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nCine is a new 2D multi-platfom game engine

A topic by encelo created Jun 11, 2019 Views: 687 Replies: 3
Viewing posts 1 to 3

The nCine source code and related projects have been released on GitHub under the MIT license at https://github.com/ncine just some days ago.

nCine is a multi-platform 2D game engine written in C++11 that runs on Linux, Windows, macOS and Android. The work started eight years ago, in June 2011, and has continued since.

It features a fast sprite blitter with automatic batching (that can also render particles, animated sprites or mesh based ones), music streaming and sound effects, Lua scripting, integration with ImGui, RenderDoc and Tracy, high-performance custom made templated containers, bitmap font rendering with kerning, joystick support with gamepad mappings, multi level logger and more.

You can have a look at the gallery or read more about its features on the website.

Dependency libraries for PC and Android can be easily compiled from sources with a set of custom CMake scripts. Some of them are libogg, libvorbis and OpenAL-soft for sound, SDL2 and GLFW for window and input, libpng and WebP for images (but many GPU compressed formats are supported too) plus OpenGL 3.3 and OpenGL ES 3.0 for rendering.

The development takes place mainly on Qt Creator and ArchLinux with the help of a whole set of additional open source tools like CMake, cppcheck, Valgrind, Doxygen, GraphViz, clang-format, Google Test, gcovr and Google Benchmark.

Additional developing tools are RenderDoc, apitrace and Tracy.

On GitHub you will find the engine, a Pong example project, a particle editor, the CMake scripts for compiling the dependencies, the data sets, the Jekyll website and the continuous integration artifacts.

So no iOS?

Also examples look not attractive. If you want attention, then need something pretty and impressive.

You are right, there is no iOS port planned at the moment.

The examples are mostly functionality tests or very small projects that just have a learning purpose. A real game would be a nice way to gain attention and I hope that releasing the sources would extend its user base and, with a bit of luck, extend the number of games and projects that use it. :)

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The engine can now target the web through Emscripten. You can read more about the port in the latest development update and try the web tests on the project site.