Devlog 9: Can we reach the finish line, like our snails? Recap Like promised last week, here is an updated view of our recap gif, here you can take a small peek...
This is the culmination of my testing and plugin integration to make a Gacha Game in RPG Maker MZ. Thank you for playing and seeing what I could come up with! I...
Wow, my first devlog! This is the sort of thing I’ll look back on in five years and think to myself, “Why the hell did I write it this way?” and feel the...
I've updated the demo to fix a couple of small bugs: The journal issue is fixed, and the game will now end properly regardless of the order in which you interac...
Changelog Oscillators ratio parameter is now a separate DAW parameter. This will affect existing ratio values! Fixups to allow for data migration in future upda...
Devlog 9 General The end is near. This was the last week of production. We do however have one more week of polish left. In this week, we are not allowed to add...
Hey Guys! We just released a new version of our demo! We fixed a few bugs, we enhanced the game feel and added a lot of new features and visuals! We hope you en...
Art Production Hidden icon and timer: The hidden icons have been made so the player has some feedback on how many objects they can hide in total and how many ar...
Yep, already the game is getting updated. Almost 3 days after release, why? I had an idea that I thought would fit the game :) so before anybody gets really int...
Hi All I managed to get a good ammount done for this Game Jam, however this is by no means the end, I will not be updating this project any further until after...
New: "On Persist Code" added for persistent effects. Image above is an example of how to add fixed damage to your status effect. The "this" refers to the battle...
Asphodelium now has an android port! This took a few days to get the project up to date for android and making sure the GUI was readable on small devices. After...
First of all, we offer the deepest and most heartfelt thanks to everyone who has borne with us through the initial 0.9 release and returned much-needed feedback...
[PLAYER] - inclusão de efeito sonoro de ataque do PLAYER [SKILLS] - inclusão de efeito sonoro para o RITUAL [ITEMS] - inclusão de efeito sonoro para coleta d...
Hello and welcome to the final week of production! It has been a ride working on this project. There were ups and downs, struggles and moments of joy, but we fi...
Finally added a pause menu to the game. So, now you don't have to worry about burning your pizza and losing in the game. That would be a double L Future Update...
Programming Even though we are nearing the end of our programming journey of this project, one good thing will come out of it. We will stop seeing this window T...
New version, many changes 100% less of my account password in the binary, I am totally embarrassed and I’ll get more sleep Notarization and code signing is fu...
Fixed a bug where the screen stays tinted red after leaving the secret room if you stay in it for too long. Also corrected the anatomy in some art so that Arela...
All is lost. And you must revive this wasteland. Tank In Sands is a 2D survival base-building game where you command a group of cute dinosaurs and take over a d...
Just re-uploaded the game with some patches, hopefully these will provide a smoother gameplay experience! Fixed the 4 door fire room walls. Removed the fire eff...
Sometimes programming can be hard, I thought making a simple Snake game would be pretty easy, but it was not. I keep finding bugs and the game keeps break after...
Hey everyone! Welcome to week 9 of our devlog for SKalley! The final week of production has concluded, let's take to remember the fallen features that did not m...
Alright! v0.1.9 is here! Is what I would say if I didn't get a power spike that stopped my computer from saving the project. I'm currently missing the extended...
I'm trying to add a dash mechanic, but I'm not sure if it fits my game; we'll see if it sticks around. What ever you see in the video is not representative of t...
Changes: Can no longer rocket off the planet by pressing space really fast again and again while spacewalking. Now, when walking around on planets, things spawn...
With the goal of practicing different skills and exploring different systems I joined 4 jams in 4 weeks. One was a collaboration with a musician, the other 3 I...
Dev The sabotages have been improved and you are sadly unable to spam click. With this however, we've saved your money and you will be unable to buy that sabota...
Hello people, This week we added the MEGA CLAP. We also changes some of the UI elements. Audio Almost all audio is implemented. Some SFX are still waiting to be...
Art Jail model is added to the finished models list. In the front of the jail you can see a billboard panel which displayed the list of the criminals. All of th...
Bonjour tout le monde !!! J'écris cet article aujourd'hui pour vous annoncer que la prochaine maj 1.5 du jeu va bientôt sortir!!! Et oui après des journées...
💀 What I'd give for just a few more days with you... The Kickstarter for the new A Date with Death DLC is live NOW! Help us fund five extra days, new art, ne...
We are thrilled to announce that our game, "Chaos in Sight" has reached the pre-release stage! We'll spend the next week on final polishing before it officially...
Demo Update 0.1.2 Hey gamers! I've been hard at work on the paid version of Oswego Quest for the Golden Pin. Keeping up with development by myself while working...
First big update to Naiteborne. Lots of changes where due to the amazing feedback I've received from the various players that played at my tables! Major Updates...
Happy to say that I have worked out most of the kinks that I had in my todo list. The game should now be beatable and much easier to play. Changes: Reduced the...
So I tweaked the collisions of the enemies and the player. Smaller. They got smaller. But only a tiny bit, so don't get too cocky. As for the bug fix: the game...
It's a tie! Bonnie and Cherry both came in first for the build 15 route poll, so I'm holding a runoff election between the two. Big Mouse tier patrons can vote...