An update has been made to chapter 2 that adds the following: Added Raph's missing interactions. Added new art through chapter 2 for Leo, Donnie, Mikey and Raph...
Hi! It's been a minute. About 2 years, actually. Ok no it's literally been a year and 11 months but who's counting?? In 2022 to commemorate the anniversary of l...
As of 2024-05-09, formally pushing fixes here to call v1.04 Fix skills on menus past page 1 incorrectly determining what can be done with them. Fix a few extra...
Depending on the window size or aspect ratio, there would be black empty areas around the game screen. This space is now filled with something more interesting!...
> Reworked music for the levels: "Cloudy", "Rosewood", "Bridge", "Sad love song", To dance, what there is no hell". > Improved Levels: "Sad Love Song" & "Babel...
As I haven't completed most of my KIT109 tutorials, I don't have any idea if I'm doing things right or not, but they're working. I didn't know most of the thing...
Added two units this week: 👵 Soothsayer - Casts regeneration on the most injured nearby units, and cures Poisons 😈Cultist - Reduces nearby enemies' stats...
Hello Again! Just a note that today I uploaded a new build of the game. There is no added content, this new build should just fix the 'shader' bug that people h...
Hello world-- This is a little post to mark the occasion: as of 2024, we've been making stuff together for about ten years (since mid-2014)! We've done a lot of...
Test and review our super secret prototype. NOTE: This is a technical prototype, so there's nothing but cubes on a black screen. After you win/lose, click the f...
Added The Test (He can be found in what is usually the dark hallway, which is also where 1st Prize spawns). Added more fences in certain parts of the level. Mad...
Hi guys! Its us again and today we wanted to tell you guys on how we design the narrative of the game. Originally we designed this game to have no context at al...
Hello guys welcome back to another Game Design Talk and this time we are going to share with you guys on our experience with getting voice acting in our game. F...
Date: 14.-15.5.2024 Activity: - Added PB times display in level select - Created level Two and Three - Built the game and fixed some bugs Notes: This time I foc...
Hello guys! Long time no see today we wanted to share with you guys our thoughts and how we coded each feature of our game. Bare in mind that this post will hav...
Hello everyone ヽ(✿゚▽゚)ノ! Made with Love (DEMO version) is finally released!!! It's a pretty wholesome story (although my team kept trying to turn it...
Yeah, pretty much what the title says. This was just a short-lived test project. It is called “boss survive testing intuitive” after all. more games coming...
Patch 1.0 Note Improvements: • Menu • general volume control • partial compatibility with control (fixes in progress) • camera improvements • hearts t...
Horseshoe Crab Rescue! 2D is my first game for the Nintendo Game Boy and Analogue Pocket. I developed the game in GB Studio 3.2. In this postmortem, I will go i...
- New font for menu and victory texts - UI now shows icons instead of just text - Minor bug fixes, the ultimate attack animation had a problem when hitting a wa...
Date: 6.5.2024 (2) and 15.5.2024 (3) Activity: (2) Made a working tower and an enemy. (2) Made the tile selection logic working when mouse moves over them. (3)...
Date: 14.5. 2024 Activity: - Finished the first version of the game Notes: I changed the logic of the rats so now they stop moving if they get too close to the...
Only one day left and it is still unfinished so I have to make the tough decision to release it as is, with some luck i should be able to at least get a boss in...
Hello Duelists! We hope you're all doing well! We've released another smaller update for the game, mainly focused on bug fixes and adjustments. In particular, w...
This is our first milestone of “Adventure of Deliveryman” game We finally finished production and have found a great loop to show here Please enjoy!!...
Change Log: Bug Fix: Removed crash caused by continuing a game session in HTML Bug Fix: Sand Flea will now properly perform action Bug Fix: Missing Shark logic...
Hi there! It's us again, the Fare Exchange development team. A new week but also a whole new sprint! New items to tackle on the agenda, new cool things to show...
Esta actualización contiene un nuevo enemigo que al ser destruido por el jugador, le otorga una vida extra. Además de ciertas soluciones de bugs y balanceo nu...
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari... In this final devlog, I have implemented a victory screen as well as a hit d...
- Added a New Curse "Thrash" though the enemy is not yet fightable, so you have to buy the curse. - Updated the foliage a bit - Made action commands also affect...
Week of 2/4 This week, I worked on my first draft for all of the gas cat’s combat sounds. My process for creating these sounds was looking at reference materi...
https://drive.google.com/file/d/1fALpdSlhOOqAR1QcuBhu2Ytde5kRb_Ud/view?usp=shari... In this update I have added basic UI such as a menu screen and a death scree...