplay#53.7503.750
Audio#153.4003.400
Christmas Vibe#673.2503.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme and Special Object?
I used it in the main mechanic, as a way to destroy objects

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Comments

Submitted

Really cozy and polished graphics! The gameplay can be quite challenging and it's a great concept for an hyper casual game in general.

Submitted

Great game concept and also nice music to it. It very challenging to keep an eye on both conveyor belts, but nevertheless satisfying when you get to the right "rythm" of looking left/looking right

Submitted

Great Job! Cool game mechanics!!! 

Would be grateful if you also rated our game)

Submitted

Cool! Cool! Cool!

Submitted

Really cool art and gameplay. Very fun!

Submitted

Cute game, smooth gameplay, i love it

Submitted

It's a simple but challenging game. I loved playing this game. 

Submitted

Simple but beatiful game. Cool! Christmas vibe in this game on high-level

Submitted

Simple, yet super slick and well executed. The gameplay concept, controls and colour palette all work great together; it's basically just the perfect minigame.

Submitted

I really really loved every thing in the game starting from UI and art and gameplay it was really perfect what a great game

Submitted

The game was very very fun!!! I liked thow you have to deal with both sides trying to time the anvil with the broken presents. Cool theme interpretation and special object as well as art. The music was fine too.

Submitted

Beautiful game design, music is loud, gameplay is addictive, great job!

Submitted

Great game! It was very intuitive and simple to play with great music, sound effects, and art! A leaderboard is also always awesome to have, how did you implement that so quickly?

Feedback/suggestions: it wasn’t always obvious when a present was missed and a life was lost. Maybe use louder damage sounds or screen shakes or screen flash?

Developer

Thanks for the great feedback. I think I should have toned downed the music so the sound effects would be more clear. A screen shake is a great Idea! As for the leaderboard, I used a free service called silentwolf. It is made for godot and gives you most of the stuff you need, still took me some long nights.  :P