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Game Devlogs

Update to Chapter 2
An update has been made to chapter 2 that adds the following: Added Raph's missing interactions. Added new art through chapter 2 for Leo, Donnie, Mikey and Raph...
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3 Year Anniversary
Hi! It's been a minute. About 2 years, actually. Ok no it's literally been a year and 11 months but who's counting?? In 2022 to commemorate the anniversary of l...
v1.05 Patch Notes
As of 2024-05-09, formally pushing fixes here to call v1.04 Fix skills on menus past page 1 incorrectly determining what can be done with them. Fix a few extra...
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Drop
Added Drop as an action. So now you can pick up items and drop them...
Add a background texture to the window
Depending on the window size or aspect ratio, there would be black empty areas around the game screen. This space is now filled with something more interesting!...
2 files
RED-WAY v0.5.2
> Reworked music for the levels: "Cloudy", "Rosewood", "Bridge", "Sad love song", To dance, what there is no hell". > Improved Levels: "Sad Love Song" & "Babel...
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Devlog #3 - Presentation and Graphics
Game Design
As I haven't completed most of my KIT109 tutorials, I don't have any idea if I'm doing things right or not, but they're working. I didn't know most of the thing...
Version 1.3 - Renaming the game and a new title screen
Changing the game's name from 'The Unchosen Flare' to 'The Golden Flare' Designing a new title screen Minor improvements...
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New Units + Improvements
Added two units this week: 👵 Soothsayer - Casts regeneration on the most injured nearby units, and cures Poisons 😈Cultist - Reduces nearby enemies' stats...
Bug Fixes
...and some rebalance for previous command changes...
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total war like formation level medieval tactics game
PG-13 mac build
Adding a PG-13 build for mac beside the build that contains profanities. A PG-13 Windows build will come soon...
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FAVOR EP2 - VER3 BUG FIX
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Hello Again! Just a note that today I uploaded a new build of the game. There is no added content, this new build should just fix the 'shader' bug that people h...
3 files
Looking back on a decade of jamming
Major Update
Hello world-- This is a little post to mark the occasion: as of 2024, we've been making stuff together for about ten years (since mid-2014)! We've done a lot of...
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demo 2!!!
hi guys today i gonna release the demo 2 of the game changes: -the map -two new items thats all for today goodbye...
Super Secret Prototype Available
Major Update
Test and review our super secret prototype. NOTE: This is a technical prototype, so there's nothing but cubes on a black screen. After you win/lose, click the f...
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Version 1.2
Added The Test (He can be found in what is usually the dark hallway, which is also where 1st Prize spawns). Added more fences in certain parts of the level. Mad...
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Game Design Talk #3
Game Design
Hi guys! Its us again and today we wanted to tell you guys on how we design the narrative of the game. Originally we designed this game to have no context at al...
Game Design Talk #2
Game Design
Hello guys welcome back to another Game Design Talk and this time we are going to share with you guys on our experience with getting voice acting in our game. F...
Journal Entry 5
Date: 14.-15.5.2024 Activity: - Added PB times display in level select - Created level Two and Three - Built the game and fixed some bugs Notes: This time I foc...
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DEVELOPMENT SPEEDIN' BACK INTO ACTION
Goober has gotten significantly fancier since the last time we made a devlog. Here, have a sneak peek!...
BBNano v1.4.1 Update
Game was updated. Small update, but important for any newcomers. Consider sharing the game! Added a small tutorial guide Changed up some UI around...
Game Design Talk #1
Game Design
Hello guys! Long time no see today we wanted to share with you guys our thoughts and how we coded each feature of our game. Bare in mind that this post will hav...
Quality of life Update
Now you can move the allipets window without dragging the windows top bar, just press right click and drag the window wherever you want!...
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Made with Love Demo released!
Major Update
Hello everyone ヽ(✿゚▽゚)ノ! Made with Love (DEMO version) is finally released!!! It's a pretty wholesome story (although my team kept trying to turn it...
Game is no longer being worked on (for now)
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Yeah, pretty much what the title says. This was just a short-lived test project. It is called “boss survive testing intuitive” after all. more games coming...
First Update
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Patch 1.0 Note Improvements: • Menu • general volume control • partial compatibility with control (fixes in progress) • camera improvements • hearts t...
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Horseshoe Crab Rescue! 2D - Postmortem, Part 1
Postmortem
Horseshoe Crab Rescue! 2D is my first game for the Nintendo Game Boy and Analogue Pocket. I developed the game in GB Studio 3.2. In this postmortem, I will go i...
MISE A JOUR
MISE A JOUR LEVEL EN COURS...
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Update v1.0.2
- New font for menu and victory texts - UI now shows icons instead of just text - Minor bug fixes, the ultimate attack animation had a problem when hitting a wa...
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PC Port Available
Major Update
Now Everyone who have only Computer can play this PC Version. That's all...
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Cat Chaos 1.8
Fixes to Memory leaks in some minigames...
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Cause as much CHAOS as you can!
Little v0.5.5 Update
Just a quick update. Added the animations to the enemies. Try to make some new Screenshots and new Video as next...
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Bug Fix!
Found a bug in the game that would cause you to not be able to progress and finish the game. Pushed out a new build that fixes this bug!...
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Journal Entry 2&3
Date: 6.5.2024 (2) and 15.5.2024 (3) Activity: (2) Made a working tower and an enemy. (2) Made the tile selection logic working when mouse moves over them. (3)...
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Journal Entry 4
Date: 14.5. 2024 Activity: - Finished the first version of the game Notes: I changed the logic of the rats so now they stop moving if they get too close to the...
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PUNISHMENT LANÇADO
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Tech Discussion
=)...
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New Build uploaded 05-14-2024
Only one day left and it is still unfinished so I have to make the tough decision to release it as is, with some luck i should be able to at least get a boss in...
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More Tweaks and Fixes! Version 0.7.2 Is Live
Hello Duelists! We hope you're all doing well! We've released another smaller update for the game, mainly focused on bug fixes and adjustments. In particular, w...
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First time game is Live!
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Major Update
This is our first milestone of “Adventure of Deliveryman” game We finally finished production and have found a great loop to show here Please enjoy!!...
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Version 3.3.1 - Crash fixes
Change Log: Bug Fix: Removed crash caused by continuing a game session in HTML Bug Fix: Sand Flea will now properly perform action Bug Fix: Missing Shark logic...
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Devlog 9: Sprint 2 Part 3
Hi there! It's us again, the Fare Exchange development team. A new week but also a whole new sprint! New items to tackle on the agenda, new cool things to show...
Live enemy update
Esta actualización contiene un nuevo enemigo que al ser destruido por el jugador, le otorga una vida extra. Además de ciertas soluciones de bugs y balanceo nu...
1 file — 1.2.0
Victory condition for Demo Level added.
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari... In this final devlog, I have implemented a victory screen as well as a hit d...
Minor Update
- Added a New Curse "Thrash" though the enemy is not yet fightable, so you have to buy the curse. - Updated the foliage a bit - Made action commands also affect...
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Justin Devlog
Week of 2/4 This week, I worked on my first draft for all of the gas cat’s combat sounds. My process for creating these sounds was looking at reference materi...
Basic UI Implemented
https://drive.google.com/file/d/1fALpdSlhOOqAR1QcuBhu2Ytde5kRb_Ud/view?usp=shari... In this update I have added basic UI such as a menu screen and a death scree...
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