Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

games I would never do

A topic by dunin created Mar 09, 2018 Views: 642 Replies: 3
Viewing posts 1 to 4
(1 edit)

Hey, here are some ideas I don't do (I keep one idea for me, if I found time to do it),

feel free to take or comment it, I write this post because I think it could be fun little games and I am sad to not doing it.

idea 1: the Borges way.

Inspired by An Examination of the Work of Herbert Quain. A basic dialog game. A kinda bad game: not challenging and really linear.
But one sentence at the end, reveals to you, that the detective you was playing was wrong. And if you get it, and you think about it, you can found the real solution....
(in he Borges' short, the sentence is: "Everybody were thinking that the meeting between the two chess players was fortuitous" (my bad translation of the french translation I had)

idea 2: the Papers, Please way.

(and Last express way too). You are a papers detective. You never move to your chair, just read reports. The screen is your desk.
You have two detective who works for you, at the start of your day, you can give your orders (interrogate, follow, confront suspects, or examine some place, etc.) (give orders via phone?) , then you read the reports of the last day.
When you think you have the solution, you prepare the folder for the judge: you can only put a limited number of reports (4? 5?) in the folder. Then you will just be informed of the judge's decision (classified case, arrest but acquittal, etc.)

idea 3: the logical way.

more simple game. you have a map of the place of a murder (with a corpse in a room), and suspects to put on the map for three different moments (before the murder, during the murder and after).
Each suspects have one affirmation for each moment ("I heard something at the room", "I was in the kitchen", "I move on", "I was with one person", etc.).
The goal is to place each suspect at the right place: the combination where all the affirmations are right, except those of the murderer (who can lie or not). And so found the murderer.
This fit well for a procedural game (but the hard part is to generate problem with a unique solution).

That's all. If someone do one of this games, I will be very proud. If not, I'm already happy that this ideas are somewhere and not just forgotten (this is a sort of memo post too)...

(and sorry for the big post in bad English)

I'm actually doing something like Papers, Please. It's not really detective work but it still puts you in the spot of investigating and makes you feel detective-ish,

(+1)

Hey Dunin, the game that I'm making is actually really close to the third suggestion that you made.  I'm hoping to procedurally generate a party with guests all moving around and talking, picking things up, putting things down.  Then the murder happens and the murderer stashes the murder weapon somewhere.  
The player has to question the guests and place everyone at each time.  Then they would have to discover the murderer and locate the murder weapon.

I've got some ideas that should generate different unique solutions each playthrough.  The tricky part is going to be making sure everything is solvable.  I think I've got a method to make this possible.

Thank's for reply!

I'm really exiting to play your games!

Sadly I had a hard week and can't finish my game for now (maybe in April?)

@simpleroot : a detective game is nothing else. And I think that compute papers have a good investigation feeling...

@MiniBobbo : Cool. In my mind, the tricky part is to have only one possible solution, without doubt, like a chess problem...


(now my secret hope is taht someone pick up the first idea but don't say it...)