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Devlogs About Game Design Page 3

Hotfix 3 - "The Goodnight Potion!"
Game Design
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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Class Overview #5: Meet the Knight and Ranger!
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Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
Rugz Fresh Off of the Loom
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1
Game Design
From a Loom to your Room This sprite pack was by far my favorite piece that I've made recently, the original rug is listed as bg.rug1 and bg.bigrug and has card...
Monster Design
Game Design
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
New gameplay video added
Game Design
We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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Combat in the Wasteland
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Game Design
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
Gameplay Mechanics
Game Design
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Read me.
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Game Design
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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Class Overview #4: Meet the Earthmagus and Frostmagus!
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4
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Wenn beim Ermitteln Katastrophen passieren
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Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
RPG Maker Testshot
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Game Design
I mocked around in RPG Maker, and parallax mapping was a nice way to break the limitations and throw in some isometric like looking maps, however the movement i...
Asset Creation
Game Design
When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
What do you want success to look like in 2024?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Genrenauts RPG in development
Game Design
This is a big heads-up that I am developing a tabletop role-playing game based on Genrenauts. I have a Genrenauts tier at patreon.com/michaelrunderwood that gra...
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Motifs of Deception - A musical wolf in sheep's clothing
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Game Design
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
Designing the Cast of Asphodelium
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Game Design
Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
Contracts and Building Your Company
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Game Design
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
[DEVBLOG #1] The Art of GLASSHOUSE
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Game Design
Hello Flatmates, In this dev blog we'd like to tell you about the philosophy behind the making of one of our protagonists, Dormitory73B . FLAT28 is a collective...
1 file — 1.0.2
The World of Asphodelium
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Game Design
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! / Redesigns!
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3
Game Design
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Phantasm Hotel Prologue
Game Design
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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End of Year Update
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Game Design
Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and...
Devlog (12/30/23): Big Progress!
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10
Game Design
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Factions, Tensions, and The Wasteland
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8
Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
SuperTux Christmas 2023 Newsletter
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Game Design
Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
Update to end 2023
Game Design
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
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Solution
Game Design
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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Soulless Visual Novel - ROUTE CONCERNS
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Game Design
Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
PNEUMA is live !!!!! somewhat :(
Game Design
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Tea & Crumpets: The Core Rulebook
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Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
Toziuha Night planning lore and map structure
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10
Game Design
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Devlog (12/20/23): OPTIONS MENU OPTIONS MENU AAAAAAAAAAHHHH
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Game Design
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
Class Overview #3: Meet the Commander and Dark Knight!
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3
Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
New Project Vision
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Game Design
I'm changing the asset pack to have a $1 price tag. This goes against my initial vision and gives me some real anxiety about making this change, but I see a lot...
Courier - Repacked Announcement
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10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Weird Fantasy 4: the Weird
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Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Early Access Week!
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Game Design
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
As the year comes to a close…
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Let's talk shop!
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Game Design
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Can't predict 'em all!
Game Design
When I write sci-fi, I try to base my concepts on real trends and research, to expose my audience to cool or scary new ideas, etc. Even if I'm not writing "hard...
Game Design: Combat
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1
Game Design
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
Weapons
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Game Design
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
Why did we choose African music for the Kaiyo Mission?
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Game Design
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
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How our game almost violated international law.
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Game Design
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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Milestone 3 | Chapter 1 Polish
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Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Text As Geography
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Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
1.9.2b - Patch 1
Game Design
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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The Beginning of Mining My Business
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Game Design
I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
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