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[Tool]Solotility - Project Management tool

A topic by Crumblin' Cookie created Oct 04, 2021 Views: 167
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Hello! I've created a project management tool, originally only for my own use but I recently decided to release it to the public aswell, for the simple reason that it exist. The idea I had for the program was to create a slightly less complex application for project management and remove alot of things that I never used in already existing applications and websites of this type. 

As I'm a solo-dev, collaboration and other online-features are not available in Solotility and will not be in future updates either. The application is and will be best suited for solo-developers, I leave such features to already existing ( and good ) platforms. :)

Anyways, to the point... I'ld really appreciate some feedback on this project- even though it probably won't be used by that many people I still wish to improve it and atleast provide as good an application as possible for those who might find it useful and favorable.

I'm looking for feedback in general, covering anything from design and workflow to features and functionality.

About Solotility

Solotility ( or Solution Organizer Utility ) is an application for planning and managing work related to game or application development, using the text editor and node editor. 

https://crumblin-cookie.itch.io/solotility

A few already planned features are:

- Export created dialogue node maps to .JSON or .xml files to allow importing them into games.

- More math-function nodes for planning/testing value-scaling in the Node editor.

- Setting up custom work item labels ( Determines the color and icon of a work item in the dashboard, currently only the pre-defined "Task", "Note", "Bug", "Feature" and "Node Map" exist. )

- I'm currently working on a Help Manual / Documentation, as said this project was originally only for my own use so I didn't really consider documentation from the start of it .__.' 

Anyways, sorry for the wall of text- I hope it wasn't unbearable to read through. Any and all feedback ( or criticism for that matter ) is appreciated and thanks in advance to anyone who wish to help me out! :)