Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
This is a bit more of a random, lighthearted devlog - not really much about progress, but some brainworms I've been itching to get out. I played through the La-...
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
In episode 3, Flyman & Miguel will meet with Jennifer, a kooky Christian butterfly collector. Here are some super chaotic GIFs which showcase my game engine and...
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
With the major overhaul that Ephemerium: Unreality is having, it also made sense that I try to remake/update previous areas. In this log I'd like to show you th...
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It wa...
Cutting it close with a late devlog! I will keep it short and sweet this month. Most of February was spent doing bug fixes, game directing, and general backend...
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
"Am Madness" is a narrative/PC game that delves into the realm of mental health. Its “Normal” and “Easy” endings leave players with the unsettling reali...
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
Hello everyone! We'd like to to shed some light on some details regarding Fraction Labs. First off, the structure of the game and how we send out builds will be...
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...