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[Asset Pac] Free RPG pixelart asset feedback

A topic by Itsdude999 created 42 days ago Views: 59 Replies: 2
Viewing posts 1 to 2

Hello everyone, 

I've been looking everywhere on these forums to find a place to get feedback on my pixelart aseets that I've made in the last couple of days and found this section of the forums to be most suitable for the job. I've been trying to get better at making game assets to be able to particiapte in gamejams and show gamedevs that I have to skills to help them with their game. 

https://itsdude999.itch.io/crafting-materials-rpg-tileset-24x24

Here is the link for the gameart I have produced. I was wondering if anyone could give me specific pointers of what is lacking and  how should I present my assets better. Artistically is this suitable for a game to be used as assets or is there anything that's lacking. What would you do as a gamedeveloper if I gave this to you as a submission for your game. 

Thanks for the feedback and I am happy to improve. 

Also I'll probably do more of these since these projects help me fill my portfolio pretty fast and would help me get into groups for gamejams since I've never done one before.. 

Cheers.

(+1)

I think they look quite nice! It is definitely not "the usual style" which is a good thing in my opinion, but does affect what projects they could be used in.

What I mean is, the overall look is slightly messy and I mean that in the best way possible ^.^ Compare to something like this which has softer color transitions and more distinct boundaries. I do like your work though, it has a grainy naturalness to it which is cool. I point this difference out because I think the rest of the game would have to have a similar vibe in order for these sprites to fit in properly. I guess that's a consideration for all artwork and sounds kinda obvious, and really someone might come along and say "this is exactly what I'm looking for." I would consider adding some tags that might help connect to that person... words that they might search for such as "natural" or "grainy"

I do see some things that I think could be improved, mainly with the outlines and shading. For example some of the bars are not looking too hot... the red and olive green ones near the top look the best to me, while the magenta one looks the worst. Some of the pieces of wood look flat rather than round. A few of the outlines are interesting colors that I'm not sure about... I guess some of them are supposed to be glowing? I'm mainly talking about the purple rough ore that has a red outline, and some of the cubes. I would think these outlines should be darker.

Awesome. Really thankful for the feedback. Will take a look at my work and apply the fixes to my next batch of in game art. Really awesome you took the time to write very constructive feedback. Thanks again !