Cutting it close with a late devlog! I will keep it short and sweet this month. Most of February was spent doing bug fixes, game directing, and general backend...
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
"Am Madness" is a narrative/PC game that delves into the realm of mental health. Its “Normal” and “Easy” endings leave players with the unsettling reali...
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
Hello everyone! We'd like to to shed some light on some details regarding Fraction Labs. First off, the structure of the game and how we send out builds will be...
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
From a Loom to your Room This sprite pack was by far my favorite piece that I've made recently, the original rug is listed as bg.rug1 and bg.bigrug and has card...
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...