I'm making a new game! Bob's Ultimate Game Fest! It's a game of games! Inspired by Baldi's Basics! Bob's Ultimate Game Fest is a game that will have several bui...
As of 2024-05-09, formally pushing fixes here to call v1.04 Fix skills on menus past page 1 incorrectly determining what can be done with them. Fix a few extra...
Depending on the window size or aspect ratio, there would be black empty areas around the game screen. This space is now filled with something more interesting!...
Horseshoe Crab Rescue! 2D is my first game for the Nintendo Game Boy and Analogue Pocket. I developed the game in GB Studio 3.2. In this postmortem, I will go i...
Patch 1.0 Note Improvements: • Menu • general volume control • partial compatibility with control (fixes in progress) • camera improvements • hearts t...
Added two units this week: 👵 Soothsayer - Casts regeneration on the most injured nearby units, and cures Poisons 😈Cultist - Reduces nearby enemies' stats...
Hello everyone ヽ(✿゚▽゚)ノ! Made with Love (DEMO version) is finally released!!! It's a pretty wholesome story (although my team kept trying to turn it...
Hello world-- This is a little post to mark the occasion: as of 2024, we've been making stuff together for about ten years (since mid-2014)! We've done a lot of...
Test and review our super secret prototype. NOTE: This is a technical prototype, so there's nothing but cubes on a black screen. After you win/lose, click the f...
Added The Test (He can be found in what is usually the dark hallway, which is also where 1st Prize spawns). Added more fences in certain parts of the level. Mad...
After not touching this game since March, I finally came back to it in April to deliver a new update a month after! The game first big update: The Frostburn Upd...
Hi guys! Its us again and today we wanted to tell you guys on how we design the narrative of the game. Originally we designed this game to have no context at al...
Date: 14.-15.5.2024 Activity: - Added PB times display in level select - Created level Two and Three - Built the game and fixed some bugs Notes: This time I foc...
The ZX Spectrum archive has been updated with these changes: Fixed a bug which an incorrect material value resulted in the depth to potentially increase out of...
Yeah, pretty much what the title says. This was just a short-lived test project. It is called “boss survive testing intuitive” after all. more games coming...
Hewo beanies! After some playtesting i've found a bunch more bugs, so i been shootin' those bugs and issues down the best i can for the past 2 or 3 week! I apol...
- New font for menu and victory texts - UI now shows icons instead of just text - Minor bug fixes, the ultimate attack animation had a problem when hitting a wa...
Date: 14.5. 2024 Activity: - Finished the first version of the game Notes: I changed the logic of the rats so now they stop moving if they get too close to the...
Date: 6.5.2024 (2) and 15.5.2024 (3) Activity: (2) Made a working tower and an enemy. (2) Made the tile selection logic working when mouse moves over them. (3)...
Those who have been following along will no doubt be aware that this update was intended for release 10 days ago, but I was having issues saving the backend sto...
You expect me to explain why?!?! Okay fine. SO Why? Idk There was no reason for me to make this. No motive. No symbolic goal. Nothing. I just made this because...
Only one day left and it is still unfinished so I have to make the tough decision to release it as is, with some luck i should be able to at least get a boss in...
This is our first milestone of “Adventure of Deliveryman” game We finally finished production and have found a great loop to show here Please enjoy!!...
Hi there! It's us again, the Fare Exchange development team. A new week but also a whole new sprint! New items to tackle on the agenda, new cool things to show...
Esta actualización contiene un nuevo enemigo que al ser destruido por el jugador, le otorga una vida extra. Además de ciertas soluciones de bugs y balanceo nu...
https://drive.google.com/file/d/1AdgqahzwXv29igA6ePmON1sXUVDVL4oe/view?usp=shari... In this final devlog, I have implemented a victory screen as well as a hit d...
OLED saving was applied to non-static HUD elements, such as autopilot targeting receptacles and ore identification markers. OLED-saving protocol introduces a sl...
- Added a New Curse "Thrash" though the enemy is not yet fightable, so you have to buy the curse. - Updated the foliage a bit - Made action commands also affect...
Week of 2/4 This week, I worked on my first draft for all of the gas cat’s combat sounds. My process for creating these sounds was looking at reference materi...
the two demo are done, just need to double check it a it short demo but test play how it feel before I release, I hope release on the weekend there will be two...
I'm doing a Give Away of a phisical version of the game (box, manual and cartridge) Here's the link for more inflrmation: https://twitter.com/_rubenretro_/statu...
PicoQuest Darkness Rising DLC Support is coming soon! After many years of learning LUA and how Pico-8 works I’ve understood it well enough to add in some func...
A new update is here for my Prototype game: Mind loop. New thing such as an updated tutorial, and a sneak peek of level 1. If you want to play the new update --...
Since releasing the demo, we realized a few things about the Flying mechanic. It's hard to understand. It's not very exciting! In the full release, we're changi...