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Devlogs Page 2

Devlog 9: Can we reach the finish, like our snails?
Devlog 9: Can we reach the finish line, like our snails? Recap Like promised last week, here is an updated view of our recap gif, here you can take a small peek...
1 file
Loss of Files and New Project
Postmortem
This is the culmination of my testing and plugin integration to make a Gacha Game in RPG Maker MZ. Thank you for playing and seeing what I could come up with! I...
優化
優化控制方式,降低暈眩體感...
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Meet the writer! Dana's notes on character creation!
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Game Design
Wow, my first devlog! This is the sort of thing I’ll look back on in five years and think to myself, “Why the hell did I write it this way?” and feel the...
3 files — 1.2, 1.1
Demo Bugs Fixed
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I've updated the demo to fix a couple of small bugs: The journal issue is fixed, and the game will now end properly regardless of the order in which you interac...
3 files
1.0.3 Small Update
Changelog Oscillators ratio parameter is now a separate DAW parameter. This will affect existing ratio values! Fixups to allow for data migration in future upda...
4 files — 1.0.3
Devlog 9 End of the Last Sprint!
Game Design
Devlog 9 General The end is near. This was the last week of production. We do however have one more week of polish left. In this week, we are not allowed to add...
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DEATH CAP
Major Update
NEW GAME FOR THE SUPER METROIDVANIA JAM It's a small demo, and the game is under development...
1 file
Made with Love CH1 Fully Released!
All of chapter 1 is finished. Please download for the new content :D!...
New Demo Available
Major Update
Hey Guys! We just released a new version of our demo! We fixed a few bugs, we enhanced the game feel and added a lot of new features and visuals! We hope you en...
2 files
Production sprint 2: Final work - 9 & 10
Tech Discussion
Art Production Hidden icon and timer: The hidden icons have been made so the player has some feedback on how many objects they can hide in total and how many ar...
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Fish.exe v0.1.1
Yep, already the game is getting updated. Almost 3 days after release, why? I had an idea that I thought would fit the game :) so before anybody gets really int...
My Submission To MVM
Major Update
Hi All I managed to get a good ammount done for this Game Jam, however this is by no means the end, I will not be updating this project any further until after...
2 files
v2.5 - Persistent Effects
New: "On Persist Code" added for persistent effects. Image above is an example of how to add fixed damage to your status effect. The "this" refers to the battle...
2 files
Asphodelium Android Port!
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Major Update
Asphodelium now has an android port! This took a few days to get the project up to date for android and making sure the GUI was readable on small devices. After...
3 files
Version 0.9.1
Major Update
First of all, we offer the deepest and most heartfelt thanks to everyone who has borne with us through the initial 0.9 release and returned much-needed feedback...
1 file
UPDATE - VERSION 1.4 [DATA: 13/05/24]
[PLAYER] - inclusão de efeito sonoro de ataque do PLAYER [SKILLS] - inclusão de efeito sonoro para o RITUAL [ITEMS] - inclusão de efeito sonoro para coleta d...
Familiar[group16]Devlog9
Hello and welcome to the final week of production! It has been a ride working on this project. There were ups and downs, struggles and moments of joy, but we fi...
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Pause Menu Update
Finally added a pause menu to the game. So, now you don't have to worry about burning your pizza and losing in the game. That would be a double L Future Update...
Devlog 9: Production is over!
Programming Even though we are nearing the end of our programming journey of this project, one good thing will come out of it. We will stop seeing this window T...
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Discord!
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there is a section for seekL in the blooming panic server. Feel free to join! https://discord.gg/fv86pr3UMX...
Past in the present
Here is the source to Armstrong’s suit...
Demo 12
New demo got: You now can get a tent from the hotel guy Bugfix: Fishing Shak is now always open Other stuff? I need to keep track better...
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Version 2.01
- Bug fixes...
Hand drawn zombie survival game
Added Notarization support, with caveats
New version, many changes 100% less of my account password in the binary, I am totally embarrassed and I’ll get more sleep Notarization and code signing is fu...
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Minor bug fix/Art fix
Fixed a bug where the screen stays tinted red after leaving the secret room if you stay in it for too long. Also corrected the anatomy in some art so that Arela...
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Tank In Sands (in development) | Web Demo
All is lost. And you must revive this wasteland. Tank In Sands is a 2D survival base-building game where you command a group of cute dinosaurs and take over a d...
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Devlog - Speed of Life Game Update
enjoy the new realistic , bigger and so on game...
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Speed of life 3D is an high quality open world racing game
Launch Patch Notes
Just re-uploaded the game with some patches, hopefully these will provide a smoother gameplay experience! Fixed the 4 door fire room walls. Removed the fire eff...
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Issues with development...
Sometimes programming can be hard, I thought making a simple Snake game would be pretty easy, but it was not. I keep finding bugs and the game keeps break after...
Devlog #09 : The final production week!
Hey everyone! Welcome to week 9 of our devlog for SKalley! The final week of production has concluded, let's take to remember the fallen features that did not m...
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Pikmin: Demade - Demo Update #4
Major Update
Alright! v0.1.9 is here! Is what I would say if I didn't get a power spike that stopped my computer from saving the project. I'm currently missing the extended...
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Testing new mechanics and enemies.
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I'm trying to add a dash mechanic, but I'm not sure if it fits my game; we'll see if it sticks around. What ever you see in the video is not representative of t...
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Things spawn on planets now!
Changes: Can no longer rocket off the planet by pressing space really fast again and again while spacewalking. Now, when walking around on planets, things spawn...
2 files
Jam results!
Game Design
With the goal of practicing different skills and exploring different systems I joined 4 jams in 4 weeks. One was a collaboration with a musician, the other 3 I...
version 3.6
bug fix...
2 files
Tactical game based on Roman board games
Week 11 - wrapping features up
Dev The sabotages have been improved and you are sadly unable to spam click. With this however, we've saved your money and you will be unable to buy that sabota...
Week 10: 2nd production sprint final week
Hello people, This week we added the MEGA CLAP. We also changes some of the UI elements. Audio Almost all audio is implemented. Some SFX are still waiting to be...
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Adorable Trailer
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A quick trailer of some gameplay. More to come!...
Devlog 9
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Game Design
Art Jail model is added to the finished models list. In the front of the jail you can see a billboard panel which displayed the list of the criminals. All of th...
La nouvelle maj 1.5 est pour bientôt !?
Bonjour tout le monde !!! J'écris cet article aujourd'hui pour vous annoncer que la prochaine maj 1.5 du jeu va bientôt sortir!!! Et oui après des journées...
Kickstarter Live Now!
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Major Update
💀 What I'd give for just a few more days with you... The Kickstarter for the new A Date with Death DLC is live NOW! Help us fund five extra days, new art, ne...
Hoist the Colors! "Chaos in Sight" enters Pre-Release Phase
We are thrilled to announce that our game, "Chaos in Sight" has reached the pre-release stage! We'll spend the next week on final polishing before it officially...
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Demo Update 0.1.2
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Demo Update 0.1.2 Hey gamers! I've been hard at work on the paid version of Oswego Quest for the Golden Pin. Keeping up with development by myself while working...
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ATUALIZAÇÃO VERSÃO 1.1
Major Update
O bug do menu de configuração de teclado foi concertado...
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Resting & No More Levels - V0.3 Update
First big update to Naiteborne. Lots of changes where due to the amazing feedback I've received from the various players that played at my tables! Major Updates...
2 files
Release 1.1.0 - Major update to fix most problems
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Major Update
Happy to say that I have worked out most of the kinks that I had in my todo list. The game should now be beatable and much easier to play. Changes: Reduced the...
2 files — 1.1.0
0.8b1: fine tuned collisions and a bug fix
So I tweaked the collisions of the enemies and the player. Smaller. They got smaller. But only a tiny bit, so don't get too cocky. As for the bug fix: the game...
2 files
UtB Build 15 - Character Poll Pt 2!!!
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It's a tie! Bonnie and Cherry both came in first for the build 15 route poll, so I'm holding a runoff election between the two. Big Mouse tier patrons can vote...
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